Mass Effect

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<div class="ip-ubbcode-quote-content">Originally posted by Kerii:<br><blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">Originally posted by Semi On:<br>Yeah, thanks for the spoiler, by the way. </div>
</blockquote>Well it's not like it's set in stone.<br><br>You get the <i>option</i> to kill him. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_razz.gif -- </div>
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<br><br>In all seriousness, you do realize thats just spoiling more of the game?
 
One of the things I heard about the game before it was released was that depending on your paragon/renegade status, your squad mates would leave or enter your party at different times.<BR><BR>Did I miss that part of the game? <BR><BR>Rkprcg sbe jerk trggvat vg naq lbhe pubvpr bs xvyyvat nfuyrl be xnvqra jung ryfr vf gurer?<BR><BR>I imagined more of a system where someone would just leave during a mission, or because of a dialoge choice or something. Or maybe because of your reputation, someone would seek you out?
 

Zaskar

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by the lidless eye:<BR>One of the things I heard about the game before it was released was that depending on your paragon/renegade status, your squad mates would leave or enter your party at different times.<BR><BR>Did I miss that part of the game? <BR><BR>Rkprcg sbe jerk trggvat vg naq lbhe pubvpr bs xvyyvat nfuyrl be xnvqra jung ryfr vf gurer?<BR><BR>I imagined more of a system where someone would just leave during a mission, or because of a dialoge choice or something. Or maybe because of your reputation, someone would seek you out? </div></BLOCKQUOTE><BR><BR>Gurer vf bar cnegl zrzore gung vs lbh pna'g punatr uvf zvaq nobhg fbzrguvat bar bs gur bgure cnegl zrzoref jvyy xvyy gurz va pbyq oybbq. <BR><BR>Besides that I've not seen any of what you talk about.
 

The Faceless Rebel

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Well, there are only 6 possible total party members, unlike for example the Baldur's Gate games, and they are always shown in silhouette even when you don't have them yet on the party selection screen before you land on a planet. So I think you always have these 6 and they never go anywhere.<BR><BR>Well, unless the plot allows you to kill them. This is not unlike KOTOR and Jade Empire where depending on whether you are good or evil you can kill some party members at the end, but only as part of the endgame plot.
 

Kerii

Ars Tribunus Militum
2,190
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<div class="ip-ubbcode-quote-content">Originally posted by the lidless eye:<br>In all seriousness, you do realize thats just spoiling more of the game? </div>
</blockquote>Not really, there's much more to it than <i>"I don't like you so I'm ejecting you into space"</i>, I'll assume you haven't gotten to that point, so I'll say no more. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif --
 

Bammer

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It's a pretty straight-forward affair. Be nice to the hot blue girls, and they'll be nice to you.<BR><BR>And man... that hawt alien lesbian sex was so awful and awesome at the same time, I felt like I was partaking in a moment of video game history that will never be forgotten.<BR><BR>Just beat it. Dinged level 50 during the course of the final firefight. Maxed out Paragon. Went Infilterator Operative. Romanced the blue girl obviously. I think I did all the aliens story archs but never really got into Ashley's and never spoke to that Carth v.2 guy after I got Wrex and replaced him. Fought with Wrex and Tali almost always, but oddly did not recieve the friend of Korgan or friend of Tali's race achievements. Pissed that I didn't get the Scholar achievement (maybe I missed alliance codex bits by not talking to the humans that much.) Loved the game. Loved loved loved it. The story delivered, and I hope to all that is good and holy in the world that EA doesn't fuck up their sequels (though they almost certainly will.)
 

Kerii

Ars Tribunus Militum
2,190
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<div class="ip-ubbcode-quote-content">Originally posted by Bammer:<br>Fought with Wrex and Tali almost always, but oddly did not recieve the friend of Korgan or friend of Tali's race achievements. Pissed that I didn't get the Scholar achievement (maybe I missed alliance codex bits by not talking to the humans that much.) </div>
</blockquote>I only got Tali's despite that I brought Ashley with me on EVERY mission except Peak 15. Incidentally, it was ASHLEY that suggested I take Liara with us. (No way I was gonna leave Tali behind. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_razz.gif --)<br><br>As far as Scholar, I got that one right on the docking platform while leaving the Citadel. Just gotta explore more dialogue paths and wander around the Citadel I suppose.<br><br>Haven't actually finished the game yet, have it on standby. Making a tough choice (end) and I wanted to look up Google to decide which one to pick. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_razz.gif --
 

Ðaedalus

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Is it possible to do both Liara and Ashley? I got to a part where they confronted me about it, and I picked the "Lets have a threesome" dialog tree, but I'm afraid Ashley is out of reach now.<BR><BR>Liara is hotter anyways, even though she is blue and has head tentacles.<BR><BR>Are there sex scenes with both? I already had sex with the consort, but I hope I can sex at least three chicks before I finish the campaign.
 

