Remember the days when a lot of “serious” gamers were worried that the runaway success of social gaming companies was going to lead to a world where mindless, microtransaction-pushing social games would crowd out the rest of the industry? Those concerns are looking somewhat quaint this week after market leader Zynga posted results that were much weaker than expected, sending its stock price tumbling.
Zynga’s stock fell roughly 40 percent, to a price of just over $3, after the company posted per-share earnings of just a penny, well below analysts expectations of 6 cents a share. The stock is down almost 80 percent from a high of $14.69 back in March, and market analysts have severely scaled back their guidance on the company. “We were wrong about the current state of Zynga’s business,” Morgan Stanley’s Scott Devitt said flatly in an analyst note. “Something smells in FarmVille,” wrote Evercore analyst Ken Sena, who thinks the stock will continue to fall.
Indeed, the collapse in the user base for the once-dominant FarmVille is indicative of a wider problem Zynga seems to be having with long-term player retention on its games. After peaking at over 80 million players in early 2010, FarmVille is now down to a paltry 18.6 million monthly users, according to AppData. Compare that to a game like World of Warcraft, which, while also on the decline, has managed to hang on to 10.2 million of the peak 12 million paid subscribers it had in 2010.
Sure, most games would have trouble attracting the same level of player interest two-and-a-half years later. But Zynga’s free-to-play business model relies on keeping its games widely popular for as long as possible, so a small minority of players will continue spending the Facebook Credits that pay the bills.

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