Alfonse":2ye0vf82 said:
This is obvious stuff. Teaching the player how to play the game is a categorically good thing.
I will never understand the fetishizing of the bad gameplay that arcade games exemplify. These were games designed to take your money! Everything about them existed solely to achieve this purpose. And before you ask, yes, I did indeed play many of those games when they were new (though not Robotron). That doesn't change the fact that they're bad gameplay. Seriously people, get past your nostalgia filter.
IIRC, Robotron was before the era of the the money eaters that pretty much were designed to be so hard so they could take a quarter or more ever 2 min. The early era games (say, for the most part, pre 1987ish) were geared to be played for as long as you were good enough to keep going. If you sucked, you were poor. The rest of my comments are focused on this era before the "insert to continue" M.O. became prevalent. Some of these early games had it, but it wasn't being abused _yet_.
A tutorial would not fit the format. It's great for the noob, but it would drive the skilled player away because you'd have to suffer through it. AND it would add to the dreaded queue time.
As Ben pointed out, there wasn't too much to learn in terms of mechanics for most of these games (Joust being one of the exceptions). Learning the games was supposed to be simple. Mastering the game was supposed to be very hard.
From my point of view, bad game play is forcing you to spend 20 minutes or _more_ running your avatar across empty space/plains because the MMORPG designer couldn't figure out how to compress that time meaningfully (missing both good game play from the computer game perspective and RPG perspective). Or... spending endless hours "crafting".
Requiring your players to be skilled at the game isn't the same thing as bad game play. That's what people wanted at the time, so it was good game play for the time. Whether people want that now is a different point altogether. We WANTED "Nintendo Hard" because you proved your chops by how long you could run without feeding more quarters.
Robotron, Defender, Joust all +++++++ in my book. Never played SmashTv that I can recall.