Brutal self-assessment paints a picture of a Microsoft gaming division in crisis.
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While Microsoft has over-invested in acquisitions and platform spending, Sharma and Booty also admit that Xbox has “not adequately funded” the company’s “industry-defining franchises.”
Bloomberg reports Sharma is planning an unknown number of layoffs across the Xbox division shortly after the June 30 end of the fiscal year, alongside “significant” cuts to marketing and other departmental budgets.
Interesting how the main justification for high management pay is that they shoulder so much responsibility. Yet nobody has ever managed to actually show this shouldered responsibility when things go south.it’s always the employees that pay for management mistakes. Billions lost in bad decisions and layoffs seem to be the quick answer for most executives
Not that it changes the facts you presented, but Microsoft did the right thing by putting Asha in place of Phil. It’s just Phil glides out with a golden parachute while the employees bear the weight of failures they had little to nothing to do with. It’s messed up.it’s always the employees that pay for management mistakes. Billions lost in bad decisions and layoffs seem to be the quick answer for most executives
Because you have venture capital and larger corporations/publisher consolidations that have taken the flexibility and end-user experience focus out of the game development process, replacing it with the same maximum profit-extraction methods AI and other media companies have been employing. (Commonly referred to as enshittification.)So they're admitting they don't adequately fund game development but then they're going to go and layoff more people? I understand that you don't need marketers for game development, but how does laying more people off after they've already endured multiple rounds of cuts help them actually get to focus on making games? Ugh, the entire game industry is in such dire straits lately
Microsoft Game Studios are hitting the same thing Ubisoft was. Example: When Red Storm Entertainment was Red Storm Entertainment proper? The games were good, novel, fun, engaging, and actually stood the test of time.
Who knows, maybe having a gaming division with even less money and manpower will finally be able to turn things around for Xbox.
I think this is a rosy view of indie development. There are certainly indie developers who do very well, but there are many more who put out a game that sells poorly and then the developer has to close. Some of those games a great, but there are just so many games coming out these days you have to get very lucky or make something truly exceptional to stand out.The reason indie studios do so well isn't because they're small and plucky. It's because indie studios are focused on the product first, the customer experience first, and are happy to make anything at all, not chasing maximum shareholder value.
This is a good thing to keep in mind, sure. But there's a lot of indie devs where the developer closes because the game they put out was never meant to sell well at all. Look at the sheer number of RPGMaker-produced games sitting on Steam. Those were quick passion projects, quick "If I'm learning the basics, might as well put it out there to see if it sticks" projects, projects whose ultimate goal wasn't some smash-hit, but to get back what they paid for RPGMaker.I think this is a rosy view of indie development. There are certainly indie developers who do very well, but there are many more who put out a game that sells poorly and then the developer has to close. Some of those games a great, but there are just so many games coming out these days you have to get very lucky or make something truly exceptional to stand out.
+1 for make anything. I think you need the indies just to throw crazy ideas out there and find the hits. For example, Rare has a weird mobile gardening game called Viva Pinata. Microsoft bought Rare and developed the Xbox 360 version that became a big hit and durable franchise. I can't imagine 2026 Microsoft taking a chance on a platformer based on a weird gardening game. No weird games = no new hits = no new franchisesThe reason indie studios do so well isn't because they're small and plucky. It's because indie studios are focused on the product first, the customer experience first, and are happy to make anything at all, not chasing maximum shareholder value.
But what if we made another faux-realistic military FPS, a narrative focused third person action game, or an open world with a thousand uninteresting waypoints? Those all seem to do well, and if they don't then it's the devs fault.+1 for make anything. I think you need the indies just to throw crazy ideas out there and find the hits. For example, Rare has a weird mobile gardening game called Viva Pinata. Microsoft bought Rare and developed the Xbox 360 version that became a big hit and durable franchise. I can't imagine 2026 Microsoft taking a chance on a platformer based on a weird gardening game. No weird games = no new hits = no new franchises
Maybe since waves of layoffs don't seem to be working Microsoft could invest 5% of their AI budget into hiring a ton of devs to make anything they want. A few of those games will be hits.
