It’s one of the oldest conversations in gaming. Do you play video games because you’re looking for a challenge and want to experience the thrill and satisfaction of overcoming obstacles? Or do you turn to games to feel empowered, for the escapist fantasy of possessing incredible abilities that are often unattainable in real life?
Nowhere is this question more relevant than in the role-playing game genre. The core of the genre is developing a character (or stable of characters) over time, watching their power grow and capabilities expand. Satisfying player power fantasies is at the heart of many RPGs, where you can watch your virtual avatar grow from an unknown serf clad in rags to a living god, wielding incredible power to dominate your enemies or redeem a broken world.
That said, the thrill of power is only really exciting when leavened with a little friction. Eventually, even being omnipotent gets old.
How do you find a healthy medium between a level of difficulty that feels satisfying to overcome while still ensuring players feel rewarded and empowered? How do you maintain a sense of challenge in a world where player characters develop at different rates or grow exponentially more powerful over time?
We spoke to designers at two ends of the development spectrum to get a broad perspective on how achieving this balance is possible.
On one side is the sprawling triple-A live service game Diablo IV, which not only needs to supply a satisfying experience over the course of a standard game but also requires constant updates and balancing in an evolving live environment.
On the other hand, there’s indie cult-classic Darkest Dungeon II, which has a reputation for being brutally challenging—but it, too, needs to provide some sense of character development.
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