This problem with that is that Microslop is the living embodiment of 'Hello fellow kids! Did I hear you might be up for some radical and xxxtreme AI summary of your autoexec.bat?' No, you get Copilot nagging. You get Teams. You get the Windows 11 Start menu and Taskbar. You get constant nagging to use AI every time you start Visual Studio and even freaking Paint. The company has never once done anything thoughtful and subtle in its entire existence (Bill Gates was not that kinda guy - thoughtful and subtle are pointless social niceties, like showering).My read on the article is that the new Xbox chief is suggesting that their integration of AI is going to be thoughtful and subtle so as to avoid those reputational issues that you highlight.
Not directly, but that angry group of capital-G gamers end up directing most discourse anyway. Regardless, this appointment won't actually matter; angry bigots will always find something to justify their misery.Does the public outside of terminally online "Gamers" give a crap? I figured the general gaming public just buy games they want to play on platforms that have them.
Sharma noted that “AI has long been part of gaming and will continue to be,”
Tell me you’re not English without telling me you’re not English…Spoiler: that's how actual people outside your bedroom look like
I went out of my way to downgrade my personal copy of Office to the no-Copilot edition and it’s still constantly showing me popups offering to read my emails for me. I have to wonder if I’m still being counted as ‘AI revenue’They will fill their games and a new console with AI shit and go 'Oh this is AI but it's not shit, it's awesome, like Copilot and Clippy and Teams!' and Slopya will get up on stage and tell us AI Revenue is way up because every Xbox game sale counts as 'AI Revenue', like every Office sale.
AI girlfriends cannot help but have an effect on the formation of healthy human relationships!She thinks AI will help with "declining birthrates" as well, like every other Silicon Valley weirdo.
How long have you been at your job?AI has long been part of gaming and will continue to be
Well, the United States of America likes to often complain about things like the dollar being too strong vs other currencies, making everything way more expensive to make or do in the USA . . . and also complain about trade deficits. Well, if you lift the poorest half of people in the poorest 1/2 of the countries in the world up out of dire poverty, guess what? They have more money to buy stuff, to import stuff from other countries. Their wages will increase. Their currencies will get stronger verse the dollar.Having that large number of the very poor is a critical part of the billionaire class's existing, though. Without it, there'd be nobody to work for literal pennies a day in US dollars while the end users pay literally thousands of times more for the final product. This is well known among the very wealthy and while a few try to fix it, most refuse to even consider doing so.
I don't think you're wrong at all. Sure there's going to be a load of toxic people just like there is in any hobby. I think the difference is the anonymity of a gamertag makes some feel they can be openly stupid. The people I play with are all normal people just looking for a way to relax after a day at work. Haven't noticed any of the stereotypes with them the few who have shown themselves to be that way inclined have been filtered out over the years.I'm always torn on the whole "Toxic gamer" as a cultural group thing. I mean don't get me wrong I have definitely come across them, but whether its just my personal experience or because Aussie has a better mob of gamers, I just find the vast majority of "gamers" are not terrible people.
My gaming group consists of 50 year olds, late 20s/early 30 year olds and a bunch of early 20 somethings and late teens. Of about 30 different people we had 1 guy who was what I would call toxic, which all came out in a game of Chivalry 2 when a simple comment about some internet other person being good at the game turned into a rant about the Israel-Palestine situation(he was on the genocidal side). He has since been booted from the group as this was pretty indicative of his behaviour in general. Overall everyone is pretty good. Yes there is "off" humour at times but overall everyone is tolerant and reasonable.
That doesn't mean we don't see it. We mostly prefer playing amongst our group because "hell is other people" but that really only applies to those with the shield of internet anonymity. Those we play regularly with who become known, even if only virtually, just don't fit the tropes.
I don't know, I am not saying it doesn't exist, because I can clearly see it does. But I just am not experiencing it in my group/s
I think Boeing right now is a good example of what happens if you abstract the top line manager from the products you make too muchIs it necessary to have experience in gaming for what is essentially a managerial position?
I feel like this critique is also applicable to much of the commentariat regarding books, movies, and TV shows.I don't wholly prescribe to the belief that you game developers should "ignore" gamers, especially when we are talking about established IPs, but enslaving yourself to them in appeasement cycles is a recipe for disaster every time. Playing games does not make them good at game design and their thoughts on that subject need naught be trusted because even ignoring the wider context of broader issues with "gaming culture," gamers themselves are inherently biased since they generally want the way they play to be busted & overpowered at the expense of the playing experience for anyone else.
It’s equivalent to hiring an MBA to run a tech company like Intel for example, wait that was done recently three or four times in a row, what is the current status of Intel?The sexist chuds really went ham on the social networks when this news was released.
Oh geez, I've got a minority position on the little reindeer in the upcoming One Piece season. They made the guy look JUST LIKE the original character, and in one sense I'm impressed... but then I realized just how expensive putting this guy in scenes is actually going to be. There's going to be a LOT of "off screen" chats with this little guy, and I feel like being LESS accurate may have been the best call, using some practical makeup on a young actor for a different interpretation of a hybrid human/deer mode. Don't get me wrong, it's not ruining the show or anything for me, but I feel like in the grand scheme of things, it'll be an expensive pain to deal with this guy in every shot he's in and they're going to be very selective. I'll admit the rubber effects look a lot more convincing this time around. Just looking at the long history of Fantastic Four movies illustrates just how hard that can be, so I'm impressed there.It's almost as bad as fan casts. "This person matches the physical description of the character!" No further considerations needed.
xbox gaming is dead, jim.Those statements don't read like a clear line against the use of AI tools to me. In fact, they seem deliberately crafted to leave lots of doors at least partially open.
