This "War Stories" video explores how <em>Civilization</em> almost wasn't a turn-based game.
Read the whole story
Read the whole story
I lost many, many hours to Civ 1 as a boy. It was a rarity in the battle with my parents over seat time as they saw it as educational. Ha!
I've tried to get even remotely as engaged with the new versions but i just can't seem to bridge the gap. In the quest to make them more detailed an deeper/broader they've lost the fun for me. I'd love to see the original game-play, 100% intact and true to the original but in the modern engine for the visual treat. Dare to dream.
I remember him more for the Microprose simulators he helped develop. F-15 Strike Eagle and Silent Service were the first two video games I ever bought.
This copy of Civilization is coded with a unique ID number and is intended for the personal enjoyment of XXXXXXX.
great video!
This copy of Civilization is coded with a unique ID number and is intended for the personal enjoyment of XXXXXXX.
good old school personalized anti piracy tech
...and yeah be careful booting up those old computers, there's a non trivial chance of fire and smoke shooting out of the vents.
I think the second game was an improvement in gameplay over the first. IMHO games 1, 3 and 5 changed up the gameplay whereas 2, 4 and 6 refined the previous games. So if I had to choose one to have a "HD" upgrade, it'd be 2.I lost many, many hours to Civ 1 as a boy. It was a rarity in the battle with my parents over seat time as they saw it as educational. Ha!
I've tried to get even remotely as engaged with the new versions but i just can't seem to bridge the gap. In the quest to make them more detailed an deeper/broader they've lost the fun for me. I'd love to see the original game-play, 100% intact and true to the original but in the modern engine for the visual treat. Dare to dream.
If you don't have one of those, try it out in your browser: [Edit: this version has messsed-up colors, try the ones below.] https://archive.org/details/Civilization1 This version requires you to answer questions from the manual (linked in the description) to prove you didn't copy it!great video!
This copy of Civilization is coded with a unique ID number and is intended for the personal enjoyment of XXXXXXX.
good old school personalized anti piracy tech
...and yeah be careful booting up those old computers, there's a non trivial chance of fire and smoke shooting out of the vents.
I knew I was in trouble when an ironclad battleship showed up and I still had wooden ships..
I think the second game was an improvement in gameplay over the first. IMHO games 1, 3 and 5 changed up the gameplay whereas 2, 4 and 6 refined the previous games. So if I had to choose one to have a "HD" upgrade, it'd be 2.
Yeah, I guess 3 to 4 is a slight stretch to fit the pattern. It can be argued that it was the expansions to 4 that really changed up gameplay but the base game did feel different to 3 (it felt much slower IIRC).I think the second game was an improvement in gameplay over the first. IMHO games 1, 3 and 5 changed up the gameplay whereas 2, 4 and 6 refined the previous games. So if I had to choose one to have a "HD" upgrade, it'd be 2.
The funny thing about this meme is that this is almost the opposite of how they were developed. Civ II was written by Brian Reynolds in England, initially without access to the Civ II source, and even after he got it, he didn’t copy any code. Civ III, meanwhile, was based on SMAC, a game that was very similar to Civ II in its basic mechanics. Civ IV is the one big ground-up rewrite, which then formed the basis for Civ V and VI.
(Source: Designer Notes podcast, where Soren Johnson interviews other developers, including Sid Meier and Reynolds)
BTW, I disagree with the characterization of Civ IV as a polish. It is a much more fundamental reimagining than the iterative Civ III, which really only added strategic resources and great people to the formula.
I lost many, many hours to Civ 1 as a boy. It was a rarity in the battle with my parents over seat time as they saw it as educational. Ha!
I've tried to get even remotely as engaged with the new versions but i just can't seem to bridge the gap. In the quest to make them more detailed an deeper/broader they've lost the fun for me. I'd love to see the original game-play, 100% intact and true to the original but in the modern engine for the visual treat. Dare to dream.
Oh man, I had no idea Sid had a hand in making Silent Service too. As a pre-teen I used to play that game for hours at a stretch on my NES. Wild.I remember him more for the Microprose simulators he helped develop. F-15 Strike Eagle and Silent Service were the first two video games I ever bought.
Never had the Strike Eagle games, but I did play F-19 Stealth Fighter quite a lot as a kid! I have a copy of Silent Service for the Atari ST, I suppose I should break that out some time soon. (I guess we did get F-15 SE III from some sort of mail-in offer, but couldn't get it to run on my parents' computer.)
One of my favorites was the "Please type in the 3rd word from the first sentence in the second paragraph of page 12 from the User Manual" verification method.great video!
This copy of Civilization is coded with a unique ID number and is intended for the personal enjoyment of XXXXXXX.
good old school personalized anti piracy tech
Someone else called Civ "lightning in a bottle" and I'd have to disagree because of how many other great games Sid Meier has to his name (Pirates, Silent Service, F-15 & F-19, Railroad Tycoon, and more). It must be concluded that it was his skill rather than just a singular moment of creative genius, but I guess it's fair to say that Civ was the absolute pinnacle of his career.
I think the second game was an improvement in gameplay over the first. IMHO games 1, 3 and 5 changed up the gameplay whereas 2, 4 and 6 refined the previous games. So if I had to choose one to have a "HD" upgrade, it'd be 2.I lost many, many hours to Civ 1 as a boy. It was a rarity in the battle with my parents over seat time as they saw it as educational. Ha!
I've tried to get even remotely as engaged with the new versions but i just can't seem to bridge the gap. In the quest to make them more detailed an deeper/broader they've lost the fun for me. I'd love to see the original game-play, 100% intact and true to the original but in the modern engine for the visual treat. Dare to dream.
But of course this misses out Alpha Centuri which is a classic in its own right. I'd really like a modern take on that (no, Beyond Earth doesn't count).
Attention Civ developers:
In a turn based strategy game with preset tile positions, and looooong human turns.... You shouldn't be producing shoddy AI that takes aeons to complete a turn.
And the graphics don't need to take a beast of a graphics card to have it function smoothly. It's a fixed viewpoint.