<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by The Faceless Rebel:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bammer:<BR><BR>I am glad they avoided respawning enemies and MMO like grind content. The only thing more unappealing to me than grinding in multiplayer is grinding alone. </div></BLOCKQUOTE><BR><BR>Ummmm, if the enemies could respawn, it would eliminate a lot of the angst from picking the Paragon non-fighting peaceful shitty-to-no-XP path instead of the Renegade kill-em-all, let God sort em out with lots of XP path. I personally would prefer enemies which could respawn rather than the typical Bioware approach where you get X number of enemies, so if you blow any off, then no XP for you!! No other RPG that I am aware of purposely limits the amount of enemies you get to kill except ones by Bioware. Every Japanese RPG in existence either uses a random encounter mechanic, thus making enemies as endless as you care to hang around, or respawns them when you leave the area and return. Bioware is the exception here, not the rule, in single player RPGs.<BR><BR>This drove me nuts in both KOTOR and Jade Empire. Just give me something to shoot, dammit! </div></BLOCKQUOTE><BR>Planescape: Torment called. It has a game for you.