How mobile games crushed consoles

HiroTheProtagonist

Ars Tribunus Angusticlavius
6,600
Subscriptor++
I guess I've crossed the threshold to old man stauts. You kids enjoy your mobile games, I'm going to sit down with some lemonade and enjoy my crotchety console gaming

Sure thing grandpa, don't forget to buy the microtransactions so you can actually play as the characters you want!

The cancers of mobile gaming have already bled into consoles and PCs. So unless you're sticking with pure retro, there's no escape.
 
Upvote
10 (13 / -3)
The author may be very well right, but it's very hard to gauge it.

E.g. comparing console sales in US in May vs. April vs mobile games in Europe Feb-March. That makes no sense. I stopped reading at that point.

I'm still not sure why Ars thinks it's good practice to have stupid articles from Financial Times be reposted here.
 
Upvote
7 (14 / -7)
Slay the Spire on iOS might be even a better experience than on PC/console thanks to the touch screen. The user input choices/UI can go both way IMO. Plus it's cheaper on iOS than on GOG.

I can't remember ever playing a mobile game. if I have it was so long ago that I can't even remember.

I'm a pretty active gamer regardless and the thought of playing anything on my phone seems like a mind numbing, soul sucking use of my time.
 
Upvote
4 (4 / 0)
I guess I've crossed the threshold to old man stauts. You kids enjoy your mobile games, I'm going to sit down with some lemonade and enjoy my crotchety console gaming

Sure thing grandpa, don't forget to buy the microtransactions so you can actually play as the characters you want!

The cancers of mobile gaming have already bled into consoles and PCs. So unless you're sticking with pure retro, there's no escape.

Lol, they are nowhere near as bad as mobile yet, and I don't play the types of games where they reign, but I'll bet once they come in earnest I will be raging at them to get off my lawn too.
 
Upvote
7 (7 / 0)
Gaping the weekend with content from Wired/FT for a long time now. You don't have to read these non OG articles.

The author may be very well right, but it's very hard to gauge it.

E.g. comparing console sales in US in May vs. April vs mobile games in Europe Feb-March. That makes no sense. I stopped reading at that point.

I'm still not sure why Ars thinks it's good practice to have stupid articles from Financial Times be reposted here.
 
Upvote
-6 (3 / -9)
D

Deleted member 388703

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Slay the Spire on iOS might be even a better experience than on PC/console thanks to the touch screen. The user input choices/UI can go both way IMO. Plus it's cheaper on iOS than on GOG.

I can't remember ever playing a mobile game. if I have it was so long ago that I can't even remember.

I'm a pretty active gamer regardless and the thought of playing anything on my phone seems like a mind numbing, soul sucking use of my time.
Reminds me of how some games suffer in useability from the dumbed-down UI of consoles when playing on PC.
 
Upvote
0 (3 / -3)
The author may be very well right, but it's very hard to gauge it.

E.g. comparing console sales in US in May vs. April vs mobile games in Europe Feb-March. That makes no sense. I stopped reading at that point.

I'm still not sure why Ars thinks it's good practice to have stupid articles from Financial Times be reposted here.
They got it for free, and it'll get some views. Despite the quality being far, far below what Ars would've done with the same subject. Clickbait misleading headline, extremely shallow analysis, and essentially nothing of interest in the article.

Like, my big takeaway from the article is the headline picture from Fortnite. Never played it, didn't really know what it looked like. But, damn, that is some ridicolously obvious rip-offs of a bunch of Marvel and DC characters. How cheap can you be?
 
Upvote
5 (10 / -5)
Gaping the weekend with content from Wired/FT for a long time now. You don't have to read these non OG articles.

The author may be very well right, but it's very hard to gauge it.

E.g. comparing console sales in US in May vs. April vs mobile games in Europe Feb-March. That makes no sense. I stopped reading at that point.

I'm still not sure why Ars thinks it's good practice to have stupid articles from Financial Times be reposted here.

Um, I've only seen FT articles here in the past few months. Even then, it's a step below wired.

But I guess a poster who just registered at the beginning of this year vs me who's been here for nearly 15, wouldn't know that.
 
