The Old Republic software will also be reduced from $60 to a bargain-basement $15, complete with a free month's subscription benefits, to entice more players to make the leap.
I don't know where you got that from, but it's not BW. While all the story/planet leveling content to 50 has been confirmed as free, F2P accounts won't have eight character slots to start. They haven't said how many yet, but in the FAQ it mentions being locked out of some inventory, bank, and characters if you go to a F2P account from a subscription.would allow Star Wars: The Old Republic players free access to play eight characters up to the maximum level 50 starting this fall.
Paltivar":yqmj9a6m said:The Old Republic software will also be reduced from $60 to a bargain-basement $15, complete with a free month's subscription benefits, to entice more players to make the leap.
So not actually free to play, but something more like the Guild Wars model. Or the Diablo 3 model, where they still are trying to monetize after the initial sale.
The death of the online game subscription is surely unwelcome news to some gamers, who still associate the free-to-play games with vapid, social gaming clickfests or pay-to-win schemes that kill the spirit of fair competition.
All games monetize after the initial sale. Cash shops work far better than subscriptions with human psychology.So not actually free to play, but something more like the Guild Wars model. Or the Diablo 3 model, where they still are trying to monetize after the initial sale.
I suspect WoW will transition to a hybrid model like SWTOR is going to use after the rush from MoP starts dying down 6-12 months after release. A subscription model just leaves a lot of money and players on the table. It would be an especially good move for WoW, because most everyone has had a WoW account at some point or another.Article is pretty spot on though. WoW has such a huge player-base and such a head start, they can kind of "get away" with having a sub. Support for that though is slowly dwindling, especially considering recent material for the game has been lackluster.
If EA and Bioware can't seem to make the monthly subscription model work after investing over $100 million and years of development into a game with a top-tier, universally known franchise attached, it seems clear that the model just isn't viable anymore.
Paltivar":35d5o3yq said:The Old Republic software will also be reduced from $60 to a bargain-basement $15, complete with a free month's subscription benefits, to entice more players to make the leap.
So not actually free to play, but something more like the Guild Wars model. Or the Diablo 3 model, where they still are trying to monetize after the initial sale.
"I think that WoW is immune [to free-to-play pressures] because it has built barriers to others' entry," Wedbush Morgan analyst Michael Pachter told Ars Technica. "The most significant is the community of WoW players, so even if a new game comes along that is rated higher by critics, it will attract only a portion of the loyal WoW community, and the defectors will feel pangs of guilt. It's sort of like why Google+ can never overtake Facebook--it might be a superior product, but without your friends on the service, Google+ is just not as fun as Facebook is."
Sardonic":1qhbxu4f said:I wouldn't be so quick to think this is indicative of a shift in the entire industry. This is an act of desperation to save a floundering MMO. I'm surprised more MMOs haven't adopted the EVE Online model really. In which a system is in place for other players to essentially pay people's subs.
Sorry Kyle, you're wrong. Go to the free-to-play section of Steam and find me a single f2p game that costs money to get the client. There aren't any. Same with sites like freetoplay.org and whatmmorpg.com.Kyle Orland":1yvvj6tn said:Paltivar":1yvvj6tn said:The Old Republic software will also be reduced from $60 to a bargain-basement $15, complete with a free month's subscription benefits, to entice more players to make the leap.
So not actually free to play, but something more like the Guild Wars model. Or the Diablo 3 model, where they still are trying to monetize after the initial sale.
Yes, technically you have to pay $15 for the game, but the "free-to-play" model refers to getting new content and access to online servers without any recurring costs.
"No triple-A, big MMO has launched yet with a free-to-play model,"
evan_s":3vpjqr4z said:Lets face it. MMO's are designed to consume a fair amount of time and you really only feel like the monthly fee is worth it when you are spending a fair amount of time in the MMO. Most people don't have anywhere near enough free time to spend enough of it in two different MMO's to warrant paying for two at the same time.
Kyle Orland":3v8fdlux said:Paltivar":3v8fdlux said:The Old Republic software will also be reduced from $60 to a bargain-basement $15, complete with a free month's subscription benefits, to entice more players to make the leap.
So not actually free to play, but something more like the Guild Wars model. Or the Diablo 3 model, where they still are trying to monetize after the initial sale.
Yes, technically you have to pay $15 for the game, but the "free-to-play" model refers to getting new content and access to online servers without any recurring costs.
