In the early days of EVE Online, CCP Games CTO Hilmar Veigar Petursson found himself with a dilemma. He had borrowed a higher-end ship from a friend, promising to use it to mine for their mutual benefit. During a bathroom break, though, he came back to find his auto-mining ship had been destroyed, a result of his carelessly forgetting to modify the in-game safety settings correctly.
At first, he was distraught over betraying his friend’s trust. Then he realized that, as CTO of the company making the game, he could give his friend a replacement ship with just a few lines of server code. Still, he hesitated. The idea of simply forming a new ship out of nothing, of creating just one more virtual Cruiser in a virtual universe full of them, seemed wrong somehow.
“Oh, why does that feel so wrong, cheating in my own game?” Petursson asked rhetorically during a presentation at the D.I.C.E. Summit in Las Vegas today. The answer, he said, is key to the emotional connection that EVE’s economic systems manage to lend to what are, when it comes down to it, just bits of code on a server somewhere.
In the EVE universe, all of those bits of code represent the time and effort that the game’s players spent organizing into corporations and alliances, mining virtual resources and protecting their investments, Petursson said. These resources are tied to real-world monthly subscriptions to the game through an exchange system, but they are only meaningful because they are limited by the game’s mining system.
To simply spawn a new spaceship into that world would throw off that whole economic system, Petursson said, even if the effect was so small as to be undetectable. That’s why he ended up spending months of his paternity leave saving up in-game currency to pay his friend back rather than simply “cheating.”
“This is a fundamental test from the universe” he recalls telling his wife. “If I make a spaceship out of nothing, then that spaceship isn’t real. If I bring something unreal into the game, the whole thing is gonna crumble. I might not get caught, but… I will always know the game isn’t real.”

Loading comments...