Upvote
-10 (4 / -14)

saanaito

Ars Scholae Palatinae
1,324
I think the worst thing about the freemium game is how it swallows up the best franchises. Do you like Star Wars? Star Trek? Harry Potter? Game of Thrones? Lord of the Rings? There won't ever be really good mobile game in those worlds because the freemium model is too attractive, too easy, and too easy to just make a crap game with acquisition of the best characters dangling on a stick just out of reach (out of reach of the hand but not the wallet)

So not really any different than licensed console games? (In that they mostly aren't good games.)
 
Upvote
0 (1 / -1)

Honeybog

Ars Tribunus Militum
2,750
Gaping the weekend with content from Wired/FT for a long time now. You don't have to read these non OG articles.

The author may be very well right, but it's very hard to gauge it.

E.g. comparing console sales in US in May vs. April vs mobile games in Europe Feb-March. That makes no sense. I stopped reading at that point.

I'm still not sure why Ars thinks it's good practice to have stupid articles from Financial Times be reposted here.

Um, I've only seen FT articles here in the past few months. Even then, it's a step below wired.

But I guess a poster who just registered at the beginning of this year vs me who's been here for nearly 15, wouldn't know that.

You registered fifteen minutes ago? I guess that explains why you wouldn’t have seen the Wired article posted just last Sunday.
 
Upvote
-10 (3 / -13)
Gaping the weekend with content from Wired/FT for a long time now. You don't have to read these non OG articles.

The author may be very well right, but it's very hard to gauge it.

E.g. comparing console sales in US in May vs. April vs mobile games in Europe Feb-March. That makes no sense. I stopped reading at that point.

I'm still not sure why Ars thinks it's good practice to have stupid articles from Financial Times be reposted here.

Um, I've only seen FT articles here in the past few months. Even then, it's a step below wired.

But I guess a poster who just registered at the beginning of this year vs me who's been here for nearly 15, wouldn't know that.

You registered fifteen minutes ago? I guess that explains why you wouldn’t have seen the Wired article posted just last Sunday.

Are you incapable of understanding "beginning of this year vs me who's been here for nearly 15"?

Oh, wait, I get it now, you (Honeybog) and "macosandlinux" both conveniently registered on the same day.

Seems like you have a problem managing your sock puppet accounts. I guess I'll just ignore both.
 
Upvote
-13 (5 / -18)

Honeybog

Ars Tribunus Militum
2,750
Gaping the weekend with content from Wired/FT for a long time now. You don't have to read these non OG articles.

The author may be very well right, but it's very hard to gauge it.

E.g. comparing console sales in US in May vs. April vs mobile games in Europe Feb-March. That makes no sense. I stopped reading at that point.

I'm still not sure why Ars thinks it's good practice to have stupid articles from Financial Times be reposted here.

Um, I've only seen FT articles here in the past few months. Even then, it's a step below wired.

But I guess a poster who just registered at the beginning of this year vs me who's been here for nearly 15, wouldn't know that.

You registered fifteen minutes ago? I guess that explains why you wouldn’t have seen the Wired article posted just last Sunday.

Are you incapable of understanding "beginning of this year vs me who's been here for nearly 15"?

Yup, I’m the one with difficulty understanding the content of a message. You got me, I yield.
 
Upvote
-13 (1 / -14)

mrkite77

Ars Tribunus Militum
1,780
The cancers of mobile gaming have already bled into consoles and PCs. So unless you're sticking with pure retro, there's no escape.

There's plenty of escape if you don't play multiplayer games.. that community is toxic anyway so all the more reason to avoid those types of games.

I mentioned Horizon Zero Dawn earlier. Not only does it not have microtransactions, but the DLC is free and is of the old-school expansion pack variety.

I've been playing RPGs like the Divinity series and the Pillars of Eternity series which also don't have mobile bullshit.
 
Upvote
12 (13 / -1)

Junglist

Wise, Aged Ars Veteran
105
I still don't understand who is playing these games, let alone paying for them. I take the train to work every day (Europe) and it's SO rare that I see anyone playing a game on their phone. Years ago I would occasionally see Candy Crush, but I never see anyone playing phone games anymore, even teenagers and college kids. I haven't had a game installed on my phone in years either, all the mobile games went from "bad" to "predatory garbage".

I remember hacking my iPhone so that Peggle 2 was playable (loved the original), but every like 20 levels they had a total BS level that was pay-to-win. I don't think I've played a mobile game since then. I play maybe 2 hours a week at home on a PS4 (averaged over the year) now and no online/computer games.
I haven't seen many people play them on trains either. I have however both seen and heard multiple co-workers both play and talk about their mobile games.
 
