More to come, but for now, we talk about new battling system, disappointing plot.
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[url=http://meincmagazine.com/civis/viewtopic.php?p=32364737#p32364737:2h4p5w14 said:opiate46[/url]":2h4p5w14]Well this has pretty much been the way it's been since Sakaguchi stopped writing the stories. The guy created FF and wrote the story for every game up and to FFX. The stories for all of those games were wildly better than anything they've come up with since. And until they find someone out there who actually knows how to write a story (which is pretty much the entire point of an FF game) they're all going to fall a little flat.
I'd suggest that combat was a unifying mechanic. With minor tweaks the way combat works is the same in the first ten games, the greatest change being the pseudo-real-timedness in, er... IV, was it? The back row also survived a surprisingly long time (I'm not sure of VIII or X had it), and spells and their effects have been pretty constant. You were also guaranteed a globe-spanning conflict, an airship, and a party of some size. There are certainly some commonalities. That all ended with XI, and then XII. I've not played any since X in any great amount, though.[url=http://meincmagazine.com/civis/viewtopic.php?p=32364639#p32364639:36x5s96o said:puppies[/url]":36x5s96o]There's a real tension with the fact that these games developed in a 2d/barely 3d graphics world and long time fans (20 years for me, people!) enjoyed the gameplay that were a result of the very limited computers of the time.
1. I liked the cartoony style, esp in IX.
2. I liked the turn based battles - just downloaded FFT to my phone, actually.
3. I liked the 'reasonably closed' open worlds of the old RPG maps.
4. I loved the minigames
If they want to go all modern, they need to go all the way. Skyrim makes sense, GTA makes sense, CoD makes sense, this pastiche of old tropes doesn't. Just look at the driving menu! In an 'open world' game, shouldn't you just drive? Or give them a self-driving car like the old airships, where you just pick a destination?
I haven't played the series in years, maybe I shouldn't get a say at this point. But I don't see the point in a JRPG without the turn-based combat. Yes, FF always reinvented itself, but ALSO it takes more than spikey hair to be Final Fantasy.
It's always been a bit nebulous to me what "makes" a Final Fantasy game. The game mechanics change, and there's no world or plot continuity save for some recurring elements. Do people really like Cid and Bahamut that much?
Anyway, the tone of this review is pretty relevant to me. I stopped playing after VIII and the last one I truly loved was III/VI. I do hear that IX was delightful so maybe I'll pick that up someday.
[url=http://meincmagazine.com/civis/viewtopic.php?p=32364819#p32364819:233qnm49 said:J.King[/url]":233qnm49]I'd suggest that combat was a unifying mechanic. With minor tweaks the way combat works is the same in the first ten games, the greatest change being the pseudo-real-timedness in, er... IV, was it? The back row also survived a surprisingly long time (I'm not sure of VIII or X had it), and spells and their effects have been pretty constant. You were also guaranteed a globe-spanning conflict, an airship, and a party of some size. There are certainly some commonalities. That all ended with XI, and then XII. I've not played any since X in any great amount, though.[url=http://meincmagazine.com/civis/viewtopic.php?p=32364639#p32364639:233qnm49 said:puppies[/url]":233qnm49]There's a real tension with the fact that these games developed in a 2d/barely 3d graphics world and long time fans (20 years for me, people!) enjoyed the gameplay that were a result of the very limited computers of the time.
1. I liked the cartoony style, esp in IX.
2. I liked the turn based battles - just downloaded FFT to my phone, actually.
3. I liked the 'reasonably closed' open worlds of the old RPG maps.
4. I loved the minigames
If they want to go all modern, they need to go all the way. Skyrim makes sense, GTA makes sense, CoD makes sense, this pastiche of old tropes doesn't. Just look at the driving menu! In an 'open world' game, shouldn't you just drive? Or give them a self-driving car like the old airships, where you just pick a destination?
I haven't played the series in years, maybe I shouldn't get a say at this point. But I don't see the point in a JRPG without the turn-based combat. Yes, FF always reinvented itself, but ALSO it takes more than spikey hair to be Final Fantasy.
It's always been a bit nebulous to me what "makes" a Final Fantasy game. The game mechanics change, and there's no world or plot continuity save for some recurring elements. Do people really like Cid and Bahamut that much?