Not really,Outside of scientific uses, "bad AI" seems a bit redundant.
Yeah... I don't have any interest in talking to video games. For the same reason I don't have any interest in talking to appliances. Invariably, it will just aggravate me.Not really,
Games have been using some form of AI for at least 40 years, as opponents.
The AI we here talk about as BAD AI is the generative AI, especially when used to create assets and content,
But I have seen experiments using genAI as part of game play (still a bit to slow and probably to expensive) but to enhance dialog, allowing you to speak to the NPC's and have them actually understand instead of selecting from premade prompts could add a lot of immersion, IF they can make it work well.
So I do think there are ways to use genAI to actually improve some types of games, but then you have to think outside of the box, not "cheaper development by cutting out people" but rather more adaptive dynamic game play which will probably take a lot MORE developers and resources.
But either way, we should keep the use of AI separated, is it to improve the actual game play, or is it a cost saving measure. the later is always going to be bad, the former might be good if done right![]()
I think Boeing right now is a good example of what happens if you abstract the top line manager from the products you make too much
Does she have to have experience in gaming to be an effective manager of the division? No, there are some folks who are good enough at being generalists to do that job. In general though having someone familiar with the product, and passionate about the product, usually works out better than someone who’s purely a manager of managers and doesnt have a connection to the product
Personally, at my job, the dude 2 levels above me, my boss’ boss, who’s the division director, and my boss, also a director, both have deep familiarity with both the product and its implementation. It helps a lot
One useful application of AI in video games would be in voice interfaces with people of different languages, or who are hearing impaired. Another would be to recognize interactions that violate terms of service.
Well, Korea and Japan have their own version of "live to work" mentality and serving the "company" / older generation. People don't have the time, energy or willingness to have kids or even meet a partner when you're expected to work yourself into the ground. Also, to be fair, countries like Norway and Sweden also have low birth rates and while there are certainly 2-income families they also have some of the best vacation and maternity / paternity leave policies you can find, so in many cases it can also be people just don't want to have kids because they don't feel they need them for whatever reason.No, that's not a fact at all.
Birthrates (measured as TFR - total fertility rate) have been declining for decades in the US and most other developed countries. US TFR peaked in the 1950s (~3.8) and has generally been below replacement (2.1) since 1971. Provisional 2024 data based on nearly complete records (99.9%) received by the National Center for Health Statistics show the US TFR at 1.6, which is actually a very very slight increase (less than 1%) over 2023.
Similar patterns exist in Europe and East Asia (countries such as South Korea and Japan have TFRs around 0.7-1.3), places you will note are not rife with "GOPers / Republicans / boomers."
There are many reasons for the general trend of declining birthrates, but ultimately, it's tied to modernization. The strongest driver is often thought to be increases in women's agency, education and participation in the labor force. These raise the opportunity costs of children, causing women to delay childbearing (resulting in fewer children) or deciding directly to have fewer children (education is correlated with family size). There's also more widespread access to contraception and family planning (generally speaking), urbanization, longer lives, more intensive parenting expectations, longer work hours/culture, etc.
Cost of living is definitely also a factor, as is broader societal pessimism, but this can't be blamed "mostly" on the groups you call out. The data itself contradict this; US fertility rates are generally higher in Red states than in Blue states. See also here.
The big problem is that she's claiming two things which are 100% counter to everything else Microslop is doing when taken together:
I could believe they would try for either of those on their own, fine, but not both of those together. AI is being rammed sideways up the ass of every product at Nadella's demand, and if you're not doing that you're not getting budget and your project is being backwatered if not outright shut down.
- She claims they're not going to fill games with AI slop
- She claims they're going to revitalize Xbox hardware
Why would anyone think that the XBox division, which they've already let languish horribly, would be the one exception to that? If they're not slowly sunsetting it then I think the first item is the one that will be cast aside. They will fill their games and a new console with AI shit and go 'Oh this is AI but it's not shit, it's awesome, like Copilot and Clippy and Teams!' and Slopya will get up on stage and tell us AI Revenue is way up because every Xbox game sale counts as 'AI Revenue', like every Office sale.
You misidentify the trap.Ford GM and Chrysler are other examples of what happens, so is US Steel, and who is that other company General Electric and probably the current IBM?
Six Sigma is a Voodoo business technique (abstraction at its finest) hopefully Microsoft isn’t headed down that road. But the way they have been running their gaming portion of the company over the years one has to wonder?
https://en.wikipedia.org/wiki/Six_Sigma Boeing is/was a disciple of this crap and so was Motorola of Schaumburg, Illinois…..
Usually large old companies that have been in business for a long time and lose their way are susceptible to Six Sigma, and also young companies that grow too fast can/will also fall into the trap.
Hiring/promoting a person who has no knowledge of or care of gaming in Microsoft case is a big red flag.
Note: One can even make the case that AI is/will be the ultimate abstraction.
They will fill their games and a new console with AI shit and go 'Oh this is AI but it's not shit, it's awesome, like Copilot and Clippy and Teams!' and Slopya will get up on stage and tell us AI Revenue is way up because every Xbox game sale counts as 'AI Revenue', like every Office sale.
She 100% intends on ensuring that games get flooded with the laziest/ugliest/cheapest generated AI possible - She was just programmed to disagree that counts as "slop". Microsoft's official policy is that the low-quality output from their knockoff tools isn't slop. It only counts as "slop" when their competition does it.