You know the old saying, if everyone you run into can't use the windows store, you're the asshole?Is this the monthly "complain about UWP" thread? Which will of course dovetail into the inevitable "complain about Windows 10" thread?
Frankly, I don't know what you all are doing to your PCs to make the Windows Store so unreliable.
Frankly, I don't know what you all are doing to your PCs to make the Windows Store so unreliable.
I can actually run it just fine, and so can most of the people I know, but he's still wrong. Failures are going to happen, and they're especially going to happen with big complex applications like games. That makes it really important for those failures to be easy to understand and easy to troubleshoot and fix. UWP's failures are neither of those things, so when the platform or an application in it fails you're pretty much stuck.You know the old saying, if everyone you run into can't use the windows store, you're the asshole?Is this the monthly "complain about UWP" thread? Which will of course dovetail into the inevitable "complain about Windows 10" thread?
Frankly, I don't know what you all are doing to your PCs to make the Windows Store so unreliable.
Anyone remember MS's comment "Plays For Sure?"
Yeah...and they say gaming under Linux is a problem.
Snerk...
Years ago someone thought replacing error strings with error codes would improve customer support. Years later all error codes are meaningless random numbers nobody knows about.
The depth of human stupidity is unbounded
Because MS is still under the delusional it can pivot into a 2007 version of Apple. It drools at the thought of a closed ecosystem where MS can reap mega profits with a walled garden and that people will flock to MS for high profit margin devices. It's just ridiculous.I'm not sure how Microsoft has botched the concept of an app store so badly. I've never had issues like this with any of the competing app stores (including the macOS one, so it's not like the fact that it's a desktop operating system necessitates these kinds of issues).
I'm not saying the Mac App Store is a paragon of usability, but it does work. And you know what else it lets you do? Find apps in Finder and treat them just like any other files.
I think Microsoft over-engineered the hell out of this and needs to go back to the drawing board.
It's a play on the original joke.That seems to be uncalled for.You know the old saying, if everyone you run into can't use the windows store, you're the asshole?Is this the monthly "complain about UWP" thread? Which will of course dovetail into the inevitable "complain about Windows 10" thread?
Frankly, I don't know what you all are doing to your PCs to make the Windows Store so unreliable.
Years ago someone thought replacing error strings with error codes would improve customer support. Years later all error codes are meaningless random numbers nobody knows about.
The depth of human stupidity is unbounded
As I remember it, programs originally had error codes because it was easier on memory rather than having long informational strings (because memory was expensive and early computers didn't have a lot). These days, though, that's not much of a concern.
However, when reading something about Microsoft's ridiculous error numbers for SQL, it was put forth that it was an anti-hacking measure. Like, if someone was trying to hack into the system they wouldn't know what to do when confronted with a long error number. Because... hackers can't look up an error number on Google. Which is what I did to try and figure out what the number was supposed to be telling me.
Anyways, in a day when 16GB of memory is becoming the standard, companies can afford to put a bit more explanation into their error messages.
It's not really that closed, though. You can install UWP apps from outside of the store so long as they're signed, and you can install unsigned apps if you change the OS setting preventing it (please don't).Because MS is still under the delusional it can pivot into a 2007 version of Apple. It drools at the thought of a closed ecosystem where MS can reap mega profits with a walled garden and that people will flock to MS for high profit margin devices. It's just ridiculous.I'm not sure how Microsoft has botched the concept of an app store so badly. I've never had issues like this with any of the competing app stores (including the macOS one, so it's not like the fact that it's a desktop operating system necessitates these kinds of issues).
I'm not saying the Mac App Store is a paragon of usability, but it does work. And you know what else it lets you do? Find apps in Finder and treat them just like any other files.
I think Microsoft over-engineered the hell out of this and needs to go back to the drawing board.
Yeah, I wonder how much of this is the age old problem of third party apps hooking Windows functions and not quite getting the behaviour correct. It would explain why killing Afterburner and then launching it afterwards might work, the app has already got the u booked version of functions and this bypasses whatever issue causes the crash.While I'm no fan of UWP. There are games I've bought via both Steam and GOG that also crash if MSI's Afterburner is currently running in the background. Meanwhile, Forza Horizon 4 (both the demo and early release for the Digital Deluxe version) ran just fine with Afterburner running. This is and always will be a thing with games on a platform as diverse as Windows, given all of the different configurations available. I've never had a single issue with FH4 thus far.
Another thing to note. Closing Afterburner doesn't kill your overclock. It just stops you from using things like the GPU and CPU monitors it also provides.
Killer Instinct didn't end up on Steam because it escaped an exclusivity deal. It ended up on Steam because Microsoft put it there.There is a very good reason Most. Win10. Exclusive. games have escaped the app store platform as soon as they were out of their exclusivity deals with Microsoft. At least, the one's that didn't end up in a precarious situation, have to bail out for an attempt to survive, and then ultimately died off....
Hard pass. There's a lot that you give up for the convenience of digital software.
Frankly, I don't know what you all are doing to your PCs to make the Windows Store so unreliable.
