Mass Effect

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CannonFodder

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I'd very much agree. One of the reasons that I let the NWN single player stuff die on the vine was the fact that I didn't care about my party members... because I had no party members... only hirelings who just... kinda... yeah.<BR><BR>What did they do again?<BR><BR>Then, enter KOTOR stage right, a game filled with memorable NPCs that forced me to play through it three times just to experience every aspect of the game.<BR><BR>If an RPG maker wants my dollar, they need to give me a hook, like great secondary characters.<BR><BR>That's one of the reasons why Deus Ex: IW fell down, IMO. Nothing felt as fleshed-out as in the original, where you got to know various bit players and feel like they added to the world.<BR><BR>Like the Hong Kong level... looking back, Hong Kong isn't as excellent as I originally thought it was. But! I will always remember that little shit named Louis Pan threatening the shopkeeper and then threatening me. <BR><BR>That little asshole brought that level to life for me.
 

CannonFodder

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by The Faceless Rebel:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bammer:<BR><BR>I am glad they avoided respawning enemies and MMO like grind content. The only thing more unappealing to me than grinding in multiplayer is grinding alone. </div></BLOCKQUOTE><BR><BR>Ummmm, if the enemies could respawn, it would eliminate a lot of the angst from picking the Paragon non-fighting peaceful shitty-to-no-XP path instead of the Renegade kill-em-all, let God sort em out with lots of XP path. I personally would prefer enemies which could respawn rather than the typical Bioware approach where you get X number of enemies, so if you blow any off, then no XP for you!! No other RPG that I am aware of purposely limits the amount of enemies you get to kill except ones by Bioware. Every Japanese RPG in existence either uses a random encounter mechanic, thus making enemies as endless as you care to hang around, or respawns them when you leave the area and return. Bioware is the exception here, not the rule, in single player RPGs.<BR><BR>This drove me nuts in both KOTOR and Jade Empire. Just give me something to shoot, dammit! </div></BLOCKQUOTE><BR>Planescape: Torment called. It has a game for you.
 
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