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Games run faster on SteamOS than Windows 11, Ars testing finds

Lenovo Legion Go S gets better frame rates running Valve’s free operating system.

Kyle Orland | 143
Credit: Aurich Lawson
Credit: Aurich Lawson
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Nearly a decade ago, Ars testing found that Valve’s “Steam Machines”-era version of SteamOS performed significantly worse than Windows when SteamOS’s Linux game ports were tested on the same hardware as their Windows counterparts. Today, though, Ars testing on the Lenovo Legion Go S finds recent games generally run at higher frame rates on SteamOS 3.7 than on Windows 11. The performance advantage is yet another way that Valve’s upstart OS is differentiating itself from the “default” Windows installation used by most PC gamers for decades now.

While users have been able to install Windows on the Steam Deck since its 2022 launch, Valve doesn’t offer official “Windows on Deck” support for this alternative hardware use case. Lenovo’s Legion Go S, on the other hand, is the first gaming portable explicitly designed to work with either Windows 11 (in hardware first released in January) or SteamOS (in hardware first released in May, alongside a new version of SteamOS designed for non-Valve AMD hardware).

To test the performance impact of this operating system choice, we started with the SteamOS version of the Legion Go S (provided by Lenovo) and tested five high-end 3D games released in the last five years using built-in benchmarking tools and two different graphics/resolution tiers. We then installed Windows 11 on the handheld, downloaded updated drivers from Lenovo’s support site, and re-ran the benchmarks on the same games downloaded through Steam for Windows.

For most tested games, the frame rate improvements on SteamOS range from small to significant.
At low graphics settings, switching operating systems can be the difference between playable and unplayable frame rates.

During this process, we were unable to test Doom: The Dark Ages on Windows because of what the game reported were outdated drivers. Looking into the issue, we found a method for replacing Lenovo’s official Legion Go graphics driver (last updated in January) with newer AMD-compatible drivers released by Asus for the ROG Ally (last updated in May). These newer drivers provide a closer analog to the drivers included with SteamOS but won’t match the “out of the box” experience of Legion Go S Windows users who don’t go through the extra hassle of tracking down and installing “unofficial” drivers from another source.

A clear improvement

As you can see in the included charts, SteamOS showed noticeable frame rate improvements in four of the five games tested. Only Borderlands 3 showed comparable performance across both operating systems, with Windows eking out ever-so-slightly higher frame rates in that game’s benchmarks.

Changing operating systems can lead to drops of anywhere from 8 to 36 percent in some games.
Asus’ drivers helped bring Homeworld 3 to practical parity with SteamOS, at Low graphics settings.

For the other four tested games, the stock Lenovo Windows drivers were sometimes significantly worse than those included with SteamOS. When playing Returnal at “High” graphics presets and 1920×1200 resolution, for instance, changing from Lenovo’s Windows drivers to SteamOS meant the difference between a hard-to-take 18 FPS average and a downright decent 33 FPS average.

Sideloading the updated Asus drivers showed a noticeable improvement in Windows performance across all tested games and even brought Homeworld 3‘s “Low” graphics benchmark test to practical parity with SteamOS. In all other cases, though, even these updated drivers resulted in benchmark frame rates anywhere from 8 percent to 36 percent lower than those same benchmarks on SteamOS.

These results might seem a bit counterintuitive, considering that games running on SteamOS must go through a Proton translation layer for every native Windows instruction in a game’s code. But Valve has put in consistent work over the years to make Proton as efficient and cross-compatible as possible; not to mention its continued work on Linux’s Mesa graphics drivers seems to be paying dividends for SteamOS graphics performance.

Running SteamOS also means eliminating a lot of operating system overhead that the more generalist Windows uses by default. Microsoft seems aware of this issue for gamers and has recently announced that the upcoming “Xbox Experience for Handheld” will “minimize background activity and defer non-essential tasks” to allow for “more [and] higher framerates” in games.

A feather in Valve’s cap

Despite these performance improvements in many tested games, it’s important to remember that there are other games that aren’t compatible with SteamOS for one reason or another, and still others that require complex workarounds to run without Windows installed. And though Valve has made some recent improvements in SteamOS compatibility with non-Steam Deck hardware, the operating system still isn’t compatible with the vast majority of PC hardware, including Intel CPUs, Nvidia GPUs, and even some newer AMD chips.

That said, the distinct advantage in game performance provides Valve with yet another strong selling point for SteamOS over Windows-based gaming handhelds. That’s especially noteworthy when you consider that the $599 SteamOS-powered Legion Go S retails for $130 less than its Windows-powered counterpart (that difference between OS prices is down to $70 for the higher-powered Z1 Extreme edition of the Legion Go S). SteamOS also provides a much more seamless user interface and gaming experience than either stock Windows or various OEM Windows overlays, as we’ve discussed in the past.

While the original SteamOS was a millstone around the neck of Valve’s failed Steam Machines effort, the current version of SteamOS is accumulating advantages over Windows’ long-standing PC gaming standard. Now, if only Valve had a must-have SteamOS exclusive (or freebie) to encourage even more uptake.

Photo of Kyle Orland
Kyle Orland Senior Gaming Editor
Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.
143 Comments
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nancy-drew
What Valve (and Codeweavers, Wine's dev team et al.) have done is nothing short of miraculous. In the article Ars themselves link re Steamboxes, the ending paragraph has this bit, which I find speaks to the prevailing attitude at the time:
Maybe the entire PC gaming market will suddenly and surprisingly sour on Windows in the near future. Maybe some out-of-nowhere killer app will launch first on SteamOS and lead to a run on Steam Machine hardware.
There's an implicit assumption in those words: that SteamOS would require developer effort to make games work on it. That was how every other system had gained significant gaming market share before, with only a handful of exceptions: get great first-party or otherwise exclusive titles, or hope the other market participants fumble and publishers are forced to target your platform.

I think Valve recognized this impasse at some point and did a bit of a Sherlock Holmes: eliminated the impossible (get people to voluntarily adopt SteamOS) and left only the improbable (make Windows games run just as well or better under SteamOS without developer effort). But heck, what an improbability! If you remember what Wine was like in 2016, you'll know what mountains they've moved to make SteamOS a reality.