Kevin McKenna":12cgij60 said:Sorry Kyle, you're wrong. Go to the free-to-play section of Steam and find me a single f2p game that costs money to get the client. There aren't any. Same with sites like freetoplay.org and whatmmorpg.com.Kyle Orland":12cgij60 said:Paltivar":12cgij60 said:The Old Republic software will also be reduced from $60 to a bargain-basement $15, complete with a free month's subscription benefits, to entice more players to make the leap.
So not actually free to play, but something more like the Guild Wars model. Or the Diablo 3 model, where they still are trying to monetize after the initial sale.
Yes, technically you have to pay $15 for the game, but the "free-to-play" model refers to getting new content and access to online servers without any recurring costs.
If the base client costs money, that's not f2p.
Xavin":3g1t65pc said:I suspect WoW will transition to a hybrid model like SWTOR is going to use after the rush from MoP starts dying down 6-12 months after release. A subscription model just leaves a lot of money and players on the table. It would be an especially good move for WoW, because most everyone has had a WoW account at some point or another.Article is pretty spot on though. WoW has such a huge player-base and such a head start, they can kind of "get away" with having a sub. Support for that though is slowly dwindling, especially considering recent material for the game has been lackluster.
Kyle Orland":mmp5ynjm said:Sardonic":mmp5ynjm said:I wouldn't be so quick to think this is indicative of a shift in the entire industry. This is an act of desperation to save a floundering MMO. I'm surprised more MMOs haven't adopted the EVE Online model really. In which a system is in place for other players to essentially pay people's subs.
This is not a one-off example. Plenty of other MMOs have gone free to play of late (I even mention some in the article) and they've had great results. Whether they're desperate is up for debate, but they're not the only ones to figure that free to play is thebest way to maximize revenues.
Yeah, I can't see how EVE would work with a standard F2P model. The player base revolted when they tried to add in some items that could only be purchased using real money that could have an effect on in-game interactions. But as has been said, the system does allow for people to essentially play for free by earning enough in-game currency to buy 30 day extensions.IM0001":24y48re9 said:Funny how EVE Online is not once mentioned while it still has its Monthly Payment (Or F2P if you can make enough ingame isk). Though it sort of is like WoW how it is a Game all its own and with such a unique fanbase, design, and world that it would be really hard and more than likely a horrible idea to try and make it F2P/P2P. The design of the game cannot support it without extreme abuse cropping up from it.
The game has changed. A few years ago gamers wouldn't have put up with cash shops, and the first few F2P examples were terrible pay to win games from Korea. Now there are plenty examples of very successful F2P games, F2P is not a dirty word anymore.Did the game change in recent years or it's still the old stuff ie it is just people don't want to pay a monthly fee to be a stripper in a bar on a remote planet...?
The $15 box price is only from now until November. Once it goes F2P it will be free. As usual, BW can't write a clear and concise press release to save their life.Give it a couple more months and hopefully they'll drop this final barrier. Then maybe I'll give it a try.
No it hasn't. Who else is calling "Buy the game and play it" "free-to-play?"Daros":4htrjzw4 said:It has come to mean both things over time. Either way is acceptable.
Guild Wars has a free trial, but is not free to play.Daros":3v50cou2 said:"No triple-A, big MMO has launched yet with a free-to-play model,"
Guild Wars. Also, in 24 days, Guild Wars 2, and that's close enough to "yet."![]()
Tundro Walker":255xflo5 said:I think folks are tired of chunking down a load of change for the initial game and then more for a subscription just to find out the game is lackluster. It's much easier to get new customer participation when its easy / cheap to join. And, yeah, even tightwads that play may get enticed to plunk down some cash for a convenience, like fast travel..
Kyle Orland":3o5qjxco said:Sardonic":3o5qjxco said:I wouldn't be so quick to think this is indicative of a shift in the entire industry. This is an act of desperation to save a floundering MMO. I'm surprised more MMOs haven't adopted the EVE Online model really. In which a system is in place for other players to essentially pay people's subs.
This is not a one-off example. Plenty of other MMOs have gone free to play of late (I even mention some in the article) and they've had great results. Whether they're desperate is up for debate, but they're not the only ones to figure that free to play is thebest way to maximize revenues.
Kyle Orland":1lync2pp said:Sardonic":1lync2pp said:I wouldn't be so quick to think this is indicative of a shift in the entire industry. This is an act of desperation to save a floundering MMO. I'm surprised more MMOs haven't adopted the EVE Online model really. In which a system is in place for other players to essentially pay people's subs.
This is not a one-off example. Plenty of other MMOs have gone free to play of late (I even mention some in the article) and they've had great results. Whether they're desperate is up for debate, but they're not the only ones to figure that free to play is thebest way to maximize revenues.