If you’ve played Harvest Moon or Animal Crossing or, really, any of the other games that fit that loose category...
It's been described as Harvest Moon crossed with Animal Crossing and Zelda, a love letter to the pastoral classics.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30794103#p30794103:8vqnqv51 said:Fred Duck[/url]":8vqnqv51]
Also, I've been really down on fishing mini games lately. I understand why developers love to put them in because they're super easy to make and waste a lot of time. I mean, they're just slot machines with a delay. o_o However, they're just so incredibly annoying. ~_~;
I can get behind that the friend/flirt mechanic is really strange, literally buying people's affection.[url=http://meincmagazine.com/civis/viewtopic.php?p=30793325#p30793325:2z1u2y73 said:curiosus[/url]":2z1u2y73]Its just Harvest Moon but with more stuff. Its well executed and I played a lot of the SNES version of Harvest Moon, I wish it had had the amount of content of Star Dew. But theres nothing that really distinguishes it. The few new features are timid additions. The mining is pretty rubbish and while the community centre is nice and gives you more things to work towards its nothing more than a visual trophy.
For me it just raises a lot of questions about what could have been better if it wasn't such a determined homage to HM. Relationships for one thing are exactly the same as Harvest Moon, you don't spend time with anyone in shared activity, you buy their affection with gifts. Its a poor and slightly creepy abstraction of relationships. When you purchase a spouse via enough gifts they do exactly what they did in HM, wait around the farm all day doing nothing occasionally randomly gifting things. They should be invested in the running of the farm, perhaps assignable to jobs to truly share out the chores and feel like they are actually your partner and not just a household pet. They are also devoid of opinion besides that things are messy and you should clean up because they can't reach some piece of furniture.
I'm not sure about calling it a simulation, its systems probably aren't mechanically complicated enough for that. Crops just need water and time; temperature, soil type and quality, pollination, pests etc are all ignored.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30794221#p30794221:bd9ga3p9 said:MisterMano[/url]":bd9ga3p9]I can get behind that the friend/flirt mechanic is really strange, literally buying people's affection.[url=http://meincmagazine.com/civis/viewtopic.php?p=30793325#p30793325:bd9ga3p9 said:curiosus[/url]":bd9ga3p9]Its just Harvest Moon but with more stuff. Its well executed and I played a lot of the SNES version of Harvest Moon, I wish it had had the amount of content of Star Dew. But theres nothing that really distinguishes it. The few new features are timid additions. The mining is pretty rubbish and while the community centre is nice and gives you more things to work towards its nothing more than a visual trophy.
For me it just raises a lot of questions about what could have been better if it wasn't such a determined homage to HM. Relationships for one thing are exactly the same as Harvest Moon, you don't spend time with anyone in shared activity, you buy their affection with gifts. Its a poor and slightly creepy abstraction of relationships. When you purchase a spouse via enough gifts they do exactly what they did in HM, wait around the farm all day doing nothing occasionally randomly gifting things. They should be invested in the running of the farm, perhaps assignable to jobs to truly share out the chores and feel like they are actually your partner and not just a household pet. They are also devoid of opinion besides that things are messy and you should clean up because they can't reach some piece of furniture.
I'm not sure about calling it a simulation, its systems probably aren't mechanically complicated enough for that. Crops just need water and time; temperature, soil type and quality, pollination, pests etc are all ignored.
As for that last line, keeping it simple is what makes it more addictive and relaxing. It's not a farming simulator, it's more of a small "farm life" simulator.
I was going to mention this as well. Most people seem to think of Harvest Moon as an old series they played when they were kids, but the franchise is still around and has come a long way since the SNES days, including creating spin-off sub-series like Rune Factory (originally subtitled "A Fantasy Harvest Moon"), which is essentially Harvest Moon farming plus Zelda style dungeons. The franchise is now called "Story of Seasons" instead of Harvest Moon due to a licensing dispute (tldr, the Japanese developer started doing the localization work themselves, but the North American distributor owns the "Harvest Moon" brand name since they invented it. The Japanese title is something like "Ranch Story"), but it's still going strong.[url=http://meincmagazine.com/civis/viewtopic.php?p=30794103#p30794103:2230n5xt said:Fred Duck[/url]":2230n5xt]However, isn't Rune Factory already "Harvest Moon crossed with Zelda?" So, this game (which I've never heard of) sounds like a Western Rune Factory.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30794321#p30794321:3oyhsvmf said:rpresser[/url]":3oyhsvmf]Unlike Harvest Moon, it makes no demands for heterosexuality, providing access to all ten characters, and the option for adoption.
Oh good, just like reality. In every situation in real life, I can court and realistically hope to win each and every person I meet, no matter what their own age, color, creed, or sexual preferences might be.