Diabolical

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So, I'm about 16 hours in.<BR><BR>I'm STILL in the first "three" quests you get after becoming a spectre. <BR><BR>I've been doing every damn sidequest I could get into. <BR><BR>Anyway, during one of the side quests, I had this happen:<BR><BR> View image: http://members.meincmagazine.com/x/diabolical/Mako-upside-down.jpg <BR><BR><BR>I read in a review someplace that they couldn't flip the Mako.<BR><BR><BR>When I went into the structure behind the Make, it was on its wheels, just chillin.<BR><BR>When I came out, a barrier went flying past me and when I panned left to go to my rover, it was upside-freaking-down!
 

sryan2k1

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<div class="ip-ubbcode-quote-content">Originally posted by The Faceless Rebel:<br>It's not supposed to be flippable when you're driving around in it. Looks like you found an awesome physics glitch. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif -- </div>
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<br><br><br>You sure about that? I've flipped it.
 

The Faceless Rebel

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<div class="ip-ubbcode-quote-content">Originally posted by sryan2k1:<br><blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">Originally posted by The Faceless Rebel:<br>It's not supposed to be flippable when you're driving around in it. Looks like you found an awesome physics glitch. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif -- </div>
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<br><br><br>You sure about that? I've flipped it. </div>
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<br><br>Well, I don't know what kinds of crazy stunts you've put your Makos through, but I've tried to make it go up and down almost 90 degree angles and it's never flipped for me. Maybe one of you should post over at http://masseffect.bioware.com and ask somebody if the Mako is supposed to be flippable or not.<br><br>If you're curious about the surprisingly topical and catchy indie-rock credits theme song to Mass Effect, it's M4 Part II by Faunts and you can listen to it here. (Eew, MySpace! -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_wink.gif -- )
 

Magus`

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I'm really surprised at how much fun I'm having with this game - when I first heard of it, my initial reaction was "future/tech rpg? eh..."<br><br>However, on receipt of the game from gamefly today, I've played it a solid 11hrs or so before I noticed it'd gone by -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_biggrin.gif --<br><br>L19 and loving the sidequests -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_biggrin.gif --
 

lexor

Ars Scholae Palatinae
833
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<div class="ip-ubbcode-quote-content">Originally posted by sryan2k1:<br><blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">Originally posted by The Faceless Rebel:<br>It's not supposed to be flippable when you're driving around in it. Looks like you found an awesome physics glitch. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif -- </div>
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<br><br><br>You sure about that? I've flipped it. </div>
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<br>It shouldn't be possible to make it stay that way is what he means. I've flipped Mako plenty of times, landed roof down flat, but it always wriggles itself in an upright position. If it stays up side down, it's a physics bug.
 

John S

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I've been putting plenty of time into the game since I got it for the birthday. Definitely some fun, and I'm already itching for a second playthrough barely into my first time. Isn't it always like that with Bioware games?<BR><BR>However, I have to say that the Mako blows chunks. If they're going to release any patches at all, sensible Mako controls have to be the first order of business. It's so bad that someone should have been working Thanksgiving on that one.<BR><BR>I'm also regretting every point I've put into charm. I think I've used it a total of twice. There was a guy on that early game Exogeni planet who had the charm option greyed out even though I had all but 2 points invested in it and was unable to put more in!<BR><BR>But, man, when you think of some of the lousy pre-rendered CG you've seen compared with what this game's doing in real time...<BR><BR>EDIT: Oh, has anyone else ever seen a "Loading" screen while riding an elevator? It's a loading screen for a loading screen. I laughed.
 

lexor

Ars Scholae Palatinae
833
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by John S:<BR>However, I have to say that the Mako blows chunks. If they're going to release any patches at all, sensible Mako controls have to be the first order of business. It's so bad that someone should have been working Thanksgiving on that one. </div></BLOCKQUOTE><BR>Actually the planets are the real bad thing, whoever design the pitch black one with monstrous mountains should be fired and all his pay retroactively taken back. In fact bunkrupt his entire family.<BR><BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by John S:<BR>I'm also regretting every point I've put into charm. I think I've used it a total of twice. There was a guy on that early game Exogeni planet who had the charm option greyed out even though I had all but 2 points invested in it and was unable to put more in!<BR> </div></BLOCKQUOTE><BR>Are you insane? Or going for evil guy? Put every point you have into it, the moment it is available (or more levles are unlocked), always have it maxed. I think the sweetest plot resolutions are achieved by following those blue options. But I'm biased, I always play the goodie-two-shoes in RPGs. I dunno, but the "evil" optioms never seem really evil to me, they just make you look like an a-hole punk.
 

