When will a VR system finally get an honest-to-goodness adventure? Early adopters and curious onlookers continue to ask this question, wondering when they’ll get their own unique, hours-upon-hours mix of story, puzzles, battles, and thrills.
The closest answer up until now remains the incredible and memorable Resident Evil 7. However, that’s a bit of a cheat, since it launched primarily for normal TV displays with an optional, albeit awesome, VR mode attached. Thus, the hunt’s still on—and the folks at Oculus have been crowing for months about how their upcoming game Wilson’s Heart would do the trick.
I’m not just here to inform you that Oculus’s high-budget, high-production-value attempt missed the mark—especially for those readers who don’t own an Oculus and high-end PC to match. Rather, I’m interested in exploring just how this week’s new game, which once looked quite promising, slammed to Earth with melted wings on its back—and what that says for the current state of VR gaming.
You can Touch, just don’t move
Wilson’s Heart opens with you strapped to a mechanical device in an apparent hospital-slash-torture facility. Your character, a military vet, has no idea how he got here. Your mission is to figure out how to escape this place while figuring out various mysteries along the way (like, for example, why your normal, human heart was replaced with a mechanical, magical contraption).
At first, the systems for getting around and solving puzzles seem solid enough. Use your hands to grab, pull, lift, and move objects near you, or you can stick them into a temporary inventory hold for later use. Like other VR puzzle-solving games, you have to “teleport” to move around large rooms, but Wilson’s Heart specifically guides you. To move, look around whatever room you’re in until you see a ghost version of yourself. At that point, tap a button and you’ll warp to that spot.

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