Brutal self-assessment paints a picture of a Microsoft gaming division in crisis.
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The article doesn't mention AI. But Microsoft has gone all-in - and I mean all-in - on AI as the future. It's therefore unlikely that they will take any of the AI budget away to give it to Xbox.but what in this article coverage mentions AI? it seems like an actual brutally honest assessment of MSFT's failures with gaming over the past some yearsDamn, better commit more billions to "AI." That'll satisfy the shareholders.
Don't worry. Their next step will be buying up Indie studios and running them for profit like the AAA studios they bought.The reason indie studios do so well isn't because they're small and plucky. It's because indie studios are focused on the product first, the customer experience first, and are happy to make anything at all, not chasing maximum shareholder value.
I think it's a matter of focus.So they're admitting they don't adequately fund game development but then they're going to go and layoff more people? I understand that you don't need marketers for game development, but how does laying more people off after they've already endured multiple rounds of cuts help them actually get to focus on making games? Ugh, the entire game industry is in such dire straits lately
Copilot button right on the controller.Damn, better commit more billions to "AI." That'll satisfy the shareholders.
Yeah, this is one of those times where I think there is something of a corporate multiple-personality-disorder going on where different internal divisions are getting pitted against each other, perhaps?Exclusivity does seem to matter highly. If you want to sale the hardware you have to have something only that hardware can run. I've been told this numerous times by my peers.
I personally find exclusives an abomination. If I have a perfectly good console, let me play XYZ on it, or my PC., I like the PC/Xbox thing Microsoft has got going on, as my machine smokes the Xbox in every way, but yeah... That doesn't make people go "oh by gosh I gotta buy the Xbox".
Well said. And honestly, this is also a fairly accurate description of enshittification in general.Because you have venture capital and larger corporations/publisher consolidations that have taken the flexibility and end-user experience focus out of the game development process, replacing it with the same maximum profit-extraction methods AI and other media companies have been employing. (Commonly referred to as enshittification.)
The reason indie studios do so well isn't because they're small and plucky. It's because indie studios are focused on the product first, the customer experience first, and are happy to make anything at all, not chasing maximum shareholder value.
Microsoft Game Studios are hitting the same thing Ubisoft was. Example: When Red Storm Entertainment was Red Storm Entertainment proper? The games were good, novel, fun, engaging, and actually stood the test of time. When Ubi took over? It wasn't an instant jump to formulaic development, but by the time this most recent round of Red Storm layoffs happened? You have 5 games running on the same game engine, with almost the same gameplay loop, barely deviating from each others' basic story elements. Minimum effort in the attempt to extract maximum profit. Not because the developers themselves wanted that, and not because the writers got lazy. Because Ubi corporate began injecting more and more demands into tighter and tighter schedules.
That's what she said she was sommitted to. Mass layoffs and budget cuts imply more of the same short-term decision making, though.
They claim they're "listening" and will be "scaling back" Copilot. Note that they didn't say AI, they said copilot. I've seen one example, Notepad. They removed all references to copilot, but it still has llm chatbot writing in it. They just changed the name of the feature to "writing tools", but it's easy to recognize the silly fairy sparkle they put on everything related to the chort bort. in the OS. This is what I expect. Microsoft will do the Microsoft thing and just change the name of Copilot into something they hope will be too generic to be recognized for what it is. PR crisis averted!The article doesn't mention AI. But Microsoft has gone all-in - and I mean all-in - on AI as the future. It's therefore unlikely that they will take any of the AI budget away to give it to Xbox.
It's also unlikely that the solution they derive from this "brutally honest assessment" will not heavily involve AI.
The complete lack of context around this image is what gets me. I'm curious why everyone's mad at someone for being dressed as a hot dog.Microsoft, who is participating in the RAM-gobbling buying frenzy like a Hungry Hungry Hippo to keep up with the Joneses?