Diabolical

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<div class="ip-ubbcode-quote-content">Are you insane? Or going for evil guy? Put every point you have into it, the moment it is available (or more levles are unlocked), always have it maxed. I think the sweetest plot resolutions are achieved by following those blue options. But I'm biased, I always play the goodie-two-shoes in RPGs. I dunno, but the "evil" optioms never seem really evil to me, they just make you look like an a-hole punk. </div>
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<br><br><br>That's what I'm doing this playthrough. Next playthrough is all intimidate, no charm, and EVIL! (Vanguard as well... playing through as a goodie twoshoes Infiltrator right now).<br><br><blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">However, I have to say that the Mako blows chunks. If they're going to release any patches at all, sensible Mako controls have to be the first order of business. It's so bad that someone should have been working Thanksgiving on that one. </div>
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<br><br>Initially, I thought that this was true. I've gotten used tot he controls, and now I don't even think about it. Like circle strafing the the Thresher mauls in the damn thing. I fucking HATE the thresher mauls. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_razz.gif --<br><br><blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">Actually the planets are the real bad thing, whoever design the pitch black one with monstrous mountains should be fired and all his pay retroactively taken back. In fact bunkrupt his entire family. </div>
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<br><br>That planet was a bitch... until you found the very obvious path up the mountain. Go north to find it -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif --.<br><br><blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">It shouldn't be possible to make it stay that way is what he means. I've flipped Mako plenty of times, landed roof down flat, but it always wriggles itself in an upright position. If it stays up side down, it's a physics bug. </div>
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<br><br>I tried flipping it back the right way. No go. "lift" and "Throw" didn't work either -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_razz.gif --.<br><br><br><blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">However, on receipt of the game from gamefly today, I've played it a solid 11hrs or so before I noticed it'd gone by -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_biggrin.gif --<br><br>L19 and loving the sidequests -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_biggrin.gif -- </div>
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<br><br><br>+++++, Except for the gamefly bit. Knew I'd love this one, picked it up on launch. Only two sidequests have given me any real trouble so far. The machine cultists took me two tries to beat, and the biotic terrorists... I'll be coming back to that one at a later level -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_razz.gif --.
 

Bammer

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I didn't think the driving controls were bad. Just shallow. It was all about your big cannon, and your enemies were never mobile so there was no risk of death ever, except if a thresher maul popped out from under you (which is a lame way to go.) I kind of felt the car gameplay was out of place. That cars gameplay would have fit right in and been an asset in Tomb Raider, Lost Planet, Gears of War, or Halo, but in Mass Effect it was too much and too mandatory (though, maybe it was in keeping with the spirit of that pod racing stuff that was in KOTOR.)<BR><BR>Question: I visited every world (hence level 50) and I only found one thing that made no sense to me. On one planet, there's a skull of some alien creature. And when you find it, it says "This is a skull of some unknown alien creature." That's it.<BR>Was that part of some larger quest I missed, or was that all there was to that?
 

Coleman

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Ok thread is too long to read.<BR><BR>Questions:<BR>Are the weapon stats consistant? i.e. does the pistol that's rated at 120 damage do as much damage as the sniper rifle with the same rating or is there something else that separates them?<BR><BR>How do you really make money in the game, does it become trivial later on?<BR><BR>minmaxing: I started off on normal difficulty and me and the party were getting slaughtered. I've read that on normal dfficulty the enemies scale sort of like Oblivion, so if you aren't highly focused on optimal advancement you lose out in the long run?<BR>Thanks!
 

