Praising Resident Evil 7 isn’t as simple as calling it “a return to the series’ roots,” though that part doesn’t hurt. Capcom has added more active, combat-heavy stuff to nearly every Resident Evil game over the past 21 years, and 2012’s Resident Evil 6 saw the core fun of the series topple over as a result.
In many ways, we’re back to the horror series’ original formula: big, old house; various collect-a-thon puzzles that unlock doors; the uneasy feeling that something’s about to pop up and get you. But there’s more. This game looks and plays differently, and it does this to emphasize something new to the series: an evil that is just as terrifying as it is on your level.
Jason. Michael. Freddy. Today, we can add RE7‘s “Daddy” to that classic horror-villain list.
Slimy, bloody, and shimmering
This present-day adventure begins with a confusing video warning to you, an Everyman named Ethan, from your girlfriend Mia: “Don’t come here.” This is confusing because seconds later, a camera sweeps over a highway and we see Ethan driving to Louisiana because Mia has sent an e-mail asking him to come get her. She’s been missing three years.
The camera eventually pulls into Ethan’s car and lands in a first-person perspective, which is how you’ll play the rest of Resident Evil 7. The opening sequence eases players into the control scheme as they walk from the car through an autumnal, sun-stricken path in the woods and, eventually, into a creepy cabin.
This sequence does not put the game’s best foot forward. RE7 has been built in a new, internally developed 3D engine, and it struggles to render convincing foliage and organic textures, so the sunny, outdoor scenes look remarkably last-gen. But this isn’t Super Mario Sunshine here. Before long, the doors slam, the lights go out, and the terror begins. That’s when Capcom’s new RE Engine flexes its muscles to great effect. The game’s slimy, bloody, and shimmering elements look convincingly terrifying, and lighting systems do well to set off the game’s creepiest corridors. (Sadly, RE Engine has occasional issues with blurry placeholder textures hanging around for too long, which will look familiar to anyone who ever played an Unreal Engine 3 game.)


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