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“Xboy” was right there

Microsoft dives into the handheld gaming PC wars with the Asus ROG Xbox Ally

Bespoke handheld interface hides the desktop while offering access to “all Windows games.”

Kyle Orland | 168
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Back in March, we outlined six features we wanted to see on what was then just a rumored Xbox-branded, Windows-powered handheld gaming device. Today, Microsoft’s announcement of the Asus ROG Xbox Ally hardware line looks like it fulfills almost all of our wishes for Microsoft’s biggest foray into portable gaming yet.

The Windows-11-powered Xbox Ally devices promise access to “all of the games available on Windows,” including “games from Xbox, Game Pass, Battle.net, and other leading PC storefronts [read: Steam, Epic Games Store, Ubisoft Connect, etc].” But instead of having to install and boot up those games through the stock Windows interface, as you often do on handhelds like the original ROG Ally line, all these games will be available through what Microsoft is calling an “aggregated gaming library.”

Microsoft promises an “integrated library” can be used to access Windows games across a variety of launchers.
A tap of the Xbox button brings up the Game Bar for quick access to many functions and settings.

Asus and Microsoft are stressing how that integrated experience can be used with games across multiple different Windows-based launchers, promising “access to games you can’t get elsewhere.” That could be seen as a subtle dig at SteamOS-powered devices like the Steam Deck, which can have significant trouble with certain titles that don’t play well with Steam and/or Linux for one reason or another. Microsoft also highlights how support apps like Discord, Twitch, and downloadable game mods will also be directly available via the Xbox Ally’s Windows backbone.

And while the Xbox Ally devices run Windows 11, they will boot to what Microsoft is calling the “Xbox Experience for Handheld,” a bespoke full-screen interface that hides the nitty-gritty of the Windows desktop by default. That gaming-focused interface will “minimize background activity and defer non-essential tasks,” meaning “more [and] higher framerates” for the games themselves, Microsoft says. A rhombus-shaped Xbox button located near the left stick will also launch an Xbox Game Bar overlay with quick access to functions like settings, performance metrics, and fast switching between titles. Microsoft also says it is working on a “Deck Verified”-style program for identifying Windows titles that “have been optimized for handhelds.”

A closeup on the standard Xbox buttons and “microtexture” grip.
Those could be your hands!

Asus and Microsoft have announced two Xbox Ally configurations so far. The base ROG Xbox Ally sports an AMD Ryzen Z2 A processor, 16 GB of memory, 512 GB of storage, and a 60 Wh battery. The higher-end Xbox Ally X comes with an AMD Ryzen AI Z2 Extreme processor, 24 GB of RAM, 1 TB of storage, and an 80 Wh battery, as well as the same kind of impulse triggers found on Xbox console controllers. Both configurations will sport a 7-inch, 1080 p, 120 Hz IPS screen with variable refresh rate capabilities. The Xbox Ally’s 670 g weight will match the original Steam Deck almost exactly, while the Xbox Ally X adds an additional 45 g on top of that.

Pricing is still a huge outstanding question, though, as Microsoft says that information will be provided “in the coming months” before a planned holiday release across North America, Japan, Australia, and other markets in Europe and Asia. Regardless of the price, though, it’s interesting to see Microsoft leaning into a bespoke version of Windows focused so heavily on the growing market for portable PC gaming.

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Kyle Orland Senior Gaming Editor
Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.
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