Overcooked 2 world-premiere hands-on: Crazier levels, more speed, finally online

zarakon

Ars Scholae Palatinae
874
Hopefully they don't make it TOO crazy. The levels toward the end of the first one already took it too far, IMO. It was great at the start when the levels had just enough twists to throw your plans a bit off balance, but it became less enjoyable when they went to all-out chaos and deaths that could instantly ruin an attempt.
 
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cheap engineer

Smack-Fu Master, in training
87
I never thought I'd be interested in a cooking simulator game, but I played the first one with a couple buddies in couch co-op, and it was really fun. Hopefully we'll see more games veer back into couch co-op modes, the industry has felt a little lacking in that department as of late ...

If you like this, check out Lovers in a Dangerous Spacetime. It has a horrible name, but really does a great job of nailing the couch coop aspect.
 
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Shudder

Ars Legatus Legionis
24,113
Any word on some kind of "Easy" mode? I love this game, and really the only people I can reliably play with is my 5 and 8 year old.

Don't get me wrong, watching them or their friends run around frantically, screaming, as the entire kitchen is on fire is fun. But I kinda wish I could set an easy mode so we can just get through it and have a lot of fun, even if I know we didn't experience the full challenge in doing so.
 
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Any word on some kind of "Easy" mode? I love this game, and really the only people I can reliably play with is my 5 and 8 year old.

Don't get me wrong, watching them or their friends run around frantically, screaming, as the entire kitchen is on fire is fun. But I kinda wish I could set an easy mode so we can just get through it and have a lot of fun, even if I know we didn't experience the full challenge in doing so.

Yeah, this right here. I have been really enjoying Nintendo's take on making games playable by younger kids / unskilled players. I have a 4 year old and being able to turn on lane bumpers on Mario Kart and help by taking control of Cappy in Mario Odyssey have been great "on-ramps" to getting her familiar with console controls and I really wish more games had those kind of well thought out difficulty options.
 
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Any word on some kind of "Easy" mode? I love this game, and really the only people I can reliably play with is my 5 and 8 year old.

Don't get me wrong, watching them or their friends run around frantically, screaming, as the entire kitchen is on fire is fun. But I kinda wish I could set an easy mode so we can just get through it and have a lot of fun, even if I know we didn't experience the full challenge in doing so.

Yeah, this right here. I have been really enjoying Nintendo's take on making games playable by younger kids / unskilled players. I have a 4 year old and being able to turn on lane bumpers on Mario Kart and help by taking control of Cappy in Mario Odyssey have been great "on-ramps" to getting her familiar with console controls and I really wish more games had those kind of well thought out difficulty options.

My kid adores Overcooked, but she is terrible at it. I end up doing about 80% of the work and she runs around the map frantically. It's fun to watch sometimes, but I can't play that game with her for more than 10 mins. Which, actually, makes it a great game.

Can't wait for the sequel.
 
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7 (7 / 0)
Hopefully they don't make it TOO crazy. The levels toward the end of the first one already took it too far, IMO. It was great at the start when the levels had just enough twists to throw your plans a bit off balance, but it became less enjoyable when they went to all-out chaos and deaths that could instantly ruin an attempt.

All of the original levels are very doable, just not on your first try. They just require some planning and discussion and improving on your earlier ideas.

The exception being the last one, a very tough ten minute marathon.
 
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raxadian

Ars Tribunus Angusticlavius
6,010
Considering the usual comments, why is online play great?

For when you have friends that aren't in your living room?

Old games had online modes that worked even if the company who made them crashed and burned as all the content was still on your hard disk. Modern online games is just impossible if the company pulls the plug.

Granted connecting was kind of an odyssey, and the lag was terrible. Hence why Lan parties were a thing.

Once you went past the time taken to connect four or more computers together for multiplayer, it was great.
 
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Overcooked was the most fun i've had for ages, our sharehouse would have a big session of it every week. It has so much reputability.

I agree with someone who posted above that the further you got into the game the less enjoyable it became. The most fun was the easier-mid levels where it gave you just enough of a mixup to interrupt your plans.
 
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Architect_of_Insanity

Ars Tribunus Militum
2,168
Subscriptor++
Very excited to play with my wife
Hope you have a good divorce attorney... ;p

Reminds me of my wife and I first trying out a side scrolling fighter game ... I was cautiously trying button combos and reading on secret moves. But that was all for naught when she just randomly mashed buttons and kicked my ass. Every. Single. Time.

How about a nice game of tetris...?
 
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Ok, so I'm missing what "is" a new game changing mechanic? I've never played the game and maybe I'm just a bit too tired that I missed it but I read the article and didn't really see anything that leaped out as "a new game changing mechanic". I also looked and read the slides and didn't see anything leap that jumped out at me that would fit the Sam's sentence, someone care to fill me in?
 
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Ok, so I'm missing what "is" a new game changing mechanic? I've never played the game and maybe I'm just a bit too tired that I missed it but I read the article and didn't really see anything that leaped out as "a new game changing mechanic". I also looked and read the slides and didn't see anything leap that jumped out at me that would fit the Sam's sentence, someone care to fill me in?

Give it another read when you're not so tired, but the big change is throwing. Throwing, on the other hand, is actually a pretty big game changer. Previously you could drop things on the ground for storage, but you actually had to physically walk there. With throwing, you don't necessarily have to physically be somewhere to get ingredients to that location.

On the levels: previously, levels were fairly static; there would be some rearrangement of the set pieces occasionally, but the levels stayed largely the same layout. They're going to be more dynamic in the new game.
 
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Dyskresiac

Ars Tribunus Militum
1,551
Ok, so I'm missing what "is" a new game changing mechanic? I've never played the game and maybe I'm just a bit too tired that I missed it but I read the article and didn't really see anything that leaped out as "a new game changing mechanic". I also looked and read the slides and didn't see anything leap that jumped out at me that would fit the Sam's sentence, someone care to fill me in?

Give it another read when you're not so tired, but the big change is throwing. Throwing, on the other hand, is actually a pretty big game changer. Previously you could drop things on the ground for storage, but you actually had to physically walk there. With throwing, you don't necessarily have to physically be somewhere to get ingredients to that location.

On the levels: previously, levels were fairly static; there would be some rearrangement of the set pieces occasionally, but the levels stayed largely the same layout. They're going to be more dynamic in the new game.
Also was there ever raw meats? This kinda changes it up because when yo used to chop meat you knew you had to throw it in a skillet afterwards. It kinda became second nature.

Plus that mixer looks NUTS. A little daunting. My wife and I got 3 stars in every level in the base game but could not beat that damn final boss and we eventuallys topped. Never tried the DLC, ever play it? Was it good?

This is day 1 for us though. No question.
 
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