Capital G Gamers are so pathetic. You could easily just hate this person because they're an empty suit spouting off bullshit AI rhetoric. There's absolutely no reason to be sexist about it, but uhh,The sexist chuds really went ham on the social networks when this news was released.
Those statements don't read like a clear line against the use of AI tools to me. In fact, they seem deliberately crafted to leave lots of doors at least partially open.Speaking with Variety, Sharma noted that “AI has long been part of gaming and will continue to be,” before adding that “great stories are created by humans.” The interview comes after Sharma promised in an introductory memo that “we will not chase short-term efficiency or flood our ecosystem with soulless AI slop. Games are and always will be art, crafted by humans, and created with the most innovative technology provided by us.”
Those statements seem like a clear line in the sand from Sharma against the use of AI tools in Microsoft’s first-party game development, at the very least.
And thier first communication seemed well crafted by CoPilotSo, they hired a complete talking head for that job?
How very Microsoft of them.
Not at all, but this is also a figurehead position too. The public will see this new head of gaming and they will judge it based on her.Is it necessary to have experience in gaming for what is essentially a managerial position?
Gaming culture isn't that hard to figure out.How will she understand the culture of gaming having never been a part of it? Market research and focus groups? It's not like it's a niche hobby these days either.
I'm not convinced understanding the 'culture of gaming' is really much of a positive these days.How will she understand the culture of gaming having never been a part of it? Market research and focus groups? It's not like it's a niche hobby these days either.
And Epic Games founder and CEO Tim Sweeney says requiring developers to disclose their use of AI tools is as relevant as disclosing “what shampoo brand the developer use,” since “AI will be involved in nearly all future production [of games].”
“AI has long been part of gaming and will continue to be,”
Yeah let's be honest, "gaming culture" just means "I want to be a sexist/racist/homophobic asshole without getting called out for being a massive piece of shit."I'm not convinced understanding the 'culture of gaming' is really much of a positive these days.
If anything I'd say ignoring it is probably smart.
You could argue Nintendo doesn't understand gaming culture, at least not Western gaming culture. Hasn't stopped their success, because understanding the culture is not a prerequisite to creating fun experiences.How will she understand the culture of gaming having never been a part of it? Market research and focus groups? It's not like it's a niche hobby these days either.
That's pretty much how every large studio understands their audience these days because very few gaming execs really have their finger on the pulse through first hand experience anymore. And when they do, it's generally niche genres with their own microculture. Which I would argue is actually what you want, because trying to understand and appeal to the audience that played Halo isn't going to necessarily translate to something else.How will she understand the culture of gaming having never been a part of it? Market research and focus groups? It's not like it's a niche hobby these days either.
Is it necessary to have experience in gaming for what is essentially a managerial position?
Can't say I entirely disagree, which is sad to me.I'm not convinced understanding the 'culture of gaming' is really much of a positive these days.
If anything I'd say ignoring it is probably smart.
riiiiight. modern "gaming culture" very often looks like this:How will she understand the culture of gaming having never been a part of it? Market research and focus groups? It's not like it's a niche hobby these days either.
Procedural generation =/= generative AINot sure what the fuss is about. I for one have been very happily playing computer generated worlds and level designs since Rogue in the 1980s.
I came to make the exact same comment. I wouldn't even say it's partially open; the statement is entirely meaningless.Those statements don't read like a clear line against the use of AI tools to me. In fact, they seem deliberately crafted to leave lots of doors at least partially open.
Even setting aside that whole side of things, because it's not like that's all there is, gaming culture is by and large performative whining.Yeah let's be honest, "gaming culture" just means "I want to be a sexist/racist/homophobic asshole without getting called out for being a massive piece of shit."
Microsoft's current plan is to sell AI subscriptions. They're doing it for Office, they'll do it for gaming studios, obviously. There's nothing surprising about this, they were doing machine learning avatars from the cloud for Forza years ago, and chatted it up to end users. This is just an extension of their current developer tools (DEVELOPERS DEVELOPERS DEVELOPERS).Those statements don't read like a clear line against the use of AI tools to me. In fact, they seem deliberately crafted to leave lots of doors at least partially open.
How much you want to bet "bad AI"==not revenue generating?Sharma says in a new interview that she has “no tolerance for bad AI” in game development.
This is a pretty good articulation of a post I drafted, then deleted, because I wasn't sure how to frame my viewpoint. I tend to approach this from a development angle. Not a game developer, but my first career was software development. Users (in this instance gamers) are good at using software. They are generally terrible at critiquing it or (going a step further) designing it. And you have to take in everything they tell you through that lens if you're trying to solicit feedback for changes.Even setting aside that whole side of things, because it's not like that's all there is, gaming culture is by and large performative whining.
Look at any subreddit or social media dedicated to a game or genre and people spend all their time complaining or dunking on things. And in part that's because it's seen as a way to game the refs.
Like, if you play a competitive game, a MOBA or fighting game, extraction shooter, whatever. The strategy is to bitterly complain about your preferred character and strategy to create social pressure for the next patch to improve things in your favor. Downplay your main, talk about how broken everything else is.
There is actually incentive to be toxic.
And when that comes from the 'top', meaning the most invested players, the ones who stream and have followings and set a lot of the tone, it trickles down.
Not overly engaging in all that feels like an actual wise move.