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Microsoft did not, at all, enhance Minecraft after they bought it. They ported the game from Java to C++. That's the entirety of MS' contribution to Minecraft. Oh and they raised the price.Plants vs. Zombies. Cuphead. Factorio. AmongUs, Undertale. FNAF. Minecraft. Stardew Valley. Stanley Parable. Outer Wilds. Slay the Spire. And that's just in the last 15 years. If you want to expand that timeframe back to 1996, Valve themselves started as 2 dudes that left Microsoft.
I'm not sure that's going to work for them? There are many reasons why games as a streaming service haven't taken off as well as MS obviously hoped. One significant one is the % of people with dodgy internet who would have an even more frustrating experience playing games than they currently do. It's the same issue as with "always on-line" requirements even for single player games, but on steroids. Local streaming, sure. Remote streaming? Not so much.I can see them moving completely to game pass and just dumping the hardware altogether. They’ll just stream whatever they sell on game pass to whatever hardware they can get streaming software on.
It's almost as if the worst people in world weaseled their way into management. Shirley this is just a one off and it hasn't happen at any other corporation.Interesting how the main justification for high management pay is that they shoulder so much responsibility. Yet nobody has ever managed to actually show this shouldered responsibility when things go south.
It's almost like the socio/psychopaths on top are full of it.
This was nearly my exact thought. I've been a relatively happy Xboxer since the original, and GamePass is amazing, IMO (owing in part to the fact that I don't care too much about day-of-release blockbusters). I hope they can turn it around.I do happen to like my Xboxes.
I hope they figure it out without killing it.
There's a great little skit attached to it.The complete lack of context around this image is what gets me. I'm curious why everyone's mad at someone for being dressed as a hot dog.
I imagine Double Fine is on the chopping block, after a decade of nothing but flops: Psychonauts 2, Kiln, Keeper -- the very kinds of "indie"-style games other commenters seem to think would save the company. Maybe MS will sell them off instead of shutting them down and sitting on their IP.I think it's a matter of focus.
They were so scatter-brained they completely botched the launch of the Series X by missing a simultaneous Halo Infinite launch and then sat on their hands for years with mediocre Infinite support in tandem with mediocre first party releases from their buying spree.
I agree that they need more focus, but they seem to think they need layoffs to accomplish that. That sucks.
I hope they don't just go around closing studios like they (almost) did with Tango. At least try to sell them or spin them off. It will be a black mark on Xbox if Double Fine dies under Xbox stewardship.
It's so annoying to have to delete the auto-text every time MS re-enables it. No, I have my own thoughts. I don't need a bot interjecting to distract me.They claim they're "listening" and will be "scaling back" Copilot. Note that they didn't say AI, they said copilot. I've seen one example, Notepad. They removed all references to copilot, but it still has llm chatbot writing in it. They just changed the name of the feature to "writing tools", but it's easy to recognize the silly fairy sparkle they put on everything related to the chort bort. in the OS. This is what I expect. Microsoft will do the Microsoft thing and just change the name of Copilot into something they hope will be too generic to be recognized for what it is. PR crisis averted!
Wow, thanks for the the nostalgia rush. I hadn't realised Ultimate Play the Game morphed into Rare; many, many long hours were spent years ago playing Underwurlde...Well, Pssst on the ZX Spectrum - one of Rare's earliest hits (as Ultimate Play the Game) - was a weird gardening game!
Same thing as affecting Valve's new hardware - all the chips are going into AI data centres. With demand out-stripping supply, prices are way up for all the manufacturers.For more than a year already, you can not buy an Xbox anywhere in my country (the Netherlands), not even from Microsoft itself. What's going on here?
Man, it's almost like overpaying for acquisitions is long term bad for business. . .
That said, those are sunk costs. It's especially dumb to spend a lot of money to acquire the likes of Mojang, Bethesda Softworks/Zenimax, and Activision, which acquisitions are largely a combination of brand and talent acquisitions - and then get rid of a lot of the talent you just paid for.
