This "War Stories" video explores how <em>Civilization</em> almost wasn't a turn-based game.
Read the whole story
Read the whole story
I lost many, many hours to Civ 1 as a boy. It was a rarity in the battle with my parents over seat time as they saw it as educational. Ha!
I've tried to get even remotely as engaged with the new versions but i just can't seem to bridge the gap. In the quest to make them more detailed an deeper/broader they've lost the fun for me. I'd love to see the original game-play, 100% intact and true to the original but in the modern engine for the visual treat. Dare to dream.
Oh wow. I haven't played Fall From Heaven since Civ 5 came out. Nice to know it's still going!jackal1234 said:i still play civ all the time - civ iv is my fave (mainly because it still works on my modern mac and for some perverse reason i prefer squares to the far superior hexagons)
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the AI can't handle the one unit per tile, either, from civ 5 onwards
there are still total conversion mods for civ 4 that are being updated. there's a good one called Fall From Heaven, it's on civFanatics
this modmod is still being updated and has smart ai that is an able opponent without needing to cheat
https://forums.civfanatics.com/forums/m ... odmod.476/
Civ provides the illusion that the player isn't that far away from nailing down all the loose ends standing between them and victory.
Attention Civ developers:
In a turn based strategy game with preset tile positions, and looooong human turns.... You shouldn't be producing shoddy AI that takes aeons to complete a turn.
And the graphics don't need to take a beast of a graphics card to have it function smoothly. It's a fixed viewpoint.
Sounds like someone has been playing Civ VI.
I think the second game was an improvement in gameplay over the first. IMHO games 1, 3 and 5 changed up the gameplay whereas 2, 4 and 6 refined the previous games. So if I had to choose one to have a "HD" upgrade, it'd be 2.I lost many, many hours to Civ 1 as a boy. It was a rarity in the battle with my parents over seat time as they saw it as educational. Ha!
I've tried to get even remotely as engaged with the new versions but i just can't seem to bridge the gap. In the quest to make them more detailed an deeper/broader they've lost the fun for me. I'd love to see the original game-play, 100% intact and true to the original but in the modern engine for the visual treat. Dare to dream.
But of course this misses out Alpha Centuri which is a classic in its own right. I'd really like a modern take on that (no, Beyond Earth doesn't count).
I won't be able to watch the video until later, but I sure hope Francis Tresham's name gets mentioned somewhere in there as a major influence.
I think the second game was an improvement in gameplay over the first. IMHO games 1, 3 and 5 changed up the gameplay whereas 2, 4 and 6 refined the previous games. So if I had to choose one to have a "HD" upgrade, it'd be 2.I lost many, many hours to Civ 1 as a boy. It was a rarity in the battle with my parents over seat time as they saw it as educational. Ha!
I've tried to get even remotely as engaged with the new versions but i just can't seem to bridge the gap. In the quest to make them more detailed an deeper/broader they've lost the fun for me. I'd love to see the original game-play, 100% intact and true to the original but in the modern engine for the visual treat. Dare to dream.
But of course this misses out Alpha Centuri which is a classic in its own right. I'd really like a modern take on that (no, Beyond Earth doesn't count).
Civilisation has an incredibly cool concept.
A few years back, I tried to play the first one but you know how the old-school rogue games had everything represented by ASCII characters and you had to have a visual key at all times lest you tread on something you shouldn't and immediately die? That's how inscrutable the icons are in the first game to me.
While I've whiled away many an hour trying to play Civ games, I am never any good at them. I believe I get killed by barbarians approximately 100% of the time, which is the main reason no one's ever voted me in as king anywhere IRL.
I am startled to discover that 4X does not mean "FOREign eXchange," which is what I'd thought lo these many years. It's amazing what one learns from reading the words under the headlines.
Great as Civilization was, Sid's Alpha Centauri was better by far. I still play it every other month or so.
But where, oh where, is the reboot? Don't tell me it was Civilization: Beyond because it most emphatically was NOT!
Turns out Sid is Zeus and he's really into home pickling.Someone else called Civ "lightning in a bottle" and I'd have to disagree because of how many other great games Sid Meier has to his name (Pirates, Silent Service, F-15 & F-19, Railroad Tycoon, and more). It must be concluded that it was his skill rather than just a singular moment of creative genius, but I guess it's fair to say that Civ was the absolute pinnacle of his career.
I don't remember if I ever came across that particular one in my playthroughs, but Civ 1 was the first game I ever found my own cheese strat for which did result in a different integer bug.I wonder how many people were introduced to the concept of integer rollover bugs by coming across that famous one.
