Fucking hell, someone call Guiness. Those goalposts just set a new land speed record.Yes, I'm sure they just went about their day, shrugging off those injuries and amputations.
Between the Fallout TV show and the D&D movie I’m cautiously optimistic that writers are finally figuring out how to capture what makes games special. We are getting stories set in those worlds filled with fan service. But by focusing on the characters, these stories are approachable because the themes are universal, not specific to the source material.
One point is to discuss aspects of humanity that are not evident in an already well-organized society.It's unpleasant to watch, so what's the point?
Are these "things" human at all?
A character using a crutch post-traumatic amputation, with evidence of ongoing bleeding doesn’t sound like “shrugging off” to me. Especially since the plot line makes it clear that individual didn’t believe he could make the rest of the journey to where he was going.Yes, I'm sure they just went about their day, shrugging off those injuries and amputations.
But, why are you really comparing cartoonish non-human fleshy videogame characters to people having real life medical injuries?
That goes for your second post as well.
You are spending too much time on an Internet forum arguing about something that is not important. You don't like it, we get it.You're continually confusing plausible with realistic.
...
It’s commonly understood that advanced technology to an uninformed viewer can look like magic.It should be fairly obvious, why the syringe also isn't realistic, because it behaves like magic. But, magic can be perfectly plausible.
The stimpaks seen/used in the series were both sourced from a first aid kit. And do you need an explanation of where everything came from for it to be plausible? What about the bandages? There’s no explanation as to where they were made, or what their cost is, or if they could be destroyed. Yet a character has a bandaged eye by the end of the first episode. Are those bandages somehow “convenient”? Because it’s clear by the end of the first episode that a stimpak clearly didn’t restore the vision of someone poked in the eye with a fork.Because, if they always existed, where do they come from? Who made them and with what technology? What do they cost? How many are there? Where are they made? What are they made of? Can they be destroyed? Why are they strategically scattered, where the hero needs them? Is any of that information of impact or use in the story?
I didn’t realize that studies in post-apocalyptic human behavior exist for comparison here, to prove that such behavior is inconsistent with human actions.It's not the same thing, because of the violence that causes it. That is part of the comparison.
I'm not sure any of your patients, no matter how horrible their injuries have been, have experienced that kind of violence from characters that inhabit no human psychology, because such characters do not exist.
Easier said than done when they're just so damned sure about the air-tightness of their arguments, while somehow neglecting to ask why they're still able to breath from behind them...Please don't derail the entire thread by repeatedly responding to trolling.
While I'm not sure I share your opinion, I did have to upvote your comment to cancel out one of the many downvotes. Your opinion is completely valid and there is certainly a case to be made that certain audiences have become a bit too numb to gore and violence.I never played the games but I enjoyed the show. My wife would have enjoyed it too, but she's quite turned off by gore. The occasional head being blown off or exploding in the suit's hand would have been enough to turn her on this story. I get that the game may have had gratuitous gory elements and this was faithful, but it's not really necessary to tell the story and engage more people.
The games, at least FO 3, FO NV, and FO 4, are not so story dependent. Yes, there are stories in them, but they tend to be thin railroads that gets you from location A to Location B with a high chance of distraction in between A and B. I think what the game publisher Bethesda is really good at is world building, in that they build worlds that distract you with things to do. Don't be surprised if you start to play and find that your initial plan to progress the story one story beat has involved starting to go toward the next story point, and then you look up and discover that you're half-way across the map in the other direction, and that three hours have passed.I really enjoyed the show. I have not played any of the games, and am thinking about doing so. My main problem now is that I that I enjoyed the lore so much that I've been soaking up Internet commentary, and I have probably spoiled a good chunk of the games. Are they still worth playing if you know the broad-brush outcomes of the timelines?
Very much. The games are open ended with endless side quests and even multiple main endings. Even reading up on the lore it is very likely you will run across surprises.I really enjoyed the show. I have not played any of the games, and am thinking about doing so. My main problem now is that I that I enjoyed the lore so much that I've been soaking up Internet commentary, and I have probably spoiled a good chunk of the games. Are they still worth playing if you know the broad-brush outcomes of the timelines?
That’s the Golden Rule of the Wasteland, right?The games, at least FO 3, FO NV, and FO 4, are not so story dependent. Yes, there are stories in them, but they tend to be thin railroads that gets you from location A to Location B with a high chance of distraction in between A and B. I think what the game publisher Bethesda is really good at is world building, in that they build worlds that distract you with things to do. Don't be surprised if you start to play and find that your initial plan to progress the story one story beat has involved starting to go toward the next story point, and then you look up and discover that you're half-way across the map in the other direction, and that three hours have passed.
