One summer during high school I had a hard time concentrating on anything that wasn’t related to skateboarding. When I wasn’t on a board, I was thinking about it. I would see ramps and ledges in everything I looked at, imagining what could be if only a skateboard could grace those surfaces. The only other thing I did that summer was play Uniracers on the Super Nintendo.
While Tony Hawk’s Pro Skater was the first great skateboarding game, Uniracers was the first and only great game that brought a skateboarding mentality to a game about self-aware, racing unicycles. It’s much more awesome than it sounds.
Uniracers was entirely about stunts. Though the racing segments made up a large part of the experience; these too required plenty of flips and twists. Because tricks made you go fast. And the more tricks you managed to pull off, the faster you would go.
Considering that they had just one wheel and no rider, the unicycles in Uniracers could pull off a surprisingly large array of moves. As you sped across the 2D plane, you could flip forward and backward, twist left and right, and turn upside down. More importantly, these tricks could be mixed and matched into all sorts of combinations, and the more air you got, the larger and more complex your trick combinations could be. You were even rewarded with more points for pulling off a more varied array of stunts.
Pre-Tony Hawk
In addition to the focus on stunts and speed, a lot of what made Uniracers work as an action sports-type game was the level design. It was insane. Though the first race was literally just a straight line, after that the intensity got ratcheted up quite a few notches. The game took place in some sort of parallel universe where not only are unicycles living beings who desire nothing more than to race, but the 2D race tracks existed in a vacuum. There’s no pretense to reality in the track design, which is part of what makes the game great. You speed across oh-so-’90s colored roads that twist, turn, bend, and just seem to hang there in mid-air, suspended on nothing.
Loading comments...