Maybe not you, personally. Games should definitly be designed with your limitations in mind, after all.[url=http://meincmagazine.com/civis/viewtopic.php?p=30794321#p30794321:1q1aemgt said:rpresser[/url]":1q1aemgt]Unlike Harvest Moon, it makes no demands for heterosexuality, providing access to all ten characters, and the option for adoption.
Oh good, just like reality. In every situation in real life, I can court and realistically hope to win each and every person I meet, no matter what their own age, color, creed, or sexual preferences might be.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30794489#p30794489:1082rcv7 said:Sixclaws[/url]":1082rcv7]Hopefully the success of this game will encourage other small/indie developers into making more of these, the indie market is overly saturated with walking simulators. Plus, it's amazing how complete this game is so it's no wonder it is making pirates feel guilty for stealing it.
I have two complaints for this game though:
Running around is so goddamn slow.
And the ladies you can romance are basically a rainbow of diversity but the lads are all purty bois.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30794321#p30794321:2rhphqvc said:rpresser[/url]":2rhphqvc]Unlike Harvest Moon, it makes no demands for heterosexuality, providing access to all ten characters, and the option for adoption.
Oh good, just like reality. In every situation in real life, I can court and realistically hope to win each and every person I meet, no matter what their own age, color, creed, or sexual preferences might be.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30794503#p30794503:72z4lcnr said:penismightier[/url]":72z4lcnr][url=http://meincmagazine.com/civis/viewtopic.php?p=30794489#p30794489:72z4lcnr said:Sixclaws[/url]":72z4lcnr]Hopefully the success of this game will encourage other small/indie developers into making more of these, the indie market is overly saturated with walking simulators. Plus, it's amazing how complete this game is so it's no wonder it is making pirates feel guilty for stealing it.
I have two complaints for this game though:
Running around is so goddamn slow.
And the ladies you can romance are basically a rainbow of diversity but the lads are all purty bois.
Make sure you have auto-run enabled (I think it is default now) and later in the game you unlock different methods for transport which cut down the running time a lot. In the beginning it can be a slog though. As I mentioned in my other comments there are also run-speed mods you could use.
[url=http://arstechnica.co.uk/civis/viewtopic.php?p=30794253#p30794253:1yh909y4 said:TheMerricat[/url]":1yh909y4][url=http://meincmagazine.com/civis/viewtopic.php?p=30794221#p30794221:1yh909y4 said:MisterMano[/url]":1yh909y4]I can get behind that the friend/flirt mechanic is really strange, literally buying people's affection.[url=http://meincmagazine.com/civis/viewtopic.php?p=30793325#p30793325:1yh909y4 said:curiosus[/url]":1yh909y4]Its just Harvest Moon but with more stuff. Its well executed and I played a lot of the SNES version of Harvest Moon, I wish it had had the amount of content of Star Dew. But theres nothing that really distinguishes it. The few new features are timid additions. The mining is pretty rubbish and while the community centre is nice and gives you more things to work towards its nothing more than a visual trophy.
For me it just raises a lot of questions about what could have been better if it wasn't such a determined homage to HM. Relationships for one thing are exactly the same as Harvest Moon, you don't spend time with anyone in shared activity, you buy their affection with gifts. Its a poor and slightly creepy abstraction of relationships. When you purchase a spouse via enough gifts they do exactly what they did in HM, wait around the farm all day doing nothing occasionally randomly gifting things. They should be invested in the running of the farm, perhaps assignable to jobs to truly share out the chores and feel like they are actually your partner and not just a household pet. They are also devoid of opinion besides that things are messy and you should clean up because they can't reach some piece of furniture.
I'm not sure about calling it a simulation, its systems probably aren't mechanically complicated enough for that. Crops just need water and time; temperature, soil type and quality, pollination, pests etc are all ignored.
As for that last line, keeping it simple is what makes it more addictive and relaxing. It's not a farming simulator, it's more of a small "farm life" simulator.
I'm not sure the flirt mechanic is exactly what curiosus thinks it is. But then again, I haven't had a chance to play it myself so I might be wrong.
1.) The writer did mention he was adding a lot of subtext that wasn't really there.[url=http://meincmagazine.com/civis/viewtopic.php?p=30794571#p30794571:2vrz7pvv said:curiosus[/url]":2vrz7pvv][url=http://arstechnica.co.uk/civis/viewtopic.php?p=30794253#p30794253:2vrz7pvv said:TheMerricat[/url]":2vrz7pvv][url=http://meincmagazine.com/civis/viewtopic.php?p=30794221#p30794221:2vrz7pvv said:MisterMano[/url]":2vrz7pvv]I can get behind that the friend/flirt mechanic is really strange, literally buying people's affection.[url=http://meincmagazine.com/civis/viewtopic.php?p=30793325#p30793325:2vrz7pvv said:curiosus[/url]":2vrz7pvv]Its just Harvest Moon but with more stuff. Its well executed and I played a lot of the SNES version of Harvest Moon, I wish it had had the amount of content of Star Dew. But theres nothing that really distinguishes it. The few new features are timid additions. The mining is pretty rubbish and while the community centre is nice and gives you more things to work towards its nothing more than a visual trophy.