Anyway, the tone of this review is pretty relevant to me. I stopped playing after VIII and the last one I truly loved was III/VI. I do hear that IX was delightful so maybe I'll pick that up someday.
X did not have a back row, but I believe IX did. IX was a deliberate throwback though.[url=http://meincmagazine.com/civis/viewtopic.php?p=32364819#p32364819:etz239mb said:J.King[/url]":etz239mb]I'd suggest that combat was a unifying mechanic. With minor tweaks the way combat works is the same in the first ten games, the greatest change being the pseudo-real-timedness in, er... IV, was it? The back row also survived a surprisingly long time (I'm not sure of VIII or X had it), and spells and their effects have been pretty constant. You were also guaranteed a globe-spanning conflict, an airship, and a party of some size. There are certainly some commonalities. That all ended with XI, and then XII. I've not played any since X in any great amount, though.[url=http://meincmagazine.com/civis/viewtopic.php?p=32364639#p32364639:etz239mb said:puppies[/url]":etz239mb]There's a real tension with the fact that these games developed in a 2d/barely 3d graphics world and long time fans (20 years for me, people!) enjoyed the gameplay that were a result of the very limited computers of the time.
1. I liked the cartoony style, esp in IX.
2. I liked the turn based battles - just downloaded FFT to my phone, actually.
3. I liked the 'reasonably closed' open worlds of the old RPG maps.
4. I loved the minigames
If they want to go all modern, they need to go all the way. Skyrim makes sense, GTA makes sense, CoD makes sense, this pastiche of old tropes doesn't. Just look at the driving menu! In an 'open world' game, shouldn't you just drive? Or give them a self-driving car like the old airships, where you just pick a destination?
I haven't played the series in years, maybe I shouldn't get a say at this point. But I don't see the point in a JRPG without the turn-based combat. Yes, FF always reinvented itself, but ALSO it takes more than spikey hair to be Final Fantasy.
It's always been a bit nebulous to me what "makes" a Final Fantasy game. The game mechanics change, and there's no world or plot continuity save for some recurring elements. Do people really like Cid and Bahamut that much?
Anyway, the tone of this review is pretty relevant to me. I stopped playing after VIII and the last one I truly loved was III/VI. I do hear that IX was delightful so maybe I'll pick that up someday.
[url=http://meincmagazine.com/civis/viewtopic.php?p=32364931#p32364931:wlkxdofh said:motytrah[/url]":wlkxdofh]Serious question, when was the last time a game in the FF franchise got a stellar set of reviews? It seems like year after year it's been disappointment.
[url=http://meincmagazine.com/civis/viewtopic.php?p=32364737#p32364737:1r33uk22 said:opiate46[/url]":1r33uk22]Well this has pretty much been the way it's been since Sakaguchi stopped writing the stories. The guy created FF and wrote the story for every game up and to FFX. The stories for all of those games were wildly better than anything they've come up with since. And until they find someone out there who actually knows how to write a story (which is pretty much the entire point of an FF game) they're all going to fall a little flat.
[url=http://meincmagazine.com/civis/viewtopic.php?p=32365107#p32365107:1s98zzf1 said:Stinkles[/url]":1s98zzf1]This game has been in development hell for 10 years and the one thing they slack on is the plot, go figure.
[url=http://meincmagazine.com/civis/viewtopic.php?p=32364819#p32364819:1xc8rdgx said:J.King[/url]":1xc8rdgx]I'd suggest that combat was a unifying mechanic. With minor tweaks the way combat works is the same in the first ten games, the greatest change being the pseudo-real-timedness in, er... IV, was it? The back row also survived a surprisingly long time (I'm not sure of VIII or X had it), and spells and their effects have been pretty constant. You were also guaranteed a globe-spanning conflict, an airship, and a party of some size. There are certainly some commonalities. That all ended with XI, and then XII. I've not played any since X in any great amount, though.[url=http://meincmagazine.com/civis/viewtopic.php?p=32364639#p32364639:1xc8rdgx said:puppies[/url]":1xc8rdgx]There's a real tension with the fact that these games developed in a 2d/barely 3d graphics world and long time fans (20 years for me, people!) enjoyed the gameplay that were a result of the very limited computers of the time.
