Epic takes no cut for first $1 million in annual per-game revenue under new plan.
See full article...
See full article...
What, and Steam isn't? There's a reason monopolies don't have to compete, you know. It's because they're monopolies.Oh sweet child, those game giveaways aren't customer friendly.
They're all about user acquisition and data collection.
Funniest part is that it never really worked for user acquisition. People would log in and claim the free game but still buy all their games on Steam.
Epic's "customer" with their store is still game publishers. That's why they've bought exclusivity deals which publishers like as it's just "free" sales. It's why the UX to actually buy games is hugely lacking and it's lacking in features to actually make it an enjoyable platform to use/comminicate with friends.
I'm gonna have to disagree with you here. I may not actually like Sweeney, but this is an actual action that benefits smaller developers and not just useless talk in this direction. Yeah, he's doing it because he wins too, but this is a "winning together" ordeal, not some matter where he's taking advantage of the little guy.Sweeney is quite insufferable when he cosplays as a champion of small businesses. It’s about as convincing as when Zuckerberg tried to do it to argue against app tracking transparency when he was bitching about Apple.
The problem is they haven't invested in the actual store compared to Steam.Nice to see some competition around the terms for Devs like this
Excuse me, his 6th yacht.Gabe can't hear you from his yacht.
Though you did miss a key metric from that report:Man, I know people like to hate on Epic, and there's plenty of reasons to do so. But that 30% charge stings when you are looking at a small bottom line. And you should also recognize that Unreal Engine has been good for developers and fan communities, and Epic has offered a lot of free games from its shop for customers. And yes, they do have demand:
(emphasis added) Source: (https://store.epicgames.com/en-US/news/epic-games-store-2024-year-in-review)
I haven't looked at their storefront in years, I only have an Ubuntu system and it doesn't support Linux. I think the last Epic game I played was the UE4 open source Unreal Tournament they were doing while it was in development, which IIRC was cancelled because Fortnite. But it shouldn't be that hard to recognize and acknowledge that competition in the market is good, there's room for more than Steam, they do have a lot of users, and at least they're not EA or Ubisoft.
The EGS has users, but those users are basically spending nothing on third-party titles (less than $1 per user a year) and the spending is decreasing whilst the number of users increases.Player spending on third-party applications using Epic Payments reached $255 million, down 18% year over year.
So fucking what? He's arguing for things that are good for him, but are also good for small developers.You can when he’s only doing so in an attempt to make more money himself.
In regard to the linux comment you might want to try Heroic Launcher. Open source launcher that is lightweight and combines Epic, Gog and Amazon with Wine/Proton integration.Man, I know people like to hate on Epic, and there's plenty of reasons to do so. But that 30% charge stings when you are looking at a small bottom line. And you should also recognize that Unreal Engine has been good for developers and fan communities, and Epic has offered a lot of free games from its shop for customers. And yes, they do have demand:
(emphasis added) Source: (https://store.epicgames.com/en-US/news/epic-games-store-2024-year-in-review)
I haven't looked at their storefront in years, I only have an Ubuntu system and it doesn't support Linux. I think the last Epic game I played was the UE4 open source Unreal Tournament they were doing while it was in development, which IIRC was cancelled because Fortnite. But it shouldn't be that hard to recognize and acknowledge that competition in the market is good, there's room for more than Steam, they do have a lot of users, and at least they're not EA or Ubisoft.
It's a move that benefits small developers, and might force Steam to do something similar.At the end of the day it is a PR Stunt and nothing more.
So is literally every company.Epic as a company is absolutely horrible.
Gamers aren't the only people in this equation. This move helps developers.IF they really wanted to acquire customers and help make the gaming industry better for gamers they would put policies in place to protect customers/gamers.
The problem is 75% of that spending is on Fortnite - users spent $250m on third-party titles, which gives Epic a max cut of $30m from third-party sales.From the article, they have 1 billion in annual sales. That’s much smaller than steam, but 10% of 10 billion is still a massive number.
What I would like to see (which will probably happen around the same time I am gifted a unicorn) is to have a unified, standardized, non-publisher-controlled, non-profit game system. Where all publishers are allowed to put their games, with a central API for things like license activation, friends systems, etc. It could have a store component, but also just allow activation of keys from wherever. So Ubisoft could be like "nope, everyone has to buy keys from us so we don't have to share our cut with retail", but the game would activate on the central system, downloads would be managed by the central system, etc. The publishers would all have to contribute to running the system and feature improvements, and it could also be funded by proceeds from in-system game sales.In regard to the linux comment you might want to try Heroic Launcher. Open source launcher that is lightweight and combines Epic, Gog and Amazon with Wine/Proton integration.
I'm actually really, really hoping that third party launchers become a thing as if these stores have any common sense they'll realise that agreeing to a standard and letting users access their libraries via a single app is the only hope in hell they have of competing with Steam.
Though you did miss a key metric from that report:
The EGS has users, but those users are basically spending nothing on third-party titles (less than $1 per user a year) and the spending is decreasing whilst the number of users increases.
This number does not include publishers generating revenue via their own payment solutions. Total spending, including Epic’s games, achieved $1.09B in 2024, up 15% from 2023.
