Simulation games have always felt lonely to me, almost empty. For all of their enticements, their promises of endless adventure, they invariably fall short. Somewhere, somehow, something breaks the immersion, laying bare the machinery behind the curtains. It’s never the virtual life advertised, just a simulacrum of a dream.
So, when the first mentions of farm-life simulator Stardew Valley bloomed on Twitter, I raised an eyebrow. It’s been described as Harvest Moon crossed with Animal Crossing and Zelda, a love letter to the pastoral classics. But I’d been there, done that, and while I adored my time with Starbound—my last farming-type flirtation—it left me feeling as though I was a child with a diorama of talking action figures, rather than an extraterrestrial colony leader.
Nonetheless, circumstances led to the acquisition of the game, and I went ahead with it, sceptical at first, only to become completely infatuated by the end of the first growing season. Where other titles barrage you with features, with new twists, and new iterations on the latest big new idea, Stardew Valley asks you, both as your pixelated avatar and as the player, to breathe.
Just breathe.
There’s a stillness to the game that stands in sharp contradiction to everything modern life represents: limited television channels, inescapable busywork, relationships that must be cultivated through careful attention instead of half-hearted check-ins on social media prompted by a carousel of birthday notifications and someone else’s likes.
In a curious way, Stardew Valley also defies the trajectory of the games industry at large. It isn’t helmed by a large team, or even an experienced team that has been whetted on the grinding stone of triple-A production. It is feature-complete, publisher-supported, and absent of buzz words. It is a homage that wears its influences on its sleeve, while being simultaneously conscious of its predecessors’ inadequacies. In a time of crowdfunding and virtual reality and Early Access, Stardew Valley feels like the escape, a throwback to a simpler era, a motif that it reinforces through a variety of cutscenes.

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