Zer0.exe[/url]":25n88yr2]
[url=http://meincmagazine.com/civis/viewtopic.php?p=32364819#p32364819:25n88yr2 said:
J.King[/url]":25n88yr2]
[url=http://meincmagazine.com/civis/viewtopic.php?p=32364639#p32364639:25n88yr2 said:
puppies[/url]":25n88yr2]
There's a real tension with the fact that these games developed in a 2d/barely 3d graphics world and long time fans (20 years for me, people!) enjoyed the gameplay that were a result of the very limited computers of the time.
1. I liked the cartoony style, esp in IX.
2. I liked the turn based battles - just downloaded FFT to my phone, actually.
3. I liked the 'reasonably closed' open worlds of the old RPG maps.
4. I loved the minigames
If they want to go all modern, they need to go all the way. Skyrim makes sense, GTA makes sense, CoD makes sense, this pastiche of old tropes doesn't. Just look at the driving menu! In an 'open world' game, shouldn't you just drive? Or give them a self-driving car like the old airships, where you just pick a destination?
I haven't played the series in years, maybe I shouldn't get a say at this point. But I don't see the point in a JRPG without the turn-based combat. Yes, FF always reinvented itself, but ALSO it takes more than spikey hair to be Final Fantasy.
It's always been a bit nebulous to me what "makes" a Final Fantasy game. The game mechanics change, and there's no world or plot continuity save for some recurring elements. Do people really like Cid and Bahamut that much?
Anyway, the tone of this review is pretty relevant to me. I stopped playing after VIII and the last one I truly loved was III/VI. I do hear that IX was delightful so maybe I'll pick that up someday.
I'd suggest that combat was a unifying mechanic. With minor tweaks the way combat works is the same in the first ten games, the greatest change being the pseudo-real-timedness in, er... IV, was it? The back row also survived a surprisingly long time (I'm not sure of VIII or X had it), and spells and their effects have been pretty constant. You were also guaranteed a globe-spanning conflict, an airship, and a party of some size. There are certainly some commonalities. That all ended with XI, and then XII. I've not played any since X in any great amount, though.
You'll want to pick up XII when it's remake comes out then. It had a more "steampunk" look to the airships, but it was still your standard fantasy fare (power hungry villain "muh crystals"). The Steam port of FFIX is excellent as well, they sped up the crazy long battle sequence intro and made some other mechanical improvements. A game that wouldn't normally age well with time got a shot in the arm on Steam.
Edit: FFIX is my favorite one by a longshot, but even I can admit that the zooming panning camera for like 15 seconds at the beginning of every battle just slows everything down. Not hating, I love the game, but it wasn't without its faults.