One of my favorites was the "Please type in the 3rd word from the first sentence in the second paragraph of page 12 from the User Manual" verification method.great video!
This copy of Civilization is coded with a unique ID number and is intended for the personal enjoyment of XXXXXXX.
good old school personalized anti piracy tech
"Forex" does indeed mean what you thought it does, but it's primarily used in financial circles. Context is king!
Great as Civilization was, Sid's Alpha Centauri was better by far. I still play it every other month or so.
But where, oh where, is the reboot? Don't tell me it was Civilization: Beyond because it most emphatically was NOT!
It’s in copyright hell.
It was published by EA, who retains the rights, but lacks the studio (or interest) to make a new one. Firaxis (now owned by 2K) has the skills, but no rights, and no Brian Reynolds who wrote all the lore. Reynolds himself apparently doesn’t like the game that much (which absolutely broke my heart to hear) and isn’t interested in 4Xes anyway anymore. He did leave the window open to making some other game in the same universe that wasn’t a 4X, but he didn’t seem particularly interested in that either.
Firaxis did the only thing they could - Beyond Earth. For all that it was nowhere near the original, the expansion made it a quite enjoyable game. Worth another try if you haven’t played it since that came out. It isn’t SMAC, however.
I disagree with calling Civ III iterative. It did much more than add strategic resources and great people. Diplomatic victory, cultural victory (heck culture period), borders, national wonders (called small wonders in Civ III) all debuted with Civ III.I think the second game was an improvement in gameplay over the first. IMHO games 1, 3 and 5 changed up the gameplay whereas 2, 4 and 6 refined the previous games. So if I had to choose one to have a "HD" upgrade, it'd be 2.
The funny thing about this meme is that this is almost the opposite of how they were developed. Civ II was written by Brian Reynolds in England, initially without access to the Civ II source, and even after he got it, he didn’t copy any code. Civ III, meanwhile, was based on SMAC, a game that was very similar to Civ II in its basic mechanics. Civ IV is the one big ground-up rewrite, which then formed the basis for Civ V and VI.
(Source: Designer Notes podcast, where Soren Johnson interviews other developers, including Sid Meier and Reynolds)
BTW, I disagree with the characterization of Civ IV as a polish. It is a much more fundamental reimagining than the iterative Civ III, which really only added strategic resources and great people to the formula.
I don't remember if I ever came across that particular one in my playthroughs, but Civ 1 was the first game I ever found my own cheese strat for which did result in a different integer bug.I wonder how many people were introduced to the concept of integer rollover bugs by coming across that famous one.
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Oh yeah, sorry. I know about the bug. Just never actually had it happen in a game.I don't remember if I ever came across that particular one in my playthroughs, but Civ 1 was the first game I ever found my own cheese strat for which did result in a different integer bug.I wonder how many people were introduced to the concept of integer rollover bugs by coming across that famous one.
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The integer rollover bug here is the one that turned Gandhi into a warmonger. He was supposed to be ultra peaceful, but the rollover would cause that to wrap around into aggression.
It's kind of hard not to notice. You and Gandhi are friends with plenty of trade for hundreds or even thousands of years. Then out of nowhere, Gandhi nukes 4 of your cities and starts invading.Oh yeah, sorry. I know about the bug. Just never actually had it happen in a game.I don't remember if I ever came across that particular one in my playthroughs, but Civ 1 was the first game I ever found my own cheese strat for which did result in a different integer bug.I wonder how many people were introduced to the concept of integer rollover bugs by coming across that famous one.
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The integer rollover bug here is the one that turned Gandhi into a warmonger. He was supposed to be ultra peaceful, but the rollover would cause that to wrap around into aggression.
Or I did and because I was in like, 4th or 5th grade didn't notice.
Probably that second thing.
See when I was a kid and playing Civ1, I'd be rolling tanks after building up my forces for hundreds of years on the other side of the map and all brought over to the other side in one turn via rail. There's no chance for anyone to ever nuke me because I'd absolutely go to war to stop them.It's kind of hard not to notice. You and Gandhi are friends with plenty of trade for hundreds or even thousands of years. Then out of nowhere, Gandhi nukes 4 of your cities and starts invading.Oh yeah, sorry. I know about the bug. Just never actually had it happen in a game.I don't remember if I ever came across that particular one in my playthroughs, but Civ 1 was the first game I ever found my own cheese strat for which did result in a different integer bug.I wonder how many people were introduced to the concept of integer rollover bugs by coming across that famous one.
.
The integer rollover bug here is the one that turned Gandhi into a warmonger. He was supposed to be ultra peaceful, but the rollover would cause that to wrap around into aggression.
