Revenues set to hit $100B this year as locked-down masses flock to casual gaming.
Read the whole story
Read the whole story
Mobile games = gambling
I get spammed by "gaming" companies on LinkedIn all the fucking time. I keep telling them I don't do gambling and shady government agencies but they don't listen and insist that they're "gaming" companies.
No, you're not, you lying POS person. You just bombard gullible people with "hooray", and "you're amazing" messages/sounds/animations.
That's what you get after everyone joined the internet...
Yes, I am bitter. I am very bitter. Boo hoo
To be fair, mobile games aren’t gambling, because gambling—at least in theory—has the prospect of paying out a return. Mobile games are more like a paper shredder labeled “Slot Machine” that you stick dollars into.
To be fair, mobile games aren’t gambling, because gambling—at least in theory—has the prospect of paying out a return. Mobile games are more like a paper shredder labeled “Slot Machine” that you stick dollars into.
No, no, no, you've got it all wrong. Mobile games are more like a paper shredder labeled “Slot Machine” that strobes and makes a cool noise when you stick dollars into it.
That logic really only holds true if you believe that there is no perceived "value" in what the user gets out of the mobile app. I'd argue that the old fashioned definition of something only being declared gambling if there is a direct payout or monetary game to be VERY antiquated. I think it's been more than reasonably proven that digital goods HAVE a real world value, even if that value is only applicable to a smaller subset of people, potentially even just one.Mobile games = gambling
I get spammed by "gaming" companies on LinkedIn all the fucking time. I keep telling them I don't do gambling and shady government agencies but they don't listen and insist that they're "gaming" companies.
No, you're not, you lying POS person. You just bombard gullible people with "hooray", and "you're amazing" messages/sounds/animations.
That's what you get after everyone joined the internet...
Yes, I am bitter. I am very bitter. Boo hoo
To be fair, mobile games aren’t gambling, because gambling—at least in theory—has the prospect of paying out a return. Mobile games are more like a paper shredder labeled “Slot Machine” that you stick dollars into.
I think there's a definite East Vs West divide, and probably male Vs female as well.I still don't understand who is playing these games, let alone paying for them. I take the train to work every day (Europe) and it's SO rare that I see anyone playing a game on their phone. Years ago I would occasionally see Candy Crush, but I never see anyone playing phone games anymore, even teenagers and college kids. I haven't had a game installed on my phone in years either, all the mobile games went from "bad" to "predatory garbage".
I remember hacking my iPhone so that Peggle 2 was playable (loved the original), but every like 20 levels they had a total BS level that was pay-to-win. I don't think I've played a mobile game since then. I play maybe 2 hours a week at home on a PS4 (averaged over the year) now and no online/computer games.
That logic really only holds true if you believe that there is no perceived "value" in what the user gets out of the mobile app. I'd argue that the old fashioned definition of something only being declared gambling if there is a direct payout or monetary game to be VERY antiquated. I think it's been more than reasonably proven that digital goods HAVE a real world value, even if that value is only applicable to a smaller subset of people, potentially even just one.Mobile games = gambling
I get spammed by "gaming" companies on LinkedIn all the fucking time. I keep telling them I don't do gambling and shady government agencies but they don't listen and insist that they're "gaming" companies.
No, you're not, you lying POS person. You just bombard gullible people with "hooray", and "you're amazing" messages/sounds/animations.
That's what you get after everyone joined the internet...
Yes, I am bitter. I am very bitter. Boo hoo
To be fair, mobile games aren’t gambling, because gambling—at least in theory—has the prospect of paying out a return. Mobile games are more like a paper shredder labeled “Slot Machine” that you stick dollars into.
I still don't understand who is playing these games, let alone paying for them. I take the train to work every day (Europe) and it's SO rare that I see anyone playing a game on their phone. Years ago I would occasionally see Candy Crush, but I never see anyone playing phone games anymore, even teenagers and college kids. I haven't had a game installed on my phone in years either, all the mobile games went from "bad" to "predatory garbage".
I remember hacking my iPhone so that Peggle 2 was playable (loved the original), but every like 20 levels they had a total BS level that was pay-to-win. I don't think I've played a mobile game since then. I play maybe 2 hours a week at home on a PS4 (averaged over the year) now and no online/computer games.
I see the comparison between mobile games and console games similar to reality tv and something dramatic on HBO/etc. Its easier and cheaper to make and is more accessable because the small/no barrier to entry, but the people who want more and are willing to spend more to get it aren't going to go away, and if they're given good stuff will only spend more.
I see the comparison between mobile games and console games similar to reality tv and something dramatic on HBO/etc. Its easier and cheaper to make and is more accessable because the small/no barrier to entry, but the people who want more and are willing to spend more to get it aren't going to go away, and if they're given good stuff will only spend more.
Console and PC gaming is the NHL, MLB, NBA, NFL of sports TV.
Mobile is the lumberjack and bowling competitions of sports TV.
It's cheap, low quality, filler. But hey, it makes money, and that's all the devs care about.
...Oh boy, a mindlessly simple game whose difficulty ramps up like anything with mass trying to hit light speed; it becomes fucking impossible unless you buy perks. Yay, I get more... super unlocks. Or super-duper-mega-blasto cannons for my castle. Or I can go 10% faster on this "perpetual running into the distance" game. Why is this a thing?
...
I still don't understand who is playing these games, let alone paying for them. I take the train to work every day (Europe) and it's SO rare that I see anyone playing a game on their phone. Years ago I would occasionally see Candy Crush, but I never see anyone playing phone games anymore, even teenagers and college kids. I haven't had a game installed on my phone in years either, all the mobile games went from "bad" to "predatory garbage"....
Interesting. I just read an article about Nintendo doing so well with the Switch that they were abandoning mobile games.
It's just so fucking hilarious to me that Xbox fanboys always talk about specs but rarely talk about games.
This article looks like it was recycled from years ago with updated data.
Consoles may not be at the peak they were with the PS2, but they are doing perfectly fine.
Most people who has tried to replace videogame consoles with mobile games has found himself or herself on a sea of crapware, pay to win and worse.
Mobile gaming looks better than it really is due to the fremiun model. There you have a lot of people playing without paying a cent and a small percent who expends a lot of money on it plus the people that expends money on it but not that much. Basically on average only about 30% something of player of freemiun games expend money on them.
Take a look at Nintendo. The Switch and Switch Lite are cheaper than many modern smartphones. So that combined with a decent library of games has made them sell quite well.
the PS4 is basically the most popular console at the moment and has overpriced games that people buy anyway.
Microsoft... well are they even making money? Hard to tell.