Ars Technica is happy to debut a new series of articles celebrating games that are nearly perfect, or that mark a major turning point in the industry. We’ll be updating irregularly, and our choices are bound to get people talking. Our first pick? Call of Duty 4: Modern Warfare.
If you have not played the single-player portions of Call of Duty 4: Modern Warfare or Modern Warfare 2, this post contains spoilers.
Leaving its mark
It’s been said that few people saw the Velvet Undergound play live, but everyone who did started their own band. In the same way, Call of Duty 4 left its mark on every war game developer since. The difference is that everyone played Call of Duty 4, and its stamp on gaming has been both obvious and wide.
The things we saw in Call of Duty 4 were shocking at the time. The game opened with the player looking out through the eyes Yasir Al-Fulan, the president of a nebulously defined Middle Eastern country, and the scene ended with his execution. The game wanted to make a point: no one was safe. The ultimate survival of the characters was called into question with this opening scene, and while American audiences see death in the Middle East on a nightly basis on the news, this scene showed us how cheap life is in first-person perspective.
You remember how the game made you feel
Games become great by giving you a feeling, scene, or image that sticks in your mind long after the credits have rolled. Call of Duty 4 gives you many of these scenes.
After a series of missions where you begin to remember the feeling of being an unstoppable American killing machine, you’re told that there is a nuclear threat in the city. What’s expected is a mission where you race against time to disarm the bomb. What happens is a second later the bomb detonates, and you watch as the helicopters behind you spin out of control and crash. The sequence doesn’t end there; you wake up in the ruined city and die from your injuries.
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