While insufferable, his actions are saying otherwise?Sweeney is quite insufferable when he cosplays as a champion of small businesses. It’s about as convincing as when Zuckerberg tried to do it to argue against app tracking transparency when he was bitching about Apple.
What is your stance on Steam operating a gambling site aimed at children?You can attract as many developers as you want, epic. Your store is trash and your reputation is tainted from the exclusive shenanigans you pulled early on.
Have you considered doing CUSTOMER friendly things? You have supply. Do you have demand?
No, because EGS isn't baked into an OS.i take it they are going to allow people to set up their own store inside egs or fornite, use epic's data centre and all, and have their own payment system done outside that?
Epic's actions are just round one of Enshitification. Steam, the privatly held company run by Gabe Newell, which has been around for nearly a quarter of a centaury, has never engaged in Enshitification. Steam has only gotten better with time, course corrected their few mistakes, and they have ushered in a golden era of indie gaming. Steam has held prices comically low for consumers for years. Most games cost the same as they did 20 years ago on Steam, despite inflation meaning that that is significantly less money. Steam has fought ruthlessly to defend the PC gaming market, and done it without resorting to shitty tactics. They won by being good for a very long time, and never engaging in Enshitification. Seriously, in what industry has prices for consumers gone down as a monopoly sized player takes over more and more?You can’t call it cosplaying while he has a track record and is actively championing small business.
Wild to me the people hating on epic for doing something great for small developers with no strings.
In regard to the linux comment you might want to try Heroic Launcher. Open source launcher that is lightweight and combines Epic, Gog and Amazon with Wine/Proton integration.
I'm actually really, really hoping that third party launchers become a thing as if these stores have any common sense they'll realise that agreeing to a standard and letting users access their libraries via a single app is the only hope in hell they have of competing with Steam.
but the point is that it's not about the now. their goal is to have egs/fortnite on all os and platform and get to be the equivalent of steam or apple app store in the metaverse kind of thing in the future.No, because EGS isn't baked into an OS.
ITT: Monopolies are good, actually, when I enjoy using their product
Well it's a good thing Steam don't have a monopoly on PC Gaming then - the PC Market is worth ~$37Bn with $10Bn being spent on Steam, which gives them ~25% market share, instead what Steam are is the Market Leader. At best they have a monopoly on paid third party games that activate on the store you purchase on, but that is only because you've reduced the market to literally some of Steam, GOG and Epic. (As you'd also be removing the first party and IAP revenue from those stores).What, and Steam isn't? There's a reason monopolies don't have to compete, you know. It's because they're monopolies.
They ways in which people tie themselves in knots trying to argue that competition, free stuff and low fees are bad things is delightful.
It was mostly a jest but if I was serious about passing on the games I own, it would be via passing on my password and account details. It's not like I'm taking those achievements with me after I shuffle off this mortal coil.You may want to look at the terms and conditions on those accounts again. They're not transferable, so your great grandkids may not be inheriting anything.
https://meincmagazine.com/gaming/2024/05/after-you-die-your-steam-games-will-be-stuck-in-legal-limbo/
https://meincmagazine.com/gaming/2024...ves-game-account-but-only-with-a-court-order/
In most of the second and third world there are no consumer loans, If you don’t have the cash, you can’t buy.Did someone say outlaw? That escalated quickly.
I don't know about other countries, but Brazil has this weird thing that allows merchants to offer installments on credit card purchases.In most of the second and third world there are no consumer loans, If you don’t have the cash, you can’t buy.
They have always excluded spending via other payment solutions.So spending overall is up, but not on 3rd party games. And there's no information on sales via other payment solutions (though I can't imagine it would meet or exceed that 18% drop).
To me that says the customer base is there, but primarily interested in using EGS just for Epic's games. Probably getting everything else on Steam. What else can they do, but try to get more developers on the platform to try and drive interest and purchases from the customer base?
They're never going to have the 'more market position'. They've had going on seven years and that store is as bad as it was when it started.Competition can only be good. They'll turn the screws once they have more market position, but an equilibrium will be lower than what Steam charges now, so that's not bad.
I wish google had a real competitor.
That's what I'm thinking here too.You can attract as many developers as you want, epic. Your store is trash and your reputation is tainted from the exclusive shenanigans you pulled early on.
Have you considered doing CUSTOMER friendly things? You have supply. Do you have demand?
Steam doesn't have to compete because they've delivered a comprehensive platform that meets the needs of both sets of customer profiles. Offers a comprehensive platform for publishers which includes seasonal discounts and promotions as well as offers a ton of user value for the gamers themselves.What, and Steam isn't? There's a reason monopolies don't have to compete, you know. It's because they're monopolies.
They ways in which people tie themselves in knots trying to argue that competition, free stuff and low fees are bad things is delightful.
Pay-in-4/Installments has become really popular in North America. My bank even offers (at some places) the ability to do credit card purchases that are also in installments (however that works).I don't know about other countries, but Brazil has this weird thing that allows merchants to offer installments on credit card purchases.
Like Fortnite?What is your stance on Steam operating a gambling site aimed at children?