Revenues set to hit $100B this year as locked-down masses flock to casual gaming.
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I guess I've crossed the threshold to old man stauts. You kids enjoy your mobile games, I'm going to sit down with some lemonade and enjoy my crotchety console gaming
The author may be very well right, but it's very hard to gauge it.
E.g. comparing console sales in US in May vs. April vs mobile games in Europe Feb-March. That makes no sense. I stopped reading at that point.
I can't remember ever playing a mobile game. if I have it was so long ago that I can't even remember.
I'm a pretty active gamer regardless and the thought of playing anything on my phone seems like a mind numbing, soul sucking use of my time.
I guess I've crossed the threshold to old man stauts. You kids enjoy your mobile games, I'm going to sit down with some lemonade and enjoy my crotchety console gaming
Sure thing grandpa, don't forget to buy the microtransactions so you can actually play as the characters you want!
The cancers of mobile gaming have already bled into consoles and PCs. So unless you're sticking with pure retro, there's no escape.
The author may be very well right, but it's very hard to gauge it.
E.g. comparing console sales in US in May vs. April vs mobile games in Europe Feb-March. That makes no sense. I stopped reading at that point.
I'm still not sure why Ars thinks it's good practice to have stupid articles from Financial Times be reposted here.
Reminds me of how some games suffer in useability from the dumbed-down UI of consoles when playing on PC.Slay the Spire on iOS might be even a better experience than on PC/console thanks to the touch screen. The user input choices/UI can go both way IMO. Plus it's cheaper on iOS than on GOG.
I can't remember ever playing a mobile game. if I have it was so long ago that I can't even remember.
I'm a pretty active gamer regardless and the thought of playing anything on my phone seems like a mind numbing, soul sucking use of my time.
They got it for free, and it'll get some views. Despite the quality being far, far below what Ars would've done with the same subject. Clickbait misleading headline, extremely shallow analysis, and essentially nothing of interest in the article.The author may be very well right, but it's very hard to gauge it.
E.g. comparing console sales in US in May vs. April vs mobile games in Europe Feb-March. That makes no sense. I stopped reading at that point.
I'm still not sure why Ars thinks it's good practice to have stupid articles from Financial Times be reposted here.
Gaping the weekend with content from Wired/FT for a long time now. You don't have to read these non OG articles.
The author may be very well right, but it's very hard to gauge it.
E.g. comparing console sales in US in May vs. April vs mobile games in Europe Feb-March. That makes no sense. I stopped reading at that point.
I'm still not sure why Ars thinks it's good practice to have stupid articles from Financial Times be reposted here.
I think the worst thing about the freemium game is how it swallows up the best franchises. Do you like Star Wars? Star Trek? Harry Potter? Game of Thrones? Lord of the Rings? There won't ever be really good mobile game in those worlds because the freemium model is too attractive, too easy, and too easy to just make a crap game with acquisition of the best characters dangling on a stick just out of reach (out of reach of the hand but not the wallet)
Gaping the weekend with content from Wired/FT for a long time now. You don't have to read these non OG articles.
The author may be very well right, but it's very hard to gauge it.
E.g. comparing console sales in US in May vs. April vs mobile games in Europe Feb-March. That makes no sense. I stopped reading at that point.
I'm still not sure why Ars thinks it's good practice to have stupid articles from Financial Times be reposted here.
Um, I've only seen FT articles here in the past few months. Even then, it's a step below wired.
But I guess a poster who just registered at the beginning of this year vs me who's been here for nearly 15, wouldn't know that.
Gaping the weekend with content from Wired/FT for a long time now. You don't have to read these non OG articles.
The author may be very well right, but it's very hard to gauge it.
E.g. comparing console sales in US in May vs. April vs mobile games in Europe Feb-March. That makes no sense. I stopped reading at that point.
I'm still not sure why Ars thinks it's good practice to have stupid articles from Financial Times be reposted here.
Um, I've only seen FT articles here in the past few months. Even then, it's a step below wired.
But I guess a poster who just registered at the beginning of this year vs me who's been here for nearly 15, wouldn't know that.
You registered fifteen minutes ago? I guess that explains why you wouldn’t have seen the Wired article posted just last Sunday.
Gaping the weekend with content from Wired/FT for a long time now. You don't have to read these non OG articles.
The author may be very well right, but it's very hard to gauge it.
E.g. comparing console sales in US in May vs. April vs mobile games in Europe Feb-March. That makes no sense. I stopped reading at that point.
I'm still not sure why Ars thinks it's good practice to have stupid articles from Financial Times be reposted here.
Um, I've only seen FT articles here in the past few months. Even then, it's a step below wired.
But I guess a poster who just registered at the beginning of this year vs me who's been here for nearly 15, wouldn't know that.
You registered fifteen minutes ago? I guess that explains why you wouldn’t have seen the Wired article posted just last Sunday.
Are you incapable of understanding "beginning of this year vs me who's been here for nearly 15"?
The cancers of mobile gaming have already bled into consoles and PCs. So unless you're sticking with pure retro, there's no escape.
I haven't seen many people play them on trains either. I have however both seen and heard multiple co-workers both play and talk about their mobile games.I still don't understand who is playing these games, let alone paying for them. I take the train to work every day (Europe) and it's SO rare that I see anyone playing a game on their phone. Years ago I would occasionally see Candy Crush, but I never see anyone playing phone games anymore, even teenagers and college kids. I haven't had a game installed on my phone in years either, all the mobile games went from "bad" to "predatory garbage".
