Following the success of Nintendo’s hot-selling series of “Classic Edition” plug-and-play HDMI systems, Sony is jumping into the fray this week with the PlayStation Classic. Unfortunately, the $100 emulation box, collecting 20 early CD-ROM games, is a bare-bones experience that comes with a lot of compromises that get in the way of even nostalgic appreciation for the era.
It starts from the moment you turn the system on, with a pixellated, no-frills menu that doesn’t even offer placeholder background music while you navigate. Don’t go looking for on-screen game manuals or any sort of museum-style, behind-the-scenes features either—the best you’ll get is a QR code link to an online manual (which returns a 404 error as of this writing).
Despite running on a pretty robust open source emulator, the PlayStation Classic also doesn’t offer any of the improvements or tweaks you might be accustomed to from PC-based emulation. There’s no way to tune the default graphical or audio settings (such as adding filters to recreate CRT scanlines, for instance), and you can’t rewind and/or speed up the emulation itself, either.
Every title on the PlayStation Classic gets its own dedicated “virtual” memory card, meaning you don’t really have to worry about running out of space for “legit” saves made through the games’ original interfaces. Unlike Nintendo’s Classic Edition hardware, though, the PlayStation Classic only offers one automatic “suspend point” save state per game. When you hit the reset button on the box to stop a play session, you have to decide whether to overwrite that save state with new data. It’s a baffling decision considering how little it would cost to put the extra storage space in the box.



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