<em>Farm Heroes Super Saga</em> hits app stores, but how long can the match-three boom last?
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I suspect it's some combination of luck, appealing graphical/audio style, and clever psychological manipulation.[url=http://arstechnica.co.uk/civis/viewtopic.php?p=31465835#p31465835:v1m8n93j said:Haravikk[/url]":v1m8n93j]The real question is why does this make so much money when games exactly like it have been available to play for free online for decades? Same with Angry Birds, which is just a rip-off of every physics puzzler that came before it, yet is the one that has merchandise and a terrible-looking movie.
And it's not like excellent mobile games can't be made. Peggle remains a classic, while Monument Valley shows what can be done with modern devices.
[url=http://arstechnica.co.uk/civis/viewtopic.php?p=31465949#p31465949:3ftwsdaw said:caerphoto[/url]":3ftwsdaw]I suspect it's some combination of luck, appealing graphical/audio style, and clever psychological manipulation.[url=http://arstechnica.co.uk/civis/viewtopic.php?p=31465835#p31465835:3ftwsdaw said:Haravikk[/url]":3ftwsdaw]The real question is why does this make so much money when games exactly like it have been available to play for free online for decades? Same with Angry Birds, which is just a rip-off of every physics puzzler that came before it, yet is the one that has merchandise and a terrible-looking movie.
This grocer's apostrophe alert was brought to you by the Stannis Baratheon Memorial Trust.It's IPO back in 2014
[url=http://arstechnica.co.uk/civis/viewtopic.php?p=31466759#p31466759:3gnx6hfl said:charleski[/url]":3gnx6hfl]This grocer's apostrophe alert was brought to you by the Stannis Baratheon Memorial Trust.It's IPO back in 2014
Network effect. It is basically random what comes out ahead, but whatever comes out ahead, will continue to get further ahead because it gets all the media attention and more recommendations for friends. All you need is: To be good enough and to be REALLY lucky (or bribe the right people).[url=http://arstechnica.co.uk/civis/viewtopic.php?p=31465835#p31465835:1vh2s6ws said:Haravikk[/url]":1vh2s6ws]The real question is why does this make so much money when games exactly like it have been available to play for free online for decades? Same with Angry Birds, which is just a rip-off of every physics puzzler that came before it, yet is the one that has merchandise and a terrible-looking movie.
Not sure I'd qualify the Witcher. The first was more of a niche game - 2nd and 3rd were the only ones with broader appeal.Can't we argue this about any long-running genre? How long can Call of Duty games be popular? Or The Witcher?
Someone should make a satirical edutainment game that does that when you save your money. "Congratulations, you didn't throw what little money you have at a douchey corporation! You still haven't done anything good in life, but at least you didn't **** up! : D : D ; D"[url=http://meincmagazine.com/civis/viewtopic.php?p=31482223#p31482223:o4su007t said:AlexisR200X[/url]"4su007t]One of the main reasons Candy crush saga and pretty much any other King game is the focus on the psychological aspect of gaming rather than making them fun. They probably have tapped into every little manipulation trick there is to keep people from realizing that its a match 3 game carefully stacked against you so you pay money to "give yourself a bit of an edge". From bright and colorful color palettes to overly celebrating anything you do with special effects and celebratory sounds.
You could literally lose on purpose and the games will still pat you on the back telling you how close you were to winning and that you will surely do better next time. Who doesn't like winning, right? Its an always constant and deliberate amount of sensory stimulus designed to keep you playing and more importantly spending/watching ads. Take a stroll into a casino and compare those games with the flashy slot machines there. The influence of gambling folks in the mobile gaming industry is subtle but pervasive.
Once you grab an idiot's attention they don't think about how much money they throw at you. If you gave me a HUD with the amount of money I wasted on those iPod machines as a kid, the total profit margin, and a video of an asshole CEO doing an evil laugh, I never would have been so stupid. It doesn't help that stores put them in the front. I remember the first thing I did when I installed Windows 10 was dismiss an error code and uninstall Candy Crush Saga. Microsoft and WinCo let me down.[url=http://meincmagazine.com/civis/viewtopic.php?p=31469567#p31469567:3v5wcjet said:Carewolf[/url]":3v5wcjet]Network effect. It is basically random what comes out ahead, but whatever comes out ahead, will continue to get further ahead because it gets all the media attention and more recommendations for friends. All you need is: To be good enough and to be REALLY lucky (or bribe the right people).[url=http://arstechnica.co.uk/civis/viewtopic.php?p=31465835#p31465835:3v5wcjet said:Haravikk[/url]":3v5wcjet]The real question is why does this make so much money when games exactly like it have been available to play for free online for decades? Same with Angry Birds, which is just a rip-off of every physics puzzler that came before it, yet is the one that has merchandise and a terrible-looking movie.
money-ranking behemoth[\quote]
Perhaps you mean "money-raking"?
and that's what makes Activision's purchase of the company last year all the more confusing.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31482321#p31482321:2i2f5go0 said:emphy[/url]":2i2f5go0]and that's what makes Activision's purchase of the company last year all the more confusing.
You missed Overwatch's obvious adaptations of mobile f2p models to PC fee2pay. I rather suspect it's not king's creativity in game creation but its experience in extracting money from its costumer base which interest ActivisionBlizzard.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31482271#p31482271:19oi8v8z said:Tom West[/url]":19oi8v8z]The makers of Angry Birds, Zynga, and Candy Crush all have the same problem. They've essentially won the lottery. Sure, you need to have a well-designed and built game to start with (no denying them that), but after that, you then need the 1 in 10,000 chance that this just happened to be the thing that the consumers focused on to have it become the "it" game of it's time.
If there was a formula that guaranteed winning that lottery, then people would do so every time. But all they can do is buy a ticket by creating a decent game, and the cost of those tickets is greater than the expected return.
So, you have the builders faced with a truth too terrible to accept: They weren't the sole authors (or even the most significant element) of their success.
And in the end, they will lose almost every penny they made in their tremendous success rather than go with the logical path: keep the company small, put a few games out to capitalize on the name recognition while it's still profitable and understand that no matter what you do, your company is in a trajectory that inevitably leads it into the ground.
In other words, they won a lottery, not founded a long-term successful game company.
For me it was a couple things[url=http://meincmagazine.com/civis/viewtopic.php?p=31465835#p31465835:1kc6tzbu said:Haravikk[/url]":1kc6tzbu]The real question is why does this make so much money when games exactly like it have been available to play for free online for decades?
[url=http://meincmagazine.com/civis/viewtopic.php?p=31465947#p31465947:3n8p0cnq said:Faustus Scaevola[/url]":3n8p0cnq]Can this horrible trademark troll die already?
[url=http://meincmagazine.com/civis/viewtopic.php?p=31482685#p31482685:2a0512sz said:Mitlov[/url]":2a0512sz][url=http://meincmagazine.com/civis/viewtopic.php?p=31465947#p31465947:2a0512sz said:Faustus Scaevola[/url]":2a0512sz]Can this horrible trademark troll die already?
They will never ever ever live down suing The Banner Saga devs over the word "saga" in my mind. Penny Arcade said it best:
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[url=http://meincmagazine.com/civis/viewtopic.php?p=31465835#p31465835:3byr03hn said:Haravikk[/url]":3byr03hn]The real question is why does this make so much money when games exactly like it have been available to play for free online for decades? Same with Angry Birds, which is just a rip-off of every physics puzzler that came before it, yet is the one that has merchandise and a terrible-looking movie.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31471693#p31471693:2c3h8vfk said:Futurix[/url]":2c3h8vfk]I think games like Candy Crush must be regulated under gambling laws...
There's no possibility of winning money, of course - but the psychological manipulations (and possible damage) are rather scarily similar.
I thought it was the grammar nazis who run the place.[url=http://meincmagazine.com/civis/viewtopic.php?p=31482703#p31482703:iuopuq72 said:Aelinsaar[/url]":iuopuq72]You know the worst part about word-jail?
The dickwolves.
Pretty much what I wonder. How the heck? Polish and occasional updates only goes so far for what really has been done thousands of times, from Newgrounds games to thousands of freemium apps before it.[url=http://meincmagazine.com/civis/viewtopic.php?p=31465835#p31465835:1bkx2okj said:Haravikk[/url]":1bkx2okj]The real question is why does this make so much money when games exactly like it have been available to play for free online for decades?
Now here I vehemently disagree. There's one or maybe two (depending on how you look at it) direct ancestors of Angry Birds, but Angry Birds was more much more polished in every way, from graphics to audio to physics to evolving gameplay to story (as thin as it was) to sequels, that it was instantly obvious how they could capture audiences better than Crush the Castle. Going back further, it's at best an amalgamation of the style and humor of Worms with the gameplay of Crush the Castle, not really a rip-off of either. (And Worms itself is a stylish perfection of the artillery genre that's as old as computing.)[url=http://meincmagazine.com/civis/viewtopic.php?p=31465835#p31465835:1bkx2okj said:Haravikk[/url]":1bkx2okj]Same with Angry Birds, which is just a rip-off of every physics puzzler that came before it, yet is the one that has merchandise and a terrible-looking movie.
So they actively decided to remove player imagination from the mix?We saw strongly from the player community that if we don't provide this then they will come up with something themselves, so we might as well provide that experience for them.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31482759#p31482759:9lnsqc2j said:q5ajzvtd[/url]":9lnsqc2j][url=http://meincmagazine.com/civis/viewtopic.php?p=31465835#p31465835:9lnsqc2j said:Haravikk[/url]":9lnsqc2j]The real question is why does this make so much money when games exactly like it have been available to play for free online for decades? Same with Angry Birds, which is just a rip-off of every physics puzzler that came before it, yet is the one that has merchandise and a terrible-looking movie.
The "innovation" in Candy Crush over Bejeweled and other old match three games is that they implemented the social network tie-in and deliberately engineered the new games to be addictive. That's why these games make so much money -- they're basically unregulated casino games that give the illusion of benefiting from skill and the reward of random success and status.