When you pick up a game for the first time, you’re often subjected to tutorial levels or sections that hold your hand until you master the game’s mechanics… and these sections can last an uncomfortably long time.
It’s no wonder that many of us often find solace in the high-concept games of the classical arcade era, that beautiful time in the 1980s when Pac-Man was god and Defender was thought to be too damn confusing. There is one game that towers above even those in my—admittedly minority—opinion: Robotron 2084.
The game popularized the twin-stick design, where one joystick moved your character and the other controlled your direction of fire. (You only had one weapon.) The joysticks were of course digital back then, so you could only move and shoot in eight directions. There was no scrolling and there were no surprises. The game showed you the entirety of the level for a second before play began; you had a tiny moment to see the four walls and to take in where the enemies were and in what numbers. This was the game’s way of bowing at you before the attack.
Four walls, monstrous enemies, a human family
Robotron 2084 was, above everything else, fair. It showed you everything it had, and then it tried to kill you.
The game’s story is minimal: you are a superhuman in the titular year, fighting to save surviving humans from the robots hellbent on destroying their humanity. Before the game even begins things have gone to hell, and the game gives you a sense of desperation even with the limited graphics and colors of the time. These aren’t just survivors, you’re told, this is “the last human family.” You’re put in an impossible situation, and you can try to fight your way out, but in the end you will succumb to the enemy’s advanced numbers.
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