Well… get this. What if Kratos had a kid sidekick? And what if that kid was a sickly, sensitive weakling? Wouldn’t that just be crazy?
This concept drives the new God of War reboot for the PS4, and at the start it plays out a lot like the cringe-worthy, sitcom-level twist you’d expect from such a pitch. Kratos is now bearded, slightly more aged, and relocated to the cold and unfamiliar climes of Scandinavia. He’s paying his final respects to a wife we don’t get to see. Left behind with Kratos is a son, the small and frail Atreus, who is over-eager to accompany his dad on a quest to spread his mom’s ashes from “the highest peak in all the realms.” (That’s a welcome respite from the usual “save/destroy the world” impetus driving most action games, at least.)
After a slow and somewhat annoying start, though, Atreus proves to be just the shot in the arm this series needed for a new generation of consoles and players. The addition of a child to play off adds much-needed depth and development to the remorseless revenge machine featured in previous God of War games.
Becoming human
At the beginning of the journey, Atreus alternates between extremely pensive and extremely enthused about his new role as his father’s warrior-helper. One moment he’s puffing out his chest and declaring that “if they try to rob us, I’ll kill them.” The next, he’s on the verge of tears over a recent kill, listening gravely as his father tells him he has to “close his heart to it” to be an effective warrior. When Atreus questions the value of war, Kratos chides him for “seeing with the eyes of a child.” When Atreus loses his knife, Atreus berates himself for being so careless in front of his obviously badass father.

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