One of the key strengths of Microsoft when it was dominant in the 90's was that all the executives had come up the ranks, they'd done the entry level jobs, and the assessments for promotions and all the rest of it, that the current crop of university -> MBA -> executive role have never done.Honestly, I'll believe it when I see it. Looking at Asha's resume, I feel like her background is a mismatch for the Xbox division, given her lack of any gaming industry experience.
Incidentally, she was a COO very shortly after she finished college and has been an executive for nearly the entire time, which makes me wonder how she managed to leapfrog to that level so fast outside of just being at the right place at the right time.
Well you're in luck! Nintendo Switch 2 has all that you're asking for in gaming.I think the Kinect and Wii etc catered to customers that were occasional gamers, now both companies are just catering to the hard-core FPS crowd. Back in the days, people who otherwise never played any games bought consoles to do different gaming, from couch trivia to skiing, bowling and what not, guitar hero and what not, fun stuff honestly.
Now these consoles offer none of that anymore, so why not get a PC instead?
Edit: I would buy the shit out of a console offering these things again.
I imagine Double Fine is on the chopping block, after a decade of nothing but flops: Psychonauts 2, Kiln, Keeper
Keeper and Kiln had indeed low sales at launch but Psychonauts 2 is Doublefine's best-selling game to date.
This was the boat I found myself in. I signed up for Game Pass after buying a Series X a few years ago, but I tend to play triple AAA games that take me months to play through. After the last price hike I got myself a "from me to me" Christmas gift of a gaming PC and discovered the incredible world of Steam. With all of the Christmas sales, I now have a backlog of over 20 games, all of which I got for at least 50% off. I now have years of quality gaming in front of me with no monthly fees.It might have been ok if it cannibalized game sales IF a whole lot of players were paying the monthly subs for it. But, I suspect a lot of players are like me (though not all, of course):
* I rarely pay full price for games. Wait 6 months, a year, two years, and the price of almost every game drops substantially - particularly if you catch it in a steam sale, GOG sale, Amazon sale, etc.
* I play the same small number of games for rather a long time, before I get bored and play another small number of games for a long time
* So, I don't want to pay for subs - if I can get a game for $10 or $20 and play it for a year, that's a way better deal than paying $10-$20/mo just to pay to play the same 2 or 3 games for a year.
Which leaves that the only players who might see good value out of game rental services are gamers who constantly want to switch to new games, and don't play them very long.
I suppose XBox Game Pass is a good deal if you play 4 to 8 games this month and then a completely different set of 4 or 8 games next month. But with a rental service, the longer you play a game, the more you're paying for just that game.
Subs maybe makes sense for things like a music service, because you might listen to a hundred tracks this month and a mostly different set of a hundred tracks next month.
But gaming is a rather different beast where players might play a game anywhere from 10 - 1000+ hours. Lots of games are very much designed to be played for long periods of time - like open world games with huge world maps, lots of character progression, lots of loot gathering, and lots of quests (Skyrim, GTA, Minecraft, etc). Other games will be played a lot because they are competitive 'esports' - fps's like CoD, Team Fortress 2, PUBG, Fortnight, etc; Real Time Strategy games like Starcraft, League of Legends, DOTA2, etc).
I just don't feel like I would actually get value from a gaming sub.
I mean to be fair, linguistic nuance applies here. It might be their best-seller but could still be a flop.
You're getting downvoted but that photo has been so heavily manipulated that at first I thought it was a screenshot from some Xbox title.
it’s always the employees that pay for management mistakes. Billions lost in bad decisions and layoffs seem to be the quick answer for most executives
but what in this article coverage mentions AI? it seems like an actual brutally honest assessment of MSFT's failures with gaming over the past some years
The dire hardware component situation means Microsoft now says it will pursue a new “business model and partnerships for hardware” for Helix, the recently announced project that will play both Xbox and PC games. The mention of “partnerships for hardware” is particularly interesting, given that Microsoft recently lent the Xbox brand to Asus for the Windows-powered ROG Xbox Ally. Maybe Project Helix will resemble Valve’s decade-old Steam Machines effort, with outside manufacturers releasing their own hardware running Microsoft’s OS and gaming platform at various price points and power levels.