Upvote
2 (2 / 0)
Mobile and console/PC gaming do have some overlap. But much like heavy launch and small launch rockets, comparing the two directly is an ignorant and misleading idea.

Mobile games are played for almost completely different experiences than "big screen" games. There's several factors in that, but that doesn't change that the very significant market differences exist.

There's a whole other ecosystem to putting a game on a 40", 50" or larger screen in 1080, or in 4K, than there is in putting a similar game on a 6", 8", or even a 12" phone or tablet screen. Different interactions between players and games, different levels of immersion, and different modes of involvement (i.e., as mentioned in the article, longer periods of time playing versus more casual, and occasional, interaction). And how quickly a mobile game can be developed as compared to console/PC games.

Then again, making virtually no mention of just how dominant TenCent and other Chinese firms are in the mobile market, and in how rapidly they try to take advantage of content trends in console games, that's a whole other layer of coverage. Have you seen the way TenCent is trying to apply their mobile gaming development to copying Cyberpunk 2077, a game that hasn't even been released? Boilerplate development may work in mobile games. We're about to find out if it applies to consoles and PC's. Early indicators are looking quite negative.
 
Upvote
6 (7 / -1)
I don't understand why people are very hostile to this article.

From where I live (SE Asia), mobile games is a big thing. People here everywhere are playing it and it forms a kind of social bonding during the lockdown, extending to all of my relatives. We have an office mate Discord channel just so we can enjoy playing PUBG and in another side, games such as Fate Grand Order that's being mentioned here is a big hit. Not including another major developer like Mihoyo that is very aggresive in promoting their Honkai (they did some bus advertising here). Some big companies started incorporating mobile games e-sport competition as a part of their offline event. One of my friends spends more for in-game jewel and outfit than purchasing game in Steam, normal way. Almost everyone have a middle-tier smartphone but not personal computer at all.

But I think this maybe doesn't happened yet in the West.
 
Upvote
8 (11 / -3)
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D

Deleted member 92645

Guest
This article looks like it was recycled from years ago with updated data.

Consoles may not be at the peak they were with the PS2, but they are doing perfectly fine.

Most people who has tried to replace videogame consoles with mobile games has found himself or herself on a sea of crapware, pay to win and worse.

Mobile gaming looks better than it really is due to the fremiun model. There you have a lot of people playing without paying a cent and a small percent who expends a lot of money on it plus the people that expends money on it but not that much. Basically on average only about 30% something of player of freemiun games expend money on them.

Take a look at Nintendo. The Switch and Switch Lite are cheaper than many modern smartphones. So that combined with a decent library of games has made them sell quite well.

the PS4 is basically the most popular console at the moment and has overpriced games that people buy anyway.

Microsoft... well are they even making money? Hard to tell.
Xbox is turning into the Tesla or Mac of consoles. Less common but a stronger ecosystem. Their systems have UHD Bluray, their cheapest system has 4K video, their app library is stronger, they have PC cross play, their high end system and specialty offerings like elite and design studio controllers sell relatively well, Game pass is doing well, etc. With Playstation being the Toyota Camry, Nintendo being the Miata, Microsoft I think has carved themselves into a sort of comfortable spot as well, even if selling less overall than others

Car analogies are like the Lada or Pinto, usually not so good. :D
 
Upvote
11 (12 / -1)

anon_coward

Ars Tribunus Militum
2,554
I guess I've crossed the threshold to old man stauts. You kids enjoy your mobile games, I'm going to sit down with some lemonade and enjoy my crotchety console gaming

Sure thing grandpa, don't forget to buy the microtransactions so you can actually play as the characters you want!

The cancers of mobile gaming have already bled into consoles and PCs. So unless you're sticking with pure retro, there's no escape.

Bioware and others have been doing is since Dragon Age. ME2 and 3 both had extra characters as DLC
 
Upvote
0 (1 / -1)
I guess I've crossed the threshold to old man stauts. You kids enjoy your mobile games, I'm going to sit down with some lemonade and enjoy my crotchety console gaming

LOL. I remember the good old days when arcade gamers felt superior to home gamers. And then home gamers looked down upon console gamers. I'm glad mobile gaming came along so console gamers have something to condescend to. :p
 
Upvote
11 (12 / -1)
I guess I've crossed the threshold to old man stauts. You kids enjoy your mobile games, I'm going to sit down with some lemonade and enjoy my crotchety console gaming

I remember a time mobile games didn't suck. I still use my Nokia N8 to play those gems once in a while.

Heck the newest mobile game I like is from six years ago.
 
Upvote
3 (5 / -2)
I guess I've crossed the threshold to old man stauts. You kids enjoy your mobile games, I'm going to sit down with some lemonade and enjoy my crotchety console gaming

LOL. I remember the good old days when arcade gamers felt superior to home gamers. And then home gamers looked down upon console gamers. I'm glad mobile gaming came along so console gamers have something to condescend to. :p

Oh i was being self-depricating not condescending. I meant to get across that I feel like im aging out of gaming since im not into the new shiny of mobile gaming. But i must have goofed up the message. Or this mobile vs console gaming thing is a lot more sensitive topic than i realized. Either way, its time for a nap and some saltines, followed up with some History Channel and another nap.
 
Upvote
5 (5 / 0)
I don't understand why people are very hostile to this article.
It's the lack of depth, and the fact it presents nothing that can be called "new" or "interesting".

Sounds like a typical appleinsider cheerleader article.

No, I'm not against mobile gaming per se. And I'm not really crazy about new consoles or other stuff either.
 
Upvote
-3 (2 / -5)

Redwizard000

Ars Scholae Palatinae
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I guess I've crossed the threshold to old man stauts. You kids enjoy your mobile games, I'm going to sit down with some lemonade and enjoy my crotchety console gaming

I remember a time mobile games didn't suck. I still use my Nokia N8 to play those gems once in a while.

Heck the newest mobile game I like is from six years ago.

There is no technical reason why good games can't be made for mobile. But, one, mobile "gamers" refuse to pay for anything, so your game has to be "free" to even have a shot and two, it is easier to just fill out a template and release some new pile of crap that will generate money selling gemstones or whatever.

I mean, smartphones are plenty powerful, a company could easily port games to the platform, but the number of developers that choose to do so are few and far between.

But it could be done... The mobile port of Stardew Valley is pretty good, of course it costs $8 and mobile "gamers" have been conditioned to expect everything to be "free" on the smartphone.
 
Upvote
1 (6 / -5)

HiroTheProtagonist

Ars Tribunus Angusticlavius
6,600
Subscriptor++
I guess I've crossed the threshold to old man stauts. You kids enjoy your mobile games, I'm going to sit down with some lemonade and enjoy my crotchety console gaming

I remember a time mobile games didn't suck. I still use my Nokia N8 to play those gems once in a while.

Heck the newest mobile game I like is from six years ago.

There is no technical reason why good games can't be made for mobile. But, one, mobile "gamers" refuse to pay for anything, so your game has to be "free" to even have a shot and two, it is easier to just fill out a template and release some new pile of crap that will generate money selling gemstones or whatever.

I mean, smartphones are plenty powerful, a company could easily port games to the platform, but the number of developers that choose to do so are few and far between.

But it could be done... The mobile port of Stardew Valley is pretty good, of course it costs $8 and mobile "gamers" have been conditioned to expect everything to be "free" on the smartphone.

I like how you entirely avoided the issue of touchscreen controls generally sucking for anything faster than turn-based gameplay. That alone prevents mobile from being a platform for better games. And before you argue about spending money on mobile games, I've bought plenty of mobile games over the last decade, including some that crested $10, but most of them I ended up stopping playing after a few hours because touchscreen controls are trash for real time gaming.

And unlike PC gaming, where you can explicitly say "for optimal play please use a gamepad" or "requires a gamepad, no KB+M bindings", mobile can't play the same card. So what you're left with is a platform that cannot evolve its control schemes beyond a flat slab even if the graphical processing capability increases.
 
Upvote
-5 (5 / -10)
The entire premise of this article is silly, because the word "gaming" doesn't really mean anything nowadays.

My parents, who never held a gamepad in their lives, are technically (according to the way these analyses are made) much bigger gamers than me, because they spend more hours playing online checkers than I spend playing core games.

Is Konami switching to Pachinko still a gaming company? Is Pachinko crushing consoles? Is Pachinko the future of gaming? What if Unreal Engines starts making more money on automotive and architectural visualizations than games? Is Hollywood movie made in Unreal the future of gaming?

