<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Lord_Byron:<BR>Adding on to this -- it's not just that the options are pretty distinctly divided between Good / Neutral / Evil, but also that it's hard to know what Shepard will actually *say* once you pick an option.<BR><BR>In my case, I'm trying to play an Evil... err, Renegade character. Most of the time when you pick the Renegade option, Sheperd will actually say something relatively normal, but just from a more Renegade point of view. Sometimes, he'll say something equivalent to "I'm here to murder your pets," straight out of KOTOR 1. That happens just often enough that I keep to a lot of Neutral choices just so my character doesn't sound like a total dickhead. </div></BLOCKQUOTE><BR><BR>Ahhh, this makes sense. I see what you're saying--there is variance in the translation of the brief recap to the full conversation--that would be quite annoying. That is the ultimate fear for me of the system of dialogue... I don't know what my character is going to do when I select the option.