Artist's impression of the exec responsible for setting said performance target:That portion of Microsoft is currently only seeing a “3% accountability margin” (read: profit margin), down year over year and well below both the game industry average and the lofty 30% margins that Microsoft is reportedly seeking across the board.
I don't usually buy the crappy "protect your investment! (hint: a game console generally, or at least historically, not been an appreciating asset)" warranties, but I happened to buy one that time. That let me put walmat on the hook to speedrun through three bad Xbox 360s in a month to finally get to a new one.Per the instructions, I once baked my XBox 360 gently in the oven to fix that red ring of death. Loyal customer here. Maybe Microsoft needs to do some baking too.
+1 for make anything. I think you need the indies just to throw crazy ideas out there and find the hits. For example, Rare has a weird mobile gardening game called Viva Pinata. Microsoft bought Rare and developed the Xbox 360 version that became a big hit and durable franchise. I can't imagine 2026 Microsoft taking a chance on a platformer based on a weird gardening game. No weird games = no new hits = no new franchises
Maybe since waves of layoffs don't seem to be working Microsoft could invest 5% of their AI budget into hiring a ton of devs to make anything they want. A few of those games will be hits.
Plants vs. Zombies. Cuphead. Factorio. AmongUs, Undertale. FNAF. Minecraft. Stardew Valley. Stanley Parable. Outer Wilds. Slay the Spire. And that's just in the last 15 years. If you want to expand that timeframe back to 1996, Valve themselves started as 2 dudes that left Microsoft.+1 for make anything. I think you need the indies just to throw crazy ideas out there and find the hits. For example, Rare has a weird mobile gardening game called Viva Pinata. Microsoft bought Rare and developed the Xbox 360 version that became a big hit and durable franchise. I can't imagine 2026 Microsoft taking a chance on a platformer based on a weird gardening game. No weird games = no new hits = no new franchises
Maybe since waves of layoffs don't seem to be working Microsoft could invest 5% of their AI budget into hiring a ton of devs to make anything they want. A few of those games will be hits.
Stock price goes up when they do this. It must work.layoffs seem to be the quick answer for most executives
It is because they're small. If they weren't, they wouldn't exist. Indie has a much smaller share of revenue than AAA. They don't need to do nearly as well to break even.The reason indie studios do so well isn't because they're small and plucky. It's because indie studios are focused on the product first, the customer experience first, and are happy to make anything at all, not chasing maximum shareholder value.
Yeah? There is pretty straight forward economic and real world rationality going on there (as well as straight forward tension in short term vs long term). A piece of hardware does nothing for someone right? Like, sure, efforts have been made to give them some level of industrial design, but effectively nobody is spending $500+ on a game console as a piece of sculpture to have in their living room on its own. The point of it is to run games. So economically it's capital expenditure which is then amortized across the total actual useful load it gets utilized for. It also takes up mental space, physical space and has some physical environmental reqs, which for some people is a non-issue and for others is actually significant. And of course most people are time limited not game limited, there are more good, quality game hours to spend then human leisure time. So within a generation on an individual level the best outcome is to have just a single thing that does everything or as close as possible. The $500 and any time learning how it works gets divided across every game they play, and that's all the games they have time for anyway. Adding more different consoles directly linearly increases the capex by however much those other units cost, but by definition cannot increase the game time they're spread out across because that's maxed out (unless each console had so few games they couldn't fully provide value anyway, which is also a strike).Speaking with some folks, it's definitely interesting to see how folks commit themselves to specific consoles. I know some folks that were die hard with Xbox until the PlayStation 4, and now, they'd never even consider the Xbox Series S/X. The thing is... I don't think it's even the exclusive games that largely keep these people.
Well again, yeah? These are luxury entertainment appliances who's entire raison d'etre is to making gaming easy and comfortable. And see above, being radically different from each other doesn't necessarily push success in a straight forward way either. It's a tough market.My guess is likely that since the consoles are too similar, the idea is that we can stick with something so long as it keeps us comfortable. As soon as we start feeling bad about it, then we start to look elsewhere.