These days, one tool has essentially unlocked the world of game development for the masses.
Since it was introduced in 2005, Unity has tried to make creating video games possible for everyone regardless of technical know-how or budget. Upon hitting a stable release, Unity took home an award at Apple’s 2006 Worldwide Developer’s Conference after being showcased as the first fully powered game engine—a platform with basic graphics capabilities, physics calculations, and some game behaviors already coded in but extensible—for the iPhone. Unity stood largely uncontested on that platform for a couple of years and quickly became a well-known tool among developers.
But while Unity grew with the iPhone, today, games made with it are popular on all platforms. According to Unity, more than 6 million registered developers use the platform, and 770 million gamers enjoy Unity-made titles. The software has become to small-team game development what the Adobe suite is to creative professionals in many other lines of work.
As you might guess, many independent developers praise the tool—some even say it’s what made success possible. You could make a case that Unity is partially responsible for the boom of independent and artistic games over the past half-decade; everything from Firewatch to Pillars of Eternity came into existence with the help of Unity. Going forward, new improvements and technologies the company is working on could open the landscape up even further.
“Democratizing development—in our minds, we don’t think is the wrong thing, we think it’s the right thing,” says Marcos Sanchez, head of global communications for Unity. “You want more people understanding, and everyone’s gotta start somewhere.”
But at some conferences and online developer communities, a growing and vocal subset of content creators doesn’t share this enthusiasm. These denizens of Reddit and game development forums believe the democratization Unity works toward has an unanticipated side-effect—it lowers quality standards for gamers. And worse for those trying to earn a living in this world, the new glut of Unity-bred games makes earning a profit harder in an already difficult market.


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