Or I did and because I was in like, 4th or 5th grade didn't notice.
Probably that second thing.
Yeah. I never experienced this bug because anyone (but me) building nukes led to an immediate invasion. At least until SDI defense, which I then bought in all my cities.See when I was a kid and playing Civ1, I'd be rolling tanks after building up my forces for hundreds of years on the other side of the map and all brought over to the other side in one turn via rail. There's no chance for anyone to ever nuke me because I'd absolutely go to war to stop them.It's kind of hard not to notice. You and Gandhi are friends with plenty of trade for hundreds or even thousands of years. Then out of nowhere, Gandhi nukes 4 of your cities and starts invading.Oh yeah, sorry. I know about the bug. Just never actually had it happen in a game.I don't remember if I ever came across that particular one in my playthroughs, but Civ 1 was the first game I ever found my own cheese strat for which did result in a different integer bug.I wonder how many people were introduced to the concept of integer rollover bugs by coming across that famous one.
.
The integer rollover bug here is the one that turned Gandhi into a warmonger. He was supposed to be ultra peaceful, but the rollover would cause that to wrap around into aggression.
Or I did and because I was in like, 4th or 5th grade didn't notice.
Probably that second thing.
Come to think about it, I still do this.
I don't remember if I ever came across that particular one in my playthroughs, but Civ 1 was the first game I ever found my own cheese strat for which did result in a different integer bug.I wonder how many people were introduced to the concept of integer rollover bugs by coming across that famous one.
.
The integer rollover bug here is the one that turned Gandhi into a warmonger. He was supposed to be ultra peaceful, but the rollover would cause that to wrap around into aggression.
I disagree with calling Civ III iterative. It did much more than add strategic resources and great people. Diplomatic victory, cultural victory (heck culture period), borders, national wonders (called small wonders in Civ III) all debuted with Civ III.I think the second game was an improvement in gameplay over the first. IMHO games 1, 3 and 5 changed up the gameplay whereas 2, 4 and 6 refined the previous games. So if I had to choose one to have a "HD" upgrade, it'd be 2.
The funny thing about this meme is that this is almost the opposite of how they were developed. Civ II was written by Brian Reynolds in England, initially without access to the Civ II source, and even after he got it, he didn’t copy any code. Civ III, meanwhile, was based on SMAC, a game that was very similar to Civ II in its basic mechanics. Civ IV is the one big ground-up rewrite, which then formed the basis for Civ V and VI.
(Source: Designer Notes podcast, where Soren Johnson interviews other developers, including Sid Meier and Reynolds)
BTW, I disagree with the characterization of Civ IV as a polish. It is a much more fundamental reimagining than the iterative Civ III, which really only added strategic resources and great people to the formula.
Civ III sold more copies in its first two months than SMAC did in its first year. Also culture is a huge part of Civ from III on, and that's true no matter how good Alpha Centauri and Civ IV are.I disagree with calling Civ III iterative. It did much more than add strategic resources and great people. Diplomatic victory, cultural victory (heck culture period), borders, national wonders (called small wonders in Civ III) all debuted with Civ III.I think the second game was an improvement in gameplay over the first. IMHO games 1, 3 and 5 changed up the gameplay whereas 2, 4 and 6 refined the previous games. So if I had to choose one to have a "HD" upgrade, it'd be 2.
The funny thing about this meme is that this is almost the opposite of how they were developed. Civ II was written by Brian Reynolds in England, initially without access to the Civ II source, and even after he got it, he didn’t copy any code. Civ III, meanwhile, was based on SMAC, a game that was very similar to Civ II in its basic mechanics. Civ IV is the one big ground-up rewrite, which then formed the basis for Civ V and VI.
(Source: Designer Notes podcast, where Soren Johnson interviews other developers, including Sid Meier and Reynolds)
BTW, I disagree with the characterization of Civ IV as a polish. It is a much more fundamental reimagining than the iterative Civ III, which really only added strategic resources and great people to the formula.
Borders are from SMAC. Diplomatic victory is from SMAC. Culture I suppose is new, but the same loyalty mechanism existed before - all they did was make it obvious and tie a new victory condition to it. National wonders? Wow, impressive game-changing idea. No, Civ III is not particularly new. It uses the SMAC engine with dumbed-down combat and a historical skin. There is a reason that game didn't sell.
I still play IV, but i was never good at it.
I also remember playing Civ 1 on the Amiga 500 where saving was impossible so a friend of mine and I took turns playing, one sleeping, other playing etc. Fun times!