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Not because it is easy, but because it is hard

Yes, you can play Starfield on Steam Deck, but really, you shouldn’t

When it comes to handheld AAA spacefaring, you should ground your expectations.

Kevin Purdy | 110
Character in Starfield addressing the player head-on
Playing Starfield on the Steam Deck does not feel like reveling in mankind's great capacity for wonder and discovery. Credit: Bethesda Game Studios
Playing Starfield on the Steam Deck does not feel like reveling in mankind's great capacity for wonder and discovery. Credit: Bethesda Game Studios
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Starfield, Bethesda’s epic planet-hopping first-person RPG, is now widely available, and that includes on handheld gaming PCs. Both Valve’s Steam Deck and the Asus ROG Ally picked up recent system updates that made it possible to play the game without crashes.

I can confirm the game runs on both systems, having experienced early access crashes and now a bit of normal gameplay today. But I don’t think there’s much point to playing locally on either system. Streaming remotely with Game Pass, or locally with Moonlight or Xbox Remote Play, is a better option, presuming you can do so without much input lag.

If you do try to force Starfield to load on your handheld, the graphics and frame rates will range from muddy to just acceptable, the battery life will be quite bad, and your experience with perhaps the best part of Bethesda RPGs—the sense of wonder and discovery in wide-open spaces—will be severely limited.

On the Steam Deck, you’ll need to make sure you’re on the latest system update, then head into the game’s Compatibility settings and choose “Proton Experimental” to have the game launch. Even then, it might not always launch, in my experience, but it should eventually work. Once you’re at the title screen, you should head into the Display settings and choose which kind of deeply compromised experience you’d prefer. PC Gamer suggests running on medium-ish settings and sacrificing some frames per second. Rock Paper Shotgun pushed everything to low and still thought it was barely keeping up.

Starfield protagonist running in Atlantis with very muddled graphics
Yes, that’s 29 frames per second on the Steam Deck on “Low” settings, but at what cost?
Character from Starfield addressing the player
It gets a bit better when you slow down to talk to somebody, but it definitely doesn’t look like living in the future.
Another Steam Deck screen from Atlantis, showing a mix of loaded-in and fuzzed-out textures.
Getting close to your bot, or other objects, brings them into sharper relief, but you still feel like you’re wearing glasses dipped in Vaseline.

My Steam Deck went from fully charged to about 79 percent after roughly 20 minutes of loading, configuration, walking, and screenshot uploading. I can’t give you broader Starfield battery life figures because I refuse to keep going with it. Bethesda told Starfield reviewers in the pre-release period that it did not recommend playing the game on the Steam Deck or ROG Ally because “performance runs below PC min[imum] spec.” Starfield is currently rated as “Playable” on Steam. That is different from “Verified,” which means it “works great,” and instead means the game may “require some manual tweaking.” Further patches may improve the game’s performance, perhaps even specifically on lower-power devices. But right now, it seems like more tweaking than it’s worth.

I have a gaming PC on my network with an RTX 3070 inside, so I tried Steam’s built-in game streaming on the Deck. The results were still limited by the Deck’s 60 Hz/800p screen but far more enjoyable. Likely even better results could be achieved with Moonlight or by altering Steam’s default streaming settings.

It’s still a bit fuzzy for my taste, but this Bethesda-standard dialogue shot is better streamed than strained through the Deck’s hardware.
Starfield, running on a Steam Deck streaming from a Windows PC with an RTX 3070 GPU.

On the ROG Ally, local play looked better and ran smoother than on the Steam Deck when running in “Turbo” (25-watt) mode. But you can’t get that much of it, at least without a power cord. Playing on the medium settings the game suggested from the start, with a few tweaks to cycle-eaters like the film-grain filter and shadows, and the system’s native resolution set to 720p, things looked much better than they did on the Steam Deck. But even with all those compromises, the system drained from 60 percent battery charge to 30 percent in the time it took me to load the game, change the settings, walk around a bit, and take and offload screenshots. It should go without saying, but streaming the game to the Ally, with its 1080p screen and 120 Hz refresh rate, should work better (again, with variable mileage for lag and network hiccups).

On Medium settings, with the native resolution set to 720p to boost performance, things moved much more smoothly but still had a rather flat, muddy appearance.
Dialogue shot, for comparison. Pretty good, for mobile! While you’ve still got battery, anyways.

Maybe staying plugged in isn’t an issue for some ROG Ally owners. Maybe you don’t have a gaming PC and do not want to pay for a subscription service like Game Pass (or, potentially, GeForce Now) to stream Starfield to your most convenient couch hardware. That’s all pretty reasonable (and a good argument for having a plain, old Xbox). But as Kyle Orland wroteStarfield excels when you’re in big arenas, feeling small: ship-to-ship combat, exploring new worlds, taking in the streets and people of a new city or settlement. None of those things will feel all that good with the trade-offs you’ll have to make for truly handheld play.

It’s also a good time to think about what it means that the Steam Deck is struggling to play a AAA game from a major developer. Valve’s mid-2021 claim that the Steam Deck will run “the entire Steam library” at more than 30 frames per second was already somewhat punctured by games that required Windows-based DRM or anti-cheat software (though that situation improved). Now the Deck is nearing the edge of its hardware limitations, and there’s only so much that can be done about it.

We’re unlikely to reach a point any time soon where the hardware that fits inside a two-handed device, however bulked up, is going to ably handle a graphically intensive game without notable trade-offs. You could look to the horizon for the next, even more juiced-up handheld, or you could better consider which kinds of games best fit in your hands. I recommend being prepared but staying grounded.

Listing image: Bethesda Game Studios

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Kevin Purdy Senior Technology Reporter
Kevin is a senior technology reporter at Ars Technica, covering open-source software, PC gaming, home automation, repairability, e-bikes, and tech history. He has previously worked at Lifehacker, Wirecutter, iFixit, and Carbon Switch.
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