Agreschn

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<div class="ip-ubbcode-quote-content">Originally posted by Coleman:<br><br>minmaxing: I started off on normal difficulty and me and the party were getting slaughtered. I've read that on normal dfficulty the enemies scale sort of like Oblivion, so if you aren't highly focused on optimal advancement you lose out in the long run?<br>Thanks! </div>
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<br><br>Shouldn't matter, Coleman. I'm assigning points in whatever I feel like and I'm having no trouble on Hardened difficulty as a Vanguard. I've died probably 4-5 times and never more than once at the same spot. A big thing I find is making sure you have the right ammo for the situation... when you're fighting geth, make sure you're using your AP (as in Armor Piercing) rounds and don't forget to change out if you come across organics all the sudden. It sucks when you die and then realize it was because you were a retard and used the wrong ammo. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_frown.gif --<br><br>Make sure to set the option for the party to automatically use their skills. When combat initially starts, I'll assign a skill for myself and one other teammate usually but other than that I let them handle it. On that note, don't forget to use your personal skills as they can make a big difference (a pistol with Improved Sighting III and Marksman is fricking deadly). Also, get Adrenaline Burst ASAP. That is a handy, handy skill to have! Once used it automatically zeroes the refresh time of all your skills allowing you to use them again immediately. Having two rounds of Barrier available or two Marksman uses right in a row can mean the difference between victory and loading a save.<br><br>Make ample use of cover and don't hesitate to use your teammates as bait. Seriously, if somebody is behind a box and isn't popping out to say hi, send your companions off to the side to lure them out.
 

Bammer

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Agreschn:<BR>Make ample use of cover and don't hesitate to use your teammates as bait. </div></BLOCKQUOTE> This is of the essence. All my deaths at the beginning of the game were because I did not have the cover system down. With the safety of cover, you can heal with the Y button and let your shields recharge. Then your biggest threat is enemies bum rushing you, but if that happens you can "charge" (the A button) away to safety.
 

Magus`

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30,136
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<div class="ip-ubbcode-quote-content">Originally posted by John S:<br>I'm also regretting every point I've put into charm. I think I've used it a total of twice. There was a guy on that early game Exogeni planet who had the charm option greyed out even though I had all but 2 points invested in it and was unable to put more in! </div>
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<br>"all but 2 points" doesn't mean much unless you had really high paragon, as your max charm level goes up as your paragon rating does -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif --<br><br>Keep your paragon high and charm high (unless you want a ruthless bastard, in which case do the same with renegade and intimidate), and you'll be able to charm your way out of a lot of things.<br><br><blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">Originally posted by Diabolical:<br>The machine cultists took me two tries to beat, and the biotic terrorists... </div>
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<br>Was one of those the Father Kyle one? I charmed my way through that -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_biggrin.gif --
 
So, I've got a question ...<BR><BR>The Mass Effect "universe" seems relatively small compared to what I was expecting, and other games out there, such as X3, or the Eve universes. Also, a lot of the existing planets, you can't land on, and some of the clusters don't contain all the many systems.<BR><BR>Do more systems, planets, and clusters open up as the game goes on or what?
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Hat Monster:<BR>This is annoying me. I'm checking out a hostile planet, so I'm all "eep, I better get back to my vehicle".<BR><BR>Nope. I can't. I have to talk to my squad. Not get back in the vehicle. No, no vehicle for me, talk talk talk. Oh dear, I am dead now.<BR><BR>Nice control system. Really nice. Priorities all down. </div></BLOCKQUOTE>lol
 

Kerii

Ars Tribunus Militum
2,190
<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by Coleman:<br>Questions:<br>Are the weapon stats consistant? i.e. does the pistol that's rated at 120 damage do as much damage as the sniper rifle with the same rating or is there something else that separates them? </div>
</blockquote>I think their ratings are based on other weapons in their class. My sniper rifle has about the same damage rating as my pistol but can one shot most basic enemies whereas my pistol takes 2-3 shots.<br><br><br><br><blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">How do you really make money in the game, does it become trivial later on? </div>
</blockquote>Do the side quests if you need money.<br><br>I explored every inch of the game and ended with 9999999 money and reached the limit of 150 items (very expensive items too) by the end of the game.<br><br><br><blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">minmaxing: I started off on normal difficulty and me and the party were getting slaughtered. I've read that on normal dfficulty the enemies scale sort of like Oblivion, so if you aren't highly focused on optimal advancement you lose out in the long run?<br>Thanks! </div>
</blockquote>On normal, only bosses are scaled up. Enemies are supposed to be even (whatever that means).<br><br>The skills while nice, won't make a huge difference if you're missing one or two points from max. Just that sometimes you have to max them to get access to a better version of a biotic/tech move.<br><br>Having a 26% boost to your damage/accuracy/whatever as opposed to 30% isn't gonna ruin the game. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif --<br><br><br><br>Now, for those who've landed on the MAKO's roof and got stuck... just press the A button next time. It should roll over. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_wink.gif --<br><br>Before I knew about the MAKO's jumpjets I actually got stuck on top of a crate with my wheels spinning in the air. Had to reload from a save. Makes me wonder if I could've gotten off of there by pressing A...
 