You will find that you've created your own story in the context of the world building that's much more engrossing than whatever bread-crumbs Bethesda put in the game for you to follow.
Vault-Tec lies about EVERYTHING! Every vault is an experiment and the vault dwellers are the lab rats.Watched the show, loved it without restrictions but a few things seem off.
In a commercial, Vault-Tec says that the customer will be with 200 neighbors so a population between 500 and 1000, but he vaults 32 and 33 seem too small. Production cost or are the vaults much smaller than advertised by vault-tech ?
We hear about plagues and agricultural disasters leading to starvation in the vaults. Do you think they are engineered to control the vaults and the risks of overpopulation ? It seems strange that pathogens would enter these places, especially when there is not exactly a lot of biomass outside...
Vault-Tec built an exclusive vault for its chief-designer where he could torture the other residents as a pastime while he waited out the time until it was safe to leave the vault. And every vault was a twisted experiment of some shape or another, where the residents were put through horrific experiences just so that Vault-Tec could gather data to engineer the future after the war. They would definitely nuke the US if they thought it would benefit them.Watched the show, loved it without restrictions but a few things seem off.
In a commercial, Vault-Tec says that the customer will be with 200 neighbors so a population between 500 and 1000, but he vaults 32 and 33 seem too small. Production cost or are the vaults much smaller than advertised by vault-tech ?
We hear about plagues and agricultural disasters leading to starvation in the vaults. Do you think they are engineered to control the vaults and the risks of overpopulation ? It seems strange that pathogens would enter these places, especially when there is not exactly a lot of biomass outside...
Really? 'cause this is the third time I'm going to have to ask you for specifics. Sounds more like you're just petulantly sticking to a dumb argument because the concept of backing down approximates "losing" in your mind. Again: "I don't like the way they handled this" is a perfectly rational position. But here, a test: list me your five favorite science fiction or fantasy movies/TV shows. Let's see how consistent this little whine fest is. I'm going to guarantee that based on your silly little "LOTR MAGIC DOESN'T COUNT" that I'm going to discover that every single one has the same flaws as here.I already adressed what plausibility is.
- You see surface dwellers concealing cannibalistic behaviors.
- You have NPCs asking for water, when they have apparently not left their house in years.
- You have the vaulters, who apparently can live in confines for centuries without problems.
- You have Ghouls who can hibernate and wake up and be Mr. Smartypants without any mental degradation.
- Then of course various characters shrugging off of pain from severe injuries and amputations.
How did the Hobbits get their clothes, huh? I didn't see anyone making their own. They didn't show a tailor that could serve the whole community, let alone explain where they got the wool and the dye. There's no possible way that you can fill in the gaps and assume that there's a tailor somewhere in the world. Probably several! Shit, come to think of it, I didn't see a recipe for Lambas bread. What, so it's magically sustaining? They've somehow made the most calorie-dense thing in the world? What, it slows down your system so climbing mountains doesn't burn as many calories? Did the elves sprinkle magic calorie powder on it? I sure as shit didn't see Galadriel out there hoeing any wheat, so where's the flour come from, huh?And do you need an explanation of where everything came from for it to be plausible?
You mean like several unlisted quests in Fallout 3 and Fallout 4 where you're asked to bring someone water or a soda? Like it's an homage and bit of humor?
- You have NPCs asking for water, when they have apparently not left their house in years.
Link me to the post where you answered my specific questions. Not a half-assed "It'S aBoUt EtHiCs In pLaUsAbiLiTy" dodge, an actual answer.I have directly answered you. You refuse to read the answers.
Mate, just let go already. Either that guy is a troll, stringing you along, or so determined in the correctness of their opinion that not even all the logic and reasoning in the entire world could reach him in the dark recesses of his own rectum, and you're just wasting your time and effort.Link me to the post where you answered my specific questions. Not a half-assed "It'S aBoUt EtHiCs In pLaUsAbiLiTy" dodge, an actual answer.
Eh.Mate, just let go already. Either that guy is a troll, stringing you along, or so determined in the correctness of their opinion that not even all the logic and reasoning in the entire world could reach him in the dark recesses of his own rectum, and you're just wasting your time and effort.
1) those were Raiders, not Fiends. You missed the point that the original Vault 32’ers did whatever they did to themselves. Those following Moldaver got into the vault afterwards, and portrayed themselves as Vault Dwellers to gain access. The reasoning for that is explained in the final episode.It's blatantly shown in the first episode how the surface dwellers conceal their true behaviors from the inhabitants of vault 33.
