When I had a chance to talk to a Valve representative at the company’s Steam Machine partner unveiling event at CES last week, my first question was the one that I’m sure is on the minds of a lot of PC gamers these days. That question: what does a gaming PC with SteamOS provide over a similar Windows machine that has access to a much larger library of natively compatible games?
Valve engineer and business developer Kassidy Gerber noted that SteamOS has been “really built from the ground up to be part of the living room.” On a Windows machine, Gerber said, Valve “can’t control the initial boot-up experience like we can on SteamOS.” In addition, Gerber pointed out that the back catalog of Windows games on Steam will be supported through in-home streaming and that the Steam Controller allows players to control games from their couch in a new way.
Looking at these arguments as a potential consumer, none of them are really that convincing. The Steam client on Windows already has a Big Picture mode that makes it work just as well as a “part of the living room” as SteamOS does. In fact, you’d be hard pressed to tell at a glance whether a computer is running SteamOS or a Windows-based Big Picture mode. Controlling the boot-up experience and launching to Steam right out of the box is nice, but it’s trivial to get a Windows box to boot directly to Big Picture mode as soon as the system starts if that’s what you really want.
Streaming games from an existing gaming rig is nice as well, but that living room “receiver” can just as easily be a Windows machine that can stream games and run more games natively. Plus, this streaming feature is only really useful if you already have a high-end Windows machine somewhere in the house—it’s not really an option for console players who want to check out the PC gaming world they’re missing.


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