Despite all the graphics capabilities of modern Macs, being a Mac gamer is generally a thankless existence. Every once in a while, though, Mac gamers get a bone thrown to them that is substantial enough that they think, for a brief moment, everything might be OK. One such bone has been thrown to us today—Age of Empires II: Definitive Edition just came out on macOS.
The game is available on Steam (those who own the Windows version on Steam automatically get the Mac version) and is planned for a later Mac App Store release.
Age of Empires II is arguably one of the greatest strategy games, and unlike too many of its real-time strategy (RTS) peers, it remains quite popular to this day and is still getting updates almost 30 years after its initial release.
The new Mac release is a port of the Definitive Edition remaster, which arrived in 2019. It comes with the original game’s first expansion, plus three of the more recent content packs: Lords of the West, Dynasties of India, and Dawn of the Dukes. (The game’s Microsoft-owned development studio, World’s Edge, has been releasing periodic expansion packs ever since the Definitive Edition release first arrived.)
There are many, many other content and DLC packs available for purchase, if the hundred-plus hours in that package isn’t enough, as all the DLC supported on Windows is also supported in the Mac version. The Definitive Edition has assets and an engine updated for up to 4K resolution, new unit animations, a remastered soundtrack, and a plethora of quality-of-life improvements.

I am glad the economics must have made sense to do so, which I am thrilled to see, despite not having been involved for a long time.
I have no recent insight either, but it would have been out of the question if I had done it for the older versions.... it'd have been a nightmare both technical and practical.
We ran into some really... fun... quirks with HD that stemmed from idiosyncrasies around decisions made due to cpu architecture in the late 90s.
Said idiosyncrasies also caused this in addition to cheating. So yeah, pretty high likelihood of multiplayer sync issues cross-architecture.
DE puts them on a more modern footing quite a bit afaik but build alignment practical challenges certainly still exist. It would be a pain and an ongoing cost. I can see why MP is isolated.
I'm glad to hear! That one was mine (also put aoe3 on steam, and did the first AOM remake there). Couldnt have predicted steam deck at the time, but kinda nifty it runs well on the hardware.
I wasnt involved in DE, but it is admittedly a pretty big improvement in a lot of ways, including more content. Worth checking out esp if a sale rolls around.
I started at msft with AOE3 - without having put that on Steam and doing well, idk if the franchise would have survived. AOEII expansions are a large part of its durability to today too. All I can do is join in the getting old party now :(