I don't know anymore. Silly semantics, nothing more.
 
Upvote
-6 (4 / -10)

ppi

Smack-Fu Master, in training
89
I don't understand why people are very hostile to this article.
I understand the sentiment of most posters here, but this is FT article, so it is about where the money is. I am fine with that, but ...

... the way the article is written does not inspire confidence in me. It seems to me that the author has only very very limited data, but at the same time it's written with kind of "tone of authority". But that stands on shaky ground, so it's not believable. Maybe it would have been better to leave out comparison between mobile and consoles altogether.

Main examples:
- There are almost no sales numbers in the article. In the beginning, there is a statement that mobile sales dwarf console sales. OK, by how much? Frankly, if I am supposed to know it already, then this article does not tell me anything new.
- The only sales numbers there are comparison of figures (i) between different regions, (ii) in different periods, and (iii) from different sources (=methodology). Useless, like if I compared potato sales in Europe vs. rice in Asia.
- Fortnite, PUBG, etc. - was there made distinction between PC/console/mobile sales or is it all clumped together and considered mobile?
- Most AAA releases are consoles+PC, why is that not taken into account?
- I would love to see how are F2P/premium games split.
- Covid-19 is clearly a positive anomaly for gaming. I do not see much elaboration on long-term impact and how such sudden increase is sustainable.

I absolutely do not doubt that mobile gaming is a big thing, but I would expect more from premium publication like FT.
 
Upvote
18 (19 / -1)

Danathar

Ars Praefectus
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Subscriptor
From the point of view of video game preservation, mobile gaming sounds like a complete nightmare.

These video games are digitally delivered, constantly updated and often require a server connection to work. Most of them are short-lived. The hardware and operating systems they run on are also constantly evolving.

For instance, the excellent game "Tales of Honor: The Secret Fleet" by Evergreen Studios, from 2014, is already unplayable. Even if you have the binary: the game requires a connection to servers now offline. Only a few videos and articles on the web remain to testify that this game had ever existed.

I can show my kids the video games I was playing when I was their age: I have kept the cartridges, which still work. And even if I had not, these cartridges have been dumped somewhere else and emulators are available. (I leave aside the legal issues here.)

Today console games are already more difficult to keep for a long time, even with a physical support: they are constantly patched and the patches are delivered digitally. PC games are generally digitally delivered, but at least some of them are available without DRM, so the installation files can be properly saved. The hardware and operating systems are generally backward-compatibles.

But mobile games? How to keep records of this phenomenon? All of the intellectual and artistic work (which seems considerable) that have been put into this media by the developers will just vanish.

(Sorry for bad English, not native. Hope it's understandable.)


Wait...so you are saying that many years from now nobody will even know many of these games existed?

Sounds fine by me
 
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-3 (3 / -6)

Eurynom0s

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Is this actually eating traditional gaming's lunch, or is it just drawing in people who'd never do console/PC gaming in the first place? Unless I majorly missed something, the headline seems designed to prime you to expect the former, while the actual article only seems to discuss the latter.
 
Upvote
23 (23 / 0)
Classic blockbuster vs arthouse story here. Mobile can have its money and numbers and excessive advertising.

IMO, mobile games are usually microtransaction-infested piles of crap with poor controls, pay-to-win style.

However, if the numbers are to be believed, one has to conclude that it doesn't matter in the end.

Dollars in, dopamine shots out.

People give lots of money to these companies and they, in turn have all incentive they need to continue exactly on the same path, endlessly spewing more of this crap.

Until consumers do not give them support with their wallets, nothing will change.
 
Upvote
1 (4 / -3)

yh852

Ars Praetorian
523
Subscriptor
I've found myself spending more on mobile games as console/pc games are starting to port over. I just double dipped on Civ 6 for my own iPhone (had it on my wife's iPad), got KOTOR, Chrono Trigger, and Company of Heroes. I also got started on Gwent; pretty fun for a free-to-play game.

Though, this is all on trend with an overall increase in gaming in my household due to COVID, including on Switch, and also picked up a Quest.
 
Upvote
3 (3 / 0)
mobile games seem to be my constant, i dip into PC and console games here and there.

for mobile there is the low bar to entry, longer play style, and more often better way to play with friends (have phone on you when meeting in real life, game play set. up to rely on that.)


console games are my single player, no need of a friend network, in and out as the story ends.
 
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1 (1 / 0)