What makes you think that? Perhaps the reason he is portrayed that way is because the people who took care of the water filter just died? The games show that aspect, too… besides, why bother with such exposition for a minor character? The point was the interaction, not the reasoning of how both got to where they were at that pointBecause he would be dead a long time ago.
You mean the same psychological issues NASA is working on right now? Because those same issues would need to be dealt with for a lunar or Martian colony, too.Those are not the problems I talk about. I'm referring to the psychological issues of living in such a confined space for multiple generations. Despite what the show thinks the characters can handle, humans can't tolerate that.
Oh? Did you SEE Watney take any medication, aside from jabbing himself with a syringe on screen?That's the same level of plausibility as the syringe. There's always some kind of "medication soup" that our heroes can take to immediately move on with the story and disregard any consequences of long term hibernation.
Taking some token medications for these things count as shrugging off such injuries.
Several things: While Watney is injured and performs surgery on himself, he has ample and continuous access to medication, sedatives and modern surgical equipment specifically for the task. He lives in a sterile environment with no known infectants.
Hauling dirt into the hab would be easier on Mars due to 38% gravity, and he can haul in as much or as little as he likes at a time on wheeled carts. He can take extra sedatives during demanding tasks.
I don't remember how long it actually takes for him to haul the necessary amount of soil into the hab, maybe around 20 days?
I get carried off track here, sorry, but I don't think the comparison is sound. Fallout trivializes pain and injury in a way The Martian does not.
Oh? Left lower quadrant puncture wound. Both cases. The aerial was impaled enough in Watney to tug an antenna out of the sand.I don't know if you actually saw The Martian and compared that injury to the one in Fallout. They are vastly different.
So you don’t need a plausible story to have an effective one?He took adrenaline in some form. But, in any case, Batman isn't a plausible story anyway, but it is a very human story in an exploration of depression, anxiety and loneliness.
Yup. Just like you see in dozens, or even hundreds, of movies and TV shows by various mechanisms throughout history.I don't know what to make of this statement. It doesn't make sense. People in real life do not simply carry on with horrendous wounds. Maybe they can have unusual reactions right after injury, but not for very long.
They can function on adrenaline for a few minutes before bleeding out, unless someone like you is there to save them.
You don't stab a dog in the throat with a big knife in a place with zero vet care, give it a syringe and then have it be just fine 2 minutes later.
I don't know. That explanation for why it's a trope doesn't seem very plausible to me.That’s why it’s a trope.
That's a lot of words to say you completely misunderstand the basic premise of the show.Again, what's the point in that?
This is like watching a videogame being played, except nobody is playing and characters are just being nasty and violent to each other, but the underlying humanity is perhaps or perhaps not there. That is not clear to me.
It's unpleasant to watch, so what's the point?
Are these "things" human at all?
Yeah, it's just a pedant being pedantic. I guess the stereotypes based on those type of people exist for a reason.Arguing about plausibility in freaking Fallout or Fallout related material is one of the stupidest hills to die on I can imagine. Can we please stop replying to this maniac?
Such violence in media is not new. And the fact that there is such violence is part of the point, especially when talking dystopian futures.Old man, maniac, whatever. Thanks for calling me names. That's really helpful or something.
I will not call you names.
I will end this now, because I cannot communicate my points properly, it seems.
I started out by pointing out how the violence in Fallout is disconnected from human psychology. I believe that firmly. I find it very unsettling. It's actually much more unsettling than watching war footage from Ukraine.
I don't know if you can understand that, but to me it says something about how we understand violence versus how it's perpetrated, and how it's used for entertainment in a TV show. There's an enormous disconnect here, and it's so incredibly sad and distressing to see. It's not funny or entertaining.
Now I've said it, and I've probably not been able to communicate that either. So be it.
You could have said just that a long time ago and avoided all of the bullshit justifications. I don't think anyone here thinks a TV show like Fallout somehow minimizes or discounts the violence being carried out around the globe.Old man, maniac, whatever. Thanks for calling me names. That's really helpful or something.
I will not call you names.
I will end this now, because I cannot communicate my points properly, it seems.
I started out by pointing out how the violence in Fallout is disconnected from human psychology. I believe that firmly. I find it very unsettling. It's actually much more unsettling than watching war footage from Ukraine.
I don't know if you can understand that, but to me it says something about how we understand violence versus how it's perpetrated, and how it's used for entertainment in a TV show. There's an enormous disconnect here, and it's so incredibly sad and distressing to see. It's not funny or entertaining.
Now I've said it, and I've probably not been able to communicate that either. So be it.