1. I liked the cartoony style, esp in IX.
2. I liked the turn based battles - just downloaded FFT to my phone, actually.
3. I liked the 'reasonably closed' open worlds of the old RPG maps.
4. I loved the minigames
If they want to go all modern, they need to go all the way. Skyrim makes sense, GTA makes sense, CoD makes sense, this pastiche of old tropes doesn't. Just look at the driving menu! In an 'open world' game, shouldn't you just drive? Or give them a self-driving car like the old airships, where you just pick a destination?
I haven't played the series in years, maybe I shouldn't get a say at this point. But I don't see the point in a JRPG without the turn-based combat. Yes, FF always reinvented itself, but ALSO it takes more than spikey hair to be Final Fantasy.
It's always been a bit nebulous to me what "makes" a Final Fantasy game. The game mechanics change, and there's no world or plot continuity save for some recurring elements. Do people really like Cid and Bahamut that much?
Anyway, the tone of this review is pretty relevant to me. I stopped playing after VIII and the last one I truly loved was III/VI. I do hear that IX was delightful so maybe I'll pick that up someday.
[url=http://meincmagazine.com/civis/viewtopic.php?p=32364237#p32364237:z3m7myv5 said:GreyAreaUk[/url]":z3m7myv5]
How can they be Final Fantasies if we're now up to 15 of them? Doesn't sound very final to me.
Are we forgetting series like Star Ocean here, Sam?A real-time, team-based battling system in a JRPG? And it's fun?! Get out!
[url=http://meincmagazine.com/civis/viewtopic.php?p=32364481#p32364481:1hrgxldj said:BulkyZ[/url]":1hrgxldj][url=http://meincmagazine.com/civis/viewtopic.php?p=32364255#p32364255:1hrgxldj said:BasP[/url]":1hrgxldj]Remember when Final Fantasy was about hunting down elemental orbs in a straight-up fantasy world?
Oh ohh I'member!
[url=http://meincmagazine.com/civis/viewtopic.php?p=32364255#p32364255:2p6yfxfh said:BasP[/url]":2p6yfxfh]Remember when Final Fantasy was about hunting down elemental orbs in a straight-up fantasy world?
[url=http://meincmagazine.com/civis/viewtopic.php?p=32365295#p32365295:2ww2mjmx said:Mawich[/url]":2ww2mjmx]Is it just me whose first thought when reading about the game's party is "why is it all guys?"? Sounds like the only female character of significance at least at the start of the game is a damsel in distress with lots of cleavage. Do Square still think all gamers are straight men?
It hasn't been that in 20-some years, though.[url=http://meincmagazine.com/civis/viewtopic.php?p=32364255#p32364255:270sz6f1 said:BasP[/url]":270sz6f1]Remember when Final Fantasy was about hunting down elemental orbs in a straight-up fantasy world?
[url=http://meincmagazine.com/civis/viewtopic.php?p=32365099#p32365099:1d156j3h said:Katana314[/url]":1d156j3h]I'm a bit worried for the characters. I'm just coming from the Ace Attorney and Danganronpa games, which demonstrate to me the values of exaggerating aspects of your characters to their fullest extent. (eg, Danganronpa 2 has a highly-skilled animal breeder that views himself as some sort of immortal summoner that has killed gods, and issues commands to his hamsters with "GO, my four dark devas of destruction!!")
Something those games have in common is a pretty heavy dose of humor, but both of them also involve grisly murders. I think having both has been a good way of making one feel close to characters so that when something bad happens to one of them, you care and the story is more driven-in. I remember Final Fantasy 7 doing plenty of this - the later media plays it down, but the early game has plenty of silly exchanges between Cloud, Barret, Tifa, and Aeris.
I thought the combat system sounded a lot like Xenoblade as well . . . . starting to get a little interested in this now![url=http://meincmagazine.com/civis/viewtopic.php?p=32364251#p32364251:1ibfyr9q said:alanmies[/url]":1ibfyr9q]I dunno, I found Xenoblade Chronicles X to be pretty much this.A real-time, team-based battling system in a JRPG? And it's fun?! Get out!
I'd recommend giving 10 another shot. It's mostly low tech (or, post collapse of high tech civilization), much less emo (some people complain Tidus is too upbeat, but he has character reasons for his excessive pep) and while there are some twists in the story towards the end, some are foreshadowed throughout, and the rest are consistent with lore and established metaphysics of the world. It doesn't go completely bonkers in the final act like some of them do.[url=http://meincmagazine.com/civis/viewtopic.php?p=32365023#p32365023:1qu3s4sa said:Grimmash[/url]":1qu3s4sa]I keep hoping they'll make a game with interesting characters and ditch the emo thing. I know this is subjective, but with the articles about this game trying to broaden the appeal of the games, I don't understand the continued emo thing. After saying they wanted to hit the worldwide audience, it looks like they doubled down on the Japanese pop look and feel.