I remember hacking my iPhone so that Peggle 2 was playable (loved the original), but every like 20 levels they had a total BS level that was pay-to-win. I don't think I've played a mobile game since then. I play maybe 2 hours a week at home on a PS4 (averaged over the year) now and no online/computer games.
Xbox is turning into the Tesla or Mac of consoles. Less common but a stronger ecosystem. Their systems have UHD Bluray, their cheapest system has 4K video, their app library is stronger, they have PC cross play, their high end system and specialty offerings like elite and design studio controllers sell relatively well, Game pass is doing well, etc. With Playstation being the Toyota Camry, Nintendo being the Miata, Microsoft I think has carved themselves into a sort of comfortable spot as well, even if selling less overall than othersThis article looks like it was recycled from years ago with updated data.
Consoles may not be at the peak they were with the PS2, but they are doing perfectly fine.
Most people who has tried to replace videogame consoles with mobile games has found himself or herself on a sea of crapware, pay to win and worse.
Mobile gaming looks better than it really is due to the fremiun model. There you have a lot of people playing without paying a cent and a small percent who expends a lot of money on it plus the people that expends money on it but not that much. Basically on average only about 30% something of player of freemiun games expend money on them.
Take a look at Nintendo. The Switch and Switch Lite are cheaper than many modern smartphones. So that combined with a decent library of games has made them sell quite well.
the PS4 is basically the most popular console at the moment and has overpriced games that people buy anyway.
Microsoft... well are they even making money? Hard to tell.
I guess I've crossed the threshold to old man stauts. You kids enjoy your mobile games, I'm going to sit down with some lemonade and enjoy my crotchety console gaming
Sure thing grandpa, don't forget to buy the microtransactions so you can actually play as the characters you want!
The cancers of mobile gaming have already bled into consoles and PCs. So unless you're sticking with pure retro, there's no escape.
I guess I've crossed the threshold to old man stauts. You kids enjoy your mobile games, I'm going to sit down with some lemonade and enjoy my crotchety console gaming
I guess I've crossed the threshold to old man stauts. You kids enjoy your mobile games, I'm going to sit down with some lemonade and enjoy my crotchety console gaming
It's the lack of depth, and the fact it presents nothing that can be called "new" or "interesting".I don't understand why people are very hostile to this article.
I guess I've crossed the threshold to old man stauts. You kids enjoy your mobile games, I'm going to sit down with some lemonade and enjoy my crotchety console gaming
LOL. I remember the good old days when arcade gamers felt superior to home gamers. And then home gamers looked down upon console gamers. I'm glad mobile gaming came along so console gamers have something to condescend to.![]()
It's the lack of depth, and the fact it presents nothing that can be called "new" or "interesting".I don't understand why people are very hostile to this article.
I guess I've crossed the threshold to old man stauts. You kids enjoy your mobile games, I'm going to sit down with some lemonade and enjoy my crotchety console gaming
I remember a time mobile games didn't suck. I still use my Nokia N8 to play those gems once in a while.
Heck the newest mobile game I like is from six years ago.
I guess I've crossed the threshold to old man stauts. You kids enjoy your mobile games, I'm going to sit down with some lemonade and enjoy my crotchety console gaming
I remember a time mobile games didn't suck. I still use my Nokia N8 to play those gems once in a while.
Heck the newest mobile game I like is from six years ago.
There is no technical reason why good games can't be made for mobile. But, one, mobile "gamers" refuse to pay for anything, so your game has to be "free" to even have a shot and two, it is easier to just fill out a template and release some new pile of crap that will generate money selling gemstones or whatever.
I mean, smartphones are plenty powerful, a company could easily port games to the platform, but the number of developers that choose to do so are few and far between.
But it could be done... The mobile port of Stardew Valley is pretty good, of course it costs $8 and mobile "gamers" have been conditioned to expect everything to be "free" on the smartphone.
I understand the sentiment of most posters here, but this is FT article, so it is about where the money is. I am fine with that, but ...I don't understand why people are very hostile to this article.
From the point of view of video game preservation, mobile gaming sounds like a complete nightmare.
These video games are digitally delivered, constantly updated and often require a server connection to work. Most of them are short-lived. The hardware and operating systems they run on are also constantly evolving.
For instance, the excellent game "Tales of Honor: The Secret Fleet" by Evergreen Studios, from 2014, is already unplayable. Even if you have the binary: the game requires a connection to servers now offline. Only a few videos and articles on the web remain to testify that this game had ever existed.
I can show my kids the video games I was playing when I was their age: I have kept the cartridges, which still work. And even if I had not, these cartridges have been dumped somewhere else and emulators are available. (I leave aside the legal issues here.)
Today console games are already more difficult to keep for a long time, even with a physical support: they are constantly patched and the patches are delivered digitally. PC games are generally digitally delivered, but at least some of them are available without DRM, so the installation files can be properly saved. The hardware and operating systems are generally backward-compatibles.
But mobile games? How to keep records of this phenomenon? All of the intellectual and artistic work (which seems considerable) that have been put into this media by the developers will just vanish.
(Sorry for bad English, not native. Hope it's understandable.)
Classic blockbuster vs arthouse story here. Mobile can have its money and numbers and excessive advertising.