We’re calling it now: the era of paying for online games with a regular subscription fee is officially dead and over with. The concept of paying a regular, flat fee for access to game time has had a good run since apparently getting its start in the mid-’80s, and the business model will no doubt continue to limp along for a while in some corners of the industry. But it seems obvious now that offering online games for free, and monetizing players once they’re hooked, has fully replaced this outdated business model.
The final nail in the coffin was yesterday’s announcement that EA would allow Star Wars: The Old Republic players free access to play eight characters up to the maximum level of 50 starting this fall. Subscribers that choose to pay $15 a month will get additional perks like added mission and character creation options, faster in-game transportation, and priority logins, but the vast bulk of the game will now be available for free, greatly expanding the current, level-limited free-to-play demo (players will also be able to get some subscription benefits via a la carte microtransactions). The Old Republic software will also be reduced from $60 to a bargain-basement $15, complete with a free month’s subscription benefits, to entice more players to make the leap.
The Old Republic‘s free-to-play move comes as EA announced that the game’s current subscriber numbers have dipped below 1 million players, down from 1.7 million in March and 1.3 million in May. That’s still more than the 500,000 monthly subscribers EA CEO John Riccitiello once said the game would need to be “substantially profitable,” but the trend line is definitely worrisome. If EA and Bioware can’t seem to make the monthly subscription model work after investing over $100 million and years of development into a game with a top-tier, universally known franchise attached, it seems clear that the model just isn’t viable anymore.

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