Mass Effect

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MichaelC

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by hello world:<BR>It looks sterile. Commander Shepard is a generic action hero from the looks of it, I mean, wow, he has a shaven head and a chiseled face, he looks like something out of the "army of one" commercials. </div></BLOCKQUOTE>In one of the videos they talk about Sheppard's appearance. The devs clearly state that the appearance of your character is customizable.<BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by hello world:<BR>The combat looks too easy. He runs up, shoots a water pistol, and the dude dies. They don't go for cover or exhibit any intelligent AI routines. I don't see chaos like in FEAR or Half Life </div></BLOCKQUOTE>Since you mention KoToR as an example, they don't do this in KoToR either. I'll give you this, I do think it's a little bit of a failing. If you can have your own squad duck and cover, then the enemy AI should know enough to dodge as well. The combat is mostly projectile/beam combat, so I would think that kind of thing could be present, even in an action RPG. But I'm guessing that party AI and enemy AI is going to pretty well suck, since in most of these games the devs never give the NPCs any kind of combat intelligence whatsoever.<BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by hello world:<BR>As I mentioned earlier, the bar scene looks like your typical urban techno yuppie dive. <BR><BR>Basically, the art style that I see is lacking in imagination. It's all too serious, there isn't any ironic relief or comical characters </div></BLOCKQUOTE>Some of the rooms they've shown in the videos made me think of KoToR. Very similar in style. But the outdoor scenes look very kick ass. While it might not be particularly inspired, it's a good and interesting look and really would not be disappointing.<BR><BR>As far as comic relief goes, again in one of the video they do talk about one of the characters having a lot of funny lines. I think it was one of the female characters. She's a very gung-ho person, and as such, that probably lends itself to some amusing lines. The videos have mostly focused on action or visuals, they could probably do well to show us some character depth, such as humorous dialog, but just because it has not yet been shown I would not discount it off hand. Given Bioware's history it would stand to reason there are some familiar components to the game, such as humour and romance (for those that like that in games), and a lot of story and dialog and side adventures.
 

MichaelC

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mojo-jojo:<BR>New character creation video at Kotaku:<BR><BR>http://kotaku.com/gaming/more-gamer-porn/new-mass-effec...hottttttt-288421.php<BR><BR>[edit] Pretty <I>damn</I> cool video actually. </div></BLOCKQUOTE>yes, that video gives high hopes for this game.
 

MichaelC

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Gotta say, that preview review is pretty lackluster itself. He doesn't talk about story in any way. Character personality is one item, but two key elements are game play and story for most I think and he does not cover any of that. The entire article is pretty pointless since he doesn't provide any info beyond what anyone can see from the already released movies.<BR><BR>However, I will say this about the voice acting and facial animations... Several months ago I called this out and was told that this was still being worked on and that the voice actors in the released short movies were temps and none of it was final. I still haven't seen anything impressive on that front and this review, short sighted as it is in scope, doesn't seem to indicate that's really changed at all.
 

MichaelC

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The lack of expressions doesn't bother me. It's just that early on Bioware seemed to advertise the unique quality of facial expressions and voice acting and I've been thinking "oh cool" but so far have not seen anything we have not seen before. It doesn't kill the game for me, as I stated above, the important items are story and game play, which is what most expect from a Bioware game.
 

MichaelC

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by Semi On:<br><blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">They said something similar with Jade Empire. <br><br>I'll wait patiently for the PC version. </div>
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<br><br>I'm going to be playing this thing all day next Tuesday. Track me down in three years and let me know what you thought of it. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_razz.gif -- </div>
</blockquote>Sure! I do that all the time as it is, posting my "ooh shiny!" threads months or years after so many others have already played. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_biggrin.gif --
 

MichaelC

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ihatenames:<BR>If i had to make one bad comment it its that you still don't have any real choice, the story goes in one direction and what you say is still light/ dark choices. </div></BLOCKQUOTE>You mean the typical...?<BR><BR>1. Gosh, I'll help ya!<BR>2. meh, not interested. (decline mission)<BR>3. I'm here to kick ass and chew bubble gum and I'm all outta bubble gum. (murderous rampage)<BR><BR>I was really hoping this game would give more grey choices. One of the things that made the story of KoToR II so interesting is that they blurred the lines of light/dark, in fact it was pretty much the theme of that game.
 
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