The coronavirus crisis has proved a bonanza for video game makers, as shut-in consumers turn to digital distractions in greater numbers and for longer sessions than ever before.
But while the sector’s big listed groups such as Nintendo, Activision Blizzard, and Take Two have enjoyed share price rises of more than 25 percent since early March, a clutch of mobile gaming studios, many privately held, have enjoyed the real windfall. Along with the sudden rise in leisure time among a ready market of more than two billion smartphone owners, they have reaped the rewards of a plunge in mobile advertising prices as other corporate sectors slashed their marketing budgets.
“That gave a huge opening for companies like ours,” said Alexis Bonte, group chief operating officer at Stillfront, a free-to-play gaming group based in Stockholm whose share price has more than doubled since mid-March. “We got a double effect—the increased organics [usage growth] but also the effect of more efficient marketing . . . It was huge.”
Mobile gaming revenues, which already dwarf spending on PC and console titles, are now set to top $100 billion this year, according to data groups App Annie and IDC, more than triple the combined sum for Nintendo Switch, Xbox One, and PlayStation 4 titles. Companies such as Fortnite creator Epic Games, puzzle app specialist Playrix, and mobile games maker Playtika were each spending upwards of $2 million a day on digital ads in late March, April, and into May, games industry insiders say.
“Every other developer is looking at this as something that is unprecedented,” said Stephane Kurgan, former chief operating officer at King, makers of Candy Crush Saga.
Kurgan, who recently joined tech investor Index Ventures, says sheer scale gives mobile games companies greater upside from the pandemic than console publishers, outside the very biggest hits such as Nintendo’s Animal Crossing: New Horizons, Activision Blizzard’s Call of Duty: Modern Warfare, and Take Two’s Grand Theft Auto V.
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