Nearly 19 years after its launch, EVE Online still has one of gaming’s most robust virtual economies, as the game’s detailed monthly economic reports attest. So when developer CCP says it has “no plans to add blockchain technology into EVE Online… for the foreseeable future,” it should probably cause proponents of crypto gaming to wonder why.
In a Monday blog post, CCP CEO Hilmar Pétursson wrote that the company is always “exploring new technologies and new possibilities” to help fulfill its mission to have “the EVE Universe outlive us all: EVE Forever.” But while he said that blockchain tech has “a lot of untapped potential,” he noted that there is “a lot of work needed before [blockchain is] ready for EVE-scale games.”
Pétursson leaves CCP a bit of wiggle room, though, by clarifying that non-fungible tokens will be absent from Tranquility, the main server cluster that serves as the home for the game’s global player base. So CCP may still experiment with blockchain technologies on the Chinese Serenity servers or mobile spinoff Eve Echoes, which have their own completely separate economies and player bases [Note: This portion initially misstated the nature of some alternative EVE Online servers. Ars regrets the error].
Pétursson explicitly nodded in this direction in his post. “While we remain intrigued by the technology, for us, NFT stands for ‘Not for Tranquility,’” he wrote. “Overall, the EVE IP will continue to push the boundaries of digital economies and virtual worlds—and we will continue to explore that outside of [Tranquility].”
Deriving value from fun
Proponents of NFT gaming often imply that the technology is necessary to impart true “value” and player “ownership” of in-game assets, which the game’s creator will otherwise lock up and render valueless for the players. But the long-term success of EVE Online‘s economy serves as a key counterexample, proving that NFTs are unnecessary for the creation of a stable in-game value exchange between players.



Loading comments...