"Works for me" is never a good argument given the diversity of the PC ecosystem. With UWP, Microsoft had the opportunity to build a more reliable and robust platform from scratch. Yet people are still having all sorts of issues with it. At this point, the chances I'll be buying a UWP game are about as good as me buying a GFWL one.
That's funny, it doesn't launch any faster or slower for me. I still use the Store version though because Apple can't shit up my system with third party services and do who the fuck knows what to the registry via the Store app.I've had zero problems with FH4 so far (touch wood). FH3 wasn't bad either, except at the time I didn't realize that xbox and windows store have different accounts, and I got crossed up.
UWP iTunes on the other hand, takes a good 5 minutes to even launch on my SSD. Once it finally does, I'm treated to the little blue circle for another ten. Scrapped it and went back to x64 version. It launches in seconds.
No, it definitely isn't. Developers, and especially developers making application platforms, have a strong responsibility to ensure that "works for me" is as universal for their product as possible. "Doesn't work for me", and especially "doesn't work for me and it took me a week to figure out why", generally indicates a failure on the part of the developer.Frankly, I don't know what you all are doing to your PCs to make the Windows Store so unreliable.
"Works for me" is never a good argument given the diversity of the PC ecosystem. With UWP, Microsoft had the opportunity to build a more reliable and robust platform from scratch. Yet people are still having all sorts of issues with it. At this point, the chances I'll be buying a UWP game are about as good as me buying a GFWL one.
"Doesn't work for me" is just as bad.
You actually can, technically, but the folders are always deliberately buried and their names are basically gobbledygook (I think they're hashes).In particular, you can't scroll through Windows Explorer folders (even "hidden" ones) and dig up installed UWP files, let alone see where they're installed or exactly which files and folders demand the most space on your hard drive.
Or you know, those of us with stuck with rural DSL where re-downloading 15gb+ could take nearly half a day... Downloading that also sucks up the bandwidth for the entire house so no streaming netflix or watching videos during that time. I haven't purchased a UWP game because I can't simply download it from work where we have fiber and transfer it to my home computer like I can with ANY other platform. Transferring a game from one computer to the next is simply a requirement for me.btw, the constant suggestions by the official Microsoft reps to “just redownload the (multi-gigabyte) software and try it again”, causing untold amounts of worthless data usage, are both idiotic and insulting.
Sure, no problem, it’s not like i have capped internet or anything![]()
I've been enjoying the kindler, gentler MS of the last decade, but this honestly feels like the bad old days of the late 90s, when MS abused its market dominance to dodge competition and dictate customer behaviors.
It is as a matter of fact. It's how I found out that the Plex store app was caching tens of gigabytes of images for some ungodly reason. I don't feel like looking back but whoever on Page 1 of these comments that mentioned you can access the store app locations but their folder names are just a hash number is correct. Games might be a different beast due to DRM or something but you can definitely just access the files where regular apps are stored.You actually can, technically, but the folders are always deliberately buried and their names are basically gobbledygook (I think they're hashes).In particular, you can't scroll through Windows Explorer folders (even "hidden" ones) and dig up installed UWP files, let alone see where they're installed or exactly which files and folders demand the most space on your hard drive.
I wonder if Windirstat would be of any help.
I'm not sure how Microsoft has botched the concept of an app store so badly. I've never had issues like this with any of the competing app stores (including the macOS one, so it's not like the fact that it's a desktop operating system necessitates these kinds of issues).
I'm not saying the Mac App Store is a paragon of usability, but it does work. And you know what else it lets you do? Find apps in Finder and treat them just like any other files.
I think Microsoft over-engineered the hell out of this and needs to go back to the drawing board.
I think the platform and impementation are sound it’s just that it is very poorly tested and polished compared to Apple’s products. This is the sense from what I have read about software dev teams in both companies.
From what I've read and seen, the implementation is anything but sound. Apple's 'bundles' took a bit of getting used to, but they're essentially just subdirectories with metadata - it doesn't take any special magic to look inside, and applications from the Store aren't any different from applications from anywhere else in terms of logging or licensing. If UWP were similar - just a convenient way to keep applications self-contained, it would actually be useful, but instead it's like having an OS within the OS, with it's own conventions that are poorly documented and opaque to the owner of the system.
... (emphasis mine) and Microsoft engineers who seem to be just as clueless...
Makes you wonder what all that telemetry is worth for actual troubleshooting.
I'm going out on a limb here but I'm guessing it has to do with overlays. It's probably why OBS affects it just as much as MSI Afterburner.I haven't had much experience with UWP games, but the few I've tried have worked without issue. Just finished playing Gears 4 with a Game Pass trial.
I wonder if there are issues with any other overclocking software. EVGA Precision seems to work fine.
This is the exact same problem I've had with Forza Horizon 3- instant crash on launch with no error message. The workaround fix there was to install another app from the Windows store- any app, as long as it was not already registered to my Windows store account. That would fix the problem....temporarily. This would lead me to believe authentication issues are a factor.
In any case, UWP is hot garbage. It doesn't matter how many features you have if the end product doesn't work reliably.
Years ago someone thought replacing error strings with error codes would improve customer support. Years later all error codes are meaningless random numbers nobody knows about.
The depth of human stupidity is unbounded