There’s nothing more British than the theatre (except, maybe, for scones, scampi, and football). Go anywhere in a major city and you’ll invariably see an advert for a new production or a new play. Whether it’s as old as Shakespeare or as radical as a computer-generated musical, there’s always something waiting in the wings. As such, it makes sense to find a company like Block Stop in London, who specialise in what they call “live-action video games.”
“When Block Stop started out, we were just a bunch of bushy-eyed theatre graduates interested in video games and experimenting with interactive forms of theatre,” says codirector David Thompson over email.
Their first endeavour—Who Killed FionaFarenheit?—was a final-year university project with an unusual hook: hop into a Second Life avatar and take on the role of a murder suspect. Players were encouraged to make use of their online anonymity, and to be “tactical, mischievous, and just a little brazen.” Unfortunately, Who Killed FionaFarenheit? didn’t prove particularly sustainable, requiring the use of at least 11 decent laptops.
“Begging and borrowing no longer felt like an option and we simply did not have the finances to pull it off,” writes Thompson.
So, the team parked the show. But Who Killed FionaFarenheit? was just the beginning. Dead Wait came next, heralding a new fascination with live-streaming. Their projects quickly grew in scope, scaling upwards, evolving from tense one-player experiences to multi-tiered extravaganzas such as in their latest show, By The End of Us.
Here, audience members find themselves watching a cat-and-mouse game through a variety of live feeds as an assassin named Mia Culper stalks her target. For a little extra, one lucky participant can take on the role of the Contact and liaison directly with Mia, broadcasting instructions. Meanwhile, the remaining spectators deliberate among themselves. Unlike the Contact, their interactions with the show are limited. Every decision is crowdsourced, a product of consensus.

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