Right after I wrote up today’s news regarding Valve’s announcement of a Linux-based SteamOS as central to its living room PC gaming efforts, I tweeted the following instant analysis: “If anyone has the clout to drag the gaming industry towards Linux, it’s Valve.” After thinking about it for a bit, I think Valve has a better than decent shot of actually pulling the transition off, especially if it wisely utilizes its position as what amounts to the biggest first-party developer in PC gaming.
The history of Windows’ current near-hegemony in the PC gaming space is well known. Windows (and MS-DOS before it) had the most users, so developers coded their games primarily (or exclusively) for Windows. This attracted more gaming-focused users to Windows, which gave developers even more reasons to focus on Windows. It’s a cycle that led to a widespread lock-in effect for both PC gamers and game developers, and it’s been incredibly hard for other operating systems to break over the years.
Valve has already begun working to break PC gamers out of this cycle (and away from the “catastrophe” that co-founder Gabe Newell considers Windows 8) by extending its popular Steam distribution platform to Linux, a move that was announced last year. Steam for Linux launched in February with over 50 games sporting native compatibility, and its library has grown to nearly 200 titles since. This effort has been helped along by Valve’s porting of its Source engine (and its attendant classic games) to Linux and by efforts like the Humble Indie Bundle, which has long encouraged its developers to offer their games for Windows, Mac, and Linux at the same time. (Linux gamers, in turn, have been some of the most generous backers of the Humble Bundle’s pay-what-you-want efforts.)

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