This "War Stories" video explores how <em>Civilization</em> almost wasn't a turn-based game.
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I think the second game was an improvement in gameplay over the first. IMHO games 1, 3 and 5 changed up the gameplay whereas 2, 4 and 6 refined the previous games. So if I had to choose one to have a "HD" upgrade, it'd be 2.
Great as Civilization was, Sid's Alpha Centauri was better by far. I still play it every other month or so.
But where, oh where, is the reboot? Don't tell me it was Civilization: Beyond because it most emphatically was NOT!
I disagree with calling Civ III iterative. It did much more than add strategic resources and great people. Diplomatic victory, cultural victory (heck culture period), borders, national wonders (called small wonders in Civ III) all debuted with Civ III.I think the second game was an improvement in gameplay over the first. IMHO games 1, 3 and 5 changed up the gameplay whereas 2, 4 and 6 refined the previous games. So if I had to choose one to have a "HD" upgrade, it'd be 2.
The funny thing about this meme is that this is almost the opposite of how they were developed. Civ II was written by Brian Reynolds in England, initially without access to the Civ II source, and even after he got it, he didn’t copy any code. Civ III, meanwhile, was based on SMAC, a game that was very similar to Civ II in its basic mechanics. Civ IV is the one big ground-up rewrite, which then formed the basis for Civ V and VI.
(Source: Designer Notes podcast, where Soren Johnson interviews other developers, including Sid Meier and Reynolds)
BTW, I disagree with the characterization of Civ IV as a polish. It is a much more fundamental reimagining than the iterative Civ III, which really only added strategic resources and great people to the formula.
Civ III sold more copies in its first two months than SMAC did in its first year. Also culture is a huge part of Civ from III on, and that's true no matter how good Alpha Centauri and Civ IV are.I disagree with calling Civ III iterative. It did much more than add strategic resources and great people. Diplomatic victory, cultural victory (heck culture period), borders, national wonders (called small wonders in Civ III) all debuted with Civ III.I think the second game was an improvement in gameplay over the first. IMHO games 1, 3 and 5 changed up the gameplay whereas 2, 4 and 6 refined the previous games. So if I had to choose one to have a "HD" upgrade, it'd be 2.
The funny thing about this meme is that this is almost the opposite of how they were developed. Civ II was written by Brian Reynolds in England, initially without access to the Civ II source, and even after he got it, he didn’t copy any code. Civ III, meanwhile, was based on SMAC, a game that was very similar to Civ II in its basic mechanics. Civ IV is the one big ground-up rewrite, which then formed the basis for Civ V and VI.
(Source: Designer Notes podcast, where Soren Johnson interviews other developers, including Sid Meier and Reynolds)
BTW, I disagree with the characterization of Civ IV as a polish. It is a much more fundamental reimagining than the iterative Civ III, which really only added strategic resources and great people to the formula.
Borders are from SMAC. Diplomatic victory is from SMAC. Culture I suppose is new, but the same loyalty mechanism existed before - all they did was make it obvious and tie a new victory condition to it. National wonders? Wow, impressive game-changing idea. No, Civ III is not particularly new. It uses the SMAC engine with dumbed-down combat and a historical skin. There is a reason that game didn't sell.
While I generally agree with your argument, and consider Civ III the worst of the series, and a serious letdown after SMAC, one change it did introduce was quite good: strategic resources. They made gameplay in future games quite interesting (hunting for copper in early Civ 4, for instance).