It has been far too long since Star Wars fans got a true, triple-A, single-player campaign experience. With exclusive access to the Star Wars license, publisher EA and its stable of studios have largely been content to release multiplayer games-as-a-service like Battlefront or, well, multiplayer games-as-a-service for mobile like Galaxy of Heroes. Given that the appeal of Star Wars is in the stories, places, and characters for most people, I’ve long found that a bit tragic.
But enter Respawn Entertainment, the original developer behind the Call of Duty franchise. The previously shooter-focused studio is coming hot off the big commercial success of free-to-play battle royale Apex Legends, as well as Titanfall 2, which many critics (myself included) deemed one of the greatest single-player shooters of all time, even though it didn’t achieve widespread popularity or especially strong sales numbers.
Respawn has been working on Star Wars Jedi: Fallen Order, a third-person action-adventure game in which players play as a young Jedi attempting to rebuild the Jedi Order after the events of Revenge of the Sith. Respawn, EA, and Disney held a press preview event this week at which I played the game for almost three hours, and I’m here to share some impressions.
I played Fallen Order at 60 frames per second and 1440p on a desktop gaming PC with an Xbox One controller. The game is also coming to Xbox One and PlayStation 4. Game Director Stig Asmussen told me that Fallen Order will target 30fps on the base consoles but provide multiple performance profile options for the Xbox One X and PlayStation 4 Pro.
Based on my time with it, Fallen Order isn’t a very original game. But it combines elements from some of the most popular single-player triple-A titles of the past few years in a familiar cocktail mixed for the modern core gamer’s palate. The narrative is strong, the visuals are appealing, the lightsaber combat is tight, and the target audience is going to gobble that up, I suspect.




Loading comments...