Diabolical

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<div class="ip-ubbcode-quote-content">Now, for those who've landed on the MAKO's roof and got stuck... just press the A button next time. It should roll over. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_wink.gif -- </div>
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<br><br>I got in and out, pressed all the buttons. No go. Granted, *I* didn't put the mako on its back... the game did.<br><br><blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">Was one of those the Father Kyle one? I charmed my way through that Big Green </div>
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<br><br>So did I. It's the biotic terrorists with the hostage on the freighter one. The machine cultists were a research team... bah, no more details! -- View image here: https://cdn.arstechnica.net/forum/smilies/biggrin.gif --
 

Kerii

Ars Tribunus Militum
2,190
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<div class="ip-ubbcode-quote-content">Originally posted by Zaskar:<br>OMG OMG BIG!<br><br>Fb cynlvat n srznyr nqrcg erartnqr jvyy trg gur pbafbeg gb chg bhg. </div>
</blockquote>Gur pbafbeg chgf bhg sbe nalbar. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_razz.gif --
 

10k

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pcgeek86:<BR>So, I've got a question ...<BR><BR>The Mass Effect "universe" seems relatively small compared to what I was expecting, and other games out there, such as X3, or the Eve universes. Also, a lot of the existing planets, you can't land on, and some of the clusters don't contain all the many systems.<BR><BR>Do more systems, planets, and clusters open up as the game goes on or what? </div></BLOCKQUOTE>Yes - A lot of stuff opens up/appears.
 

Agreschn

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Subscriptor++
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<div class="ip-ubbcode-quote-content">Originally posted by Zaskar:<br><blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">Gur pbafbeg chgf bhg sbe nalbar. </div>
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<br>Not on my first play thru... </div>
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<br><br>Then you obviously didn't talk to her the right way the first time. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_wink.gif --
 
I'm about nine hours in, and I'm happily overwhelmed with the amount of options available in terms of quests and exploration. The game definitely has a "big" feel to it, similar to Oblivion in the way that seemingly two or more side quests open up for every one you complete. The journal is my friend. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif --<br><br>As mentioned throughout the thread, the game is not without its flaws. Framerate drops in combat are frequent, and texture pop-in is a regular occurrence. The elevators are painful, and item/inventory management is just starting to prove a bit clunky. In all, there's a layer of polish that appears to be missing.<br><br>That said, the intangible feel of the game is awesome. I'm already invested in the plot and the universe, even moreso than I'd hoped/expected. It's a case of the whole package making up for individual technical deficiencies.
 
D

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Zaskar:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Gur pbafbeg chgf bhg sbe nalbar. </div></BLOCKQUOTE><BR>Not on my first play thru... </div></BLOCKQUOTE> Nor mine. what's the convo path?
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Happysin:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Zaskar:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Gur pbafbeg chgf bhg sbe nalbar. </div></BLOCKQUOTE><BR>Not on my first play thru... </div></BLOCKQUOTE> Nor mine. what's the convo path? </div></BLOCKQUOTE><BR><BR>After her speech you say the "That's it" type option.
 
The vehicle combat is ok for the most part. The only problem is when, for instance, you are facing left and want to go up. Hitting up may cause you to turn up and you'll drive normally. Or you might reverse up. It is a definite problem, but you can work around it by moving the turret. However, that might not be an option if you're trying to shoot something.
 

Deviation

Ars Legatus Legionis
20,104
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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by lexor:<BR>I dunno, but the "evil" optioms never seem really evil to me, they just make you look like an a-hole punk. </div></BLOCKQUOTE><BR>Yeah, that's standard Bioware writing at its' finest.
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by 10k:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pcgeek86:<BR>So, I've got a question ...<BR><BR>The Mass Effect "universe" seems relatively small compared to what I was expecting, and other games out there, such as X3, or the Eve universes. Also, a lot of the existing planets, you can't land on, and some of the clusters don't contain all the many systems.<BR><BR>Do more systems, planets, and clusters open up as the game goes on or what? </div></BLOCKQUOTE>Yes - A lot of stuff opens up/appears. </div></BLOCKQUOTE><BR>Ok, good, cuz I was feeling like the universe wasn't very large as-is.<BR><BR>Do some of the planets you can't land on earlier on allow you to land on them later? Do you have to upgrade the Mako or something??
 

10k

Ars Praefectus
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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Do some of the planets you can't land on earlier on allow you to land on them later? Do you have to upgrade the Mako or something?? </div></BLOCKQUOTE><BR>My understanding is that when you do stuff that triggers a side quest opening up it will sometimes make new systems appear or allow you to land on planets that you couldnt land on before. I dont think you ever upgrade the mako. I'm only about 12hrs or so into the game though.
 
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