I really enjoyed 6, made it through 7, never finished 8, got to the penultimate part of 9 (i didn't like the end game plot switcheroo), and made it 2 hours into 10. Nothing sinve has looked at all compelling to me. What will it take to bring back the fantasy worlds?
[url=http://meincmagazine.com/civis/viewtopic.php?p=32364595#p32364595:3delsdh8 said:solomonrex[/url]":3delsdh8]Yes, FF always reinvented itself, but ALSO it takes more than spikey hair to be Final Fantasy.
That's why Square's nascent Bravely series exists. They're basically FFV+.[url=http://meincmagazine.com/civis/viewtopic.php?p=32364255#p32364255:3q4dqk03 said:BasP[/url]":3q4dqk03]Remember when Final Fantasy was about hunting down elemental orbs in a straight-up fantasy world?
[url=http://meincmagazine.com/civis/viewtopic.php?p=32364255#p32364255:3izvzo0h said:BasP[/url]":3izvzo0h]Remember when Final Fantasy was about hunting down elemental orbs in a straight-up fantasy world?
Seems that the drive to make the game more realistic extends beyond the graphics then?They sure have a lot to say when walking through a side-quest dungeon about how dark and spooky it is, but when it comes to grounding the story, the characters choose instead to bury their faces in smartphones. (No, really. They all have smartphones, and they stare at 'em during idle time.)
[url=http://meincmagazine.com/civis/viewtopic.php?p=32364421#p32364421:s7n2zade said:byuu[/url]":s7n2zade]
To me, the series ceased being Final Fantasy after V. That's not to say VI wasn't a fantastic game, but it really had almost nothing to do with the previous games anymore. Went from fantasy to steampunk. VII and onward though ... I really don't see the point of keeping the Final Fantasy title. With the sole exception of a bit of throwback with IX, those games share nothing in common with the classic Final Fantasy games. The entire gameplay engines, the settings, the stories, the music ... they're Final Fantasy in name only.
Nah, they're doing fine. FFXI and now FFXIV basically print money for them.[url=http://meincmagazine.com/civis/viewtopic.php?p=32366461#p32366461:2g2h9inb said:billyok[/url]":2g2h9inb]This looks so bloated to me.
I assume Square is all out of money after finally pushing this expensive monster across the finish line after 10 years of development....
[url=http://meincmagazine.com/civis/viewtopic.php?p=32365295#p32365295:n9uwf0og said:Mawich[/url]":n9uwf0og]Is it just me whose first thought when reading about the game's party is "why is it all guys?"? Sounds like the only female character of significance at least at the start of the game is a damsel in distress with lots of cleavage. Do Square still think all gamers are straight men?
[url=http://meincmagazine.com/civis/viewtopic.php?p=32365721#p32365721:5ez9s2wt said:Tofystedeth[/url]":5ez9s2wt]I'd recommend giving 10 another shot. It's mostly low tech (or, post collapse of high tech civilization), much less emo (some people complain Tidus is too upbeat, but he has character reasons for his excessive pep) and while there are some twists in the story towards the end, some are foreshadowed throughout, and the rest are consistent with lore and established metaphysics of the world. It doesn't go completely bonkers in the final act like some of them do.[url=http://meincmagazine.com/civis/viewtopic.php?p=32365023#p32365023:5ez9s2wt said:Grimmash[/url]":5ez9s2wt]I keep hoping they'll make a game with interesting characters and ditch the emo thing. I know this is subjective, but with the articles about this game trying to broaden the appeal of the games, I don't understand the continued emo thing. After saying they wanted to hit the worldwide audience, it looks like they doubled down on the Japanese pop look and feel.
I really enjoyed 6, made it through 7, never finished 8, got to the penultimate part of 9 (i didn't like the end game plot switcheroo), and made it 2 hours into 10. Nothing sinve has looked at all compelling to me. What will it take to bring back the fantasy worlds?
edit: Mechanically, it also has my favorite of the battle systems, and I love that unlike some of the earlier games (not an issue with the later ones really) the party that you pick for battle is
1) Easily changed, even within the battle, which is nice
2) separate from who is with you for story stuff. This I especially like because I always get twitchy in games like Mass Effect when I have to pick who gets to do story with me (Garrus and Wrex, my bros forever) and then lose out on any cool dialog from the characters chilling on the ship.
[url=http://meincmagazine.com/civis/viewtopic.php?p=32366623#p32366623:1tx4qi1x said:Resolute[/url]":1tx4qi1x][url=http://meincmagazine.com/civis/viewtopic.php?p=32365295#p32365295:1tx4qi1x said:Mawich[/url]":1tx4qi1x]Is it just me whose first thought when reading about the game's party is "why is it all guys?"? Sounds like the only female character of significance at least at the start of the game is a damsel in distress with lots of cleavage. Do Square still think all gamers are straight men?
The thing about a franchise as large and sprawling as Final Fantasy is the decidedly large variation in cast choices. XV is definitely a "guys road trip" motif. But X-2 was the all-girl party, and WoFF goes with the "female protagonist is intelligent, male protagonist is a moron" attitude. In VI - released 22 years ago - the story basically revolved around the two female leads and everyone else was along to support them.
[url=http://meincmagazine.com/civis/viewtopic.php?p=32366719#p32366719:3jmm4atf said:Little-Zen[/url]":3jmm4atf][url=http://meincmagazine.com/civis/viewtopic.php?p=32366623#p32366623:3jmm4atf said:Resolute[/url]":3jmm4atf][url=http://meincmagazine.com/civis/viewtopic.php?p=32365295#p32365295:3jmm4atf said:Mawich[/url]":3jmm4atf]Is it just me whose first thought when reading about the game's party is "why is it all guys?"? Sounds like the only female character of significance at least at the start of the game is a damsel in distress with lots of cleavage. Do Square still think all gamers are straight men?
The thing about a franchise as large and sprawling as Final Fantasy is the decidedly large variation in cast choices. XV is definitely a "guys road trip" motif. But X-2 was the all-girl party, and WoFF goes with the "female protagonist is intelligent, male protagonist is a moron" attitude. In VI - released 22 years ago - the story basically revolved around the two female leads and everyone else was along to support them.
I can't disagree with that, but that large variation in cast choices in earlier games is what makes 4 generic anime dudes seem so odd to me. These guys might as well be copy and pastes of Squall with different stereotypes overlaid on top. One is big brawny Squall, one is snarky Squall, one is chef Squall (presumably also comic relief Squall) and one is main character Squall.
The mechanic girl has more character development than Luna, who it sounds like is an important part of the plot because... Noctis thinks she is dead, so that's her character development. Or she's actually dead, which I guess is an interesting spin on a character.
[url=http://meincmagazine.com/civis/viewtopic.php?p=32366719#p32366719:2v24id7e said:Little-Zen[/url]":2v24id7e][url=http://meincmagazine.com/civis/viewtopic.php?p=32366623#p32366623:2v24id7e said:Resolute[/url]":2v24id7e][url=http://meincmagazine.com/civis/viewtopic.php?p=32365295#p32365295:2v24id7e said:Mawich[/url]":2v24id7e]Is it just me whose first thought when reading about the game's party is "why is it all guys?"? Sounds like the only female character of significance at least at the start of the game is a damsel in distress with lots of cleavage. Do Square still think all gamers are straight men?
The thing about a franchise as large and sprawling as Final Fantasy is the decidedly large variation in cast choices. XV is definitely a "guys road trip" motif. But X-2 was the all-girl party, and WoFF goes with the "female protagonist is intelligent, male protagonist is a moron" attitude. In VI - released 22 years ago - the story basically revolved around the two female leads and everyone else was along to support them.
I can't disagree with that, but that large variation in cast choices in earlier games is what makes 4 generic anime dudes seem so odd to me. These guys might as well be copy and pastes of Squall with different stereotypes overlaid on top. One is big brawny Squall, one is snarky Squall, one is chef Squall (presumably also comic relief Squall) and one is main character Squall.
The mechanic girl has more character development than Luna, who it sounds like is an important part of the plot because... Noctis thinks she is dead, so that's her character development. Or she's actually dead, which I guess is an interesting spin on a character.