All right, everybody. Bring yourselves back online. Here we go.
Westworld’s second season premieres on the evening of April 22, and to call the premiere “anticipated” would be substantially underselling things—though I might just be projecting my own feelings, based on how much I loved the first season. (I loved it a lot, even though you can listen to me being ultra-wrong about several theories on our first-season podcast).
The first season left us all on a cliffhanger: Dolores has gained sentience and gone on a murdering spree, starting with park director Robert Ford. Maeve has had her own awakening and is deviating from her preprogrammed “MAINLAND ESCAPE” narrative to presumably go find her robo-daughter. Hector and Armistice are redecorating the Mesa with a new motif of bullets and arterial red. And Teddy… Teddy just looks confused. As usual. Poor Teddy.
What happens next? Where do we go from here? We know the title of Ford’s new narrative (and the title of the second season’s premiere episode) is “Journey Into Night,” but what does that mean? Is it as scary and ominous as it sounds?
It depends on if you’re a human or a host.
“When you’re suffering, that’s when you’re most real”
The first season of Westworld carried the overall title “The Maze,” and it dealt with the complex nature of host consciousness and all that must happen in order for the hosts to “awaken”—to break their programming and become conscious themselves. “The Maze” itself is a complex game or test, devised first by Ford’s partner Arnold, that guides hosts through a grueling crucible of repeated death and suffering that will eventually (with a little nudge from Ford in the form of his “reveries” update) give rise to variation and improvisation, which will in turn eventually give rise to consciousness. At the center of the Maze lies freedom—of a sort.

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