Considering the usual comments, why is online play great?
I never thought I'd be interested in a cooking simulator game, but I played the first one with a couple buddies in couch co-op, and it was really fun. Hopefully we'll see more games veer back into couch co-op modes, the industry has felt a little lacking in that department as of late ...
Any word on some kind of "Easy" mode? I love this game, and really the only people I can reliably play with is my 5 and 8 year old.
Don't get me wrong, watching them or their friends run around frantically, screaming, as the entire kitchen is on fire is fun. But I kinda wish I could set an easy mode so we can just get through it and have a lot of fun, even if I know we didn't experience the full challenge in doing so.
Any word on some kind of "Easy" mode? I love this game, and really the only people I can reliably play with is my 5 and 8 year old.
Don't get me wrong, watching them or their friends run around frantically, screaming, as the entire kitchen is on fire is fun. But I kinda wish I could set an easy mode so we can just get through it and have a lot of fun, even if I know we didn't experience the full challenge in doing so.
Yeah, this right here. I have been really enjoying Nintendo's take on making games playable by younger kids / unskilled players. I have a 4 year old and being able to turn on lane bumpers on Mario Kart and help by taking control of Cappy in Mario Odyssey have been great "on-ramps" to getting her familiar with console controls and I really wish more games had those kind of well thought out difficulty options.
Hopefully they don't make it TOO crazy. The levels toward the end of the first one already took it too far, IMO. It was great at the start when the levels had just enough twists to throw your plans a bit off balance, but it became less enjoyable when they went to all-out chaos and deaths that could instantly ruin an attempt.
Considering the usual comments, why is online play great?
For when you have friends that aren't in your living room?
Hope you have a good divorce attorney... ;pVery excited to play with my wife
Hope you have a good divorce attorney... ;pVery excited to play with my wife
Ok, so I'm missing what "is" a new game changing mechanic? I've never played the game and maybe I'm just a bit too tired that I missed it but I read the article and didn't really see anything that leaped out as "a new game changing mechanic". I also looked and read the slides and didn't see anything leap that jumped out at me that would fit the Sam's sentence, someone care to fill me in?
Also was there ever raw meats? This kinda changes it up because when yo used to chop meat you knew you had to throw it in a skillet afterwards. It kinda became second nature.Ok, so I'm missing what "is" a new game changing mechanic? I've never played the game and maybe I'm just a bit too tired that I missed it but I read the article and didn't really see anything that leaped out as "a new game changing mechanic". I also looked and read the slides and didn't see anything leap that jumped out at me that would fit the Sam's sentence, someone care to fill me in?
Give it another read when you're not so tired, but the big change is throwing. Throwing, on the other hand, is actually a pretty big game changer. Previously you could drop things on the ground for storage, but you actually had to physically walk there. With throwing, you don't necessarily have to physically be somewhere to get ingredients to that location.
On the levels: previously, levels were fairly static; there would be some rearrangement of the set pieces occasionally, but the levels stayed largely the same layout. They're going to be more dynamic in the new game.