For me it just raises a lot of questions about what could have been better if it wasn't such a determined homage to HM. Relationships for one thing are exactly the same as Harvest Moon, you don't spend time with anyone in shared activity, you buy their affection with gifts. Its a poor and slightly creepy abstraction of relationships. When you purchase a spouse via enough gifts they do exactly what they did in HM, wait around the farm all day doing nothing occasionally randomly gifting things. They should be invested in the running of the farm, perhaps assignable to jobs to truly share out the chores and feel like they are actually your partner and not just a household pet. They are also devoid of opinion besides that things are messy and you should clean up because they can't reach some piece of furniture.
I'm not sure about calling it a simulation, its systems probably aren't mechanically complicated enough for that. Crops just need water and time; temperature, soil type and quality, pollination, pests etc are all ignored.
As for that last line, keeping it simple is what makes it more addictive and relaxing. It's not a farming simulator, it's more of a small "farm life" simulator.
I'm not sure the flirt mechanic is exactly what curiosus thinks it is. But then again, I haven't had a chance to play it myself so I might be wrong.
Its the same as harvest moon, fundamentally just gift giving, but you get bonuses for giving them something on their birthday or picking them in one of the festivals for an activity. There is no sense that you are spending time with them just bribing them with a ton of gifts and maybe hanging out 4 times in a year?
I'm not sure that Kotaku writer has even played Harvest Moon or understands relationships...
I can buy that after you've married your spouse they don't do anything interesting, but I disagree that the HM/SV abstraction is any stranger than any other video game allowing you to forge relationships.[url=http://meincmagazine.com/civis/viewtopic.php?p=30793325#p30793325:28iaqrm2 said:curiosus[/url]":28iaqrm2] Relationships for one thing are exactly the same as Harvest Moon, you don't spend time with anyone in shared activity, you buy their affection with gifts. Its a poor and slightly creepy abstraction of relationships. When you purchase a spouse via enough gifts they do exactly what they did in HM, wait around the farm all day doing nothing occasionally randomly gifting things. They should be invested in the running of the farm, perhaps assignable to jobs to truly share out the chores and feel like they are actually your partner and not just a household pet. They are also devoid of opinion besides that things are messy and you should clean up because they can't reach some piece of furniture.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30793325#p30793325:2tw2wkng said:curiosus[/url]":2tw2wkng]Its just Harvest Moon but with more stuff. Its well executed and I played a lot of the SNES version of Harvest Moon, I wish it had had the amount of content of Star Dew.
So, I go around the corner and confront Linus, and decide to tell him that what he's doing is not right, expecting agreement or a comedic sequence. It doesn't come. Instead, he flinches and acquiesces, moves away, leaving me feeling ill with my decision. I'd approached Linus as a character, and he responded as a person.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30794821#p30794821:1l47ldlb said:vexis58[/url]":1l47ldlb][url=http://meincmagazine.com/civis/viewtopic.php?p=30793325#p30793325:1l47ldlb said:curiosus[/url]":1l47ldlb]Its just Harvest Moon but with more stuff. Its well executed and I played a lot of the SNES version of Harvest Moon, I wish it had had the amount of content of Star Dew.
I wouldn't say it's just harvest moon with more stuff, because that's basically what every harvest moon game since SNES has done, with more crop types and more floors in the mine (I think there was one game with tens of thousands of floors where you could drop down a hundred at a time if you were lucky) and more bachelors and more fish to catch because that's what the fans said they wanted -- and for some reason it just felt hollow.
I think one of my problems with modern harvest moon games is that you're under so much stress to get this thing done by this season so you can unlock something in another season or you'll have to wait another year. If you don't get your crush to marry you by a certain year they'll marry someone else and you'll be alone. This game lets you take your time if you want to.
That and the festivals. I have fond memories of the tomato festival in one of the earlier harvest moon games (back to nature, I think) where everybody would get together and throw tomatoes at each other. Fun festivals like that have been completely removed in favor of more competition festivals that are purely about checking the numerical score of your chicken against some value to win a unique prize and if you don't win, you're screwed for another year because you needed that prize for the overarching do everything storyline. In Stardew Valley, every holiday has been endearing and unique and really reminded me of why I loved the early games so much.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30793987#p30793987:3klk3mf8 said:arkiel[/url]":3klk3mf8]
10) Mutant plants and meteorites falling on your damn farm!
He is actually working on multiplayer.[url=http://meincmagazine.com/civis/viewtopic.php?p=30795105#p30795105:3n0hyzue said:TomXP411[/url]":3n0hyzue][url=http://meincmagazine.com/civis/viewtopic.php?p=30794821#p30794821:3n0hyzue said:vexis58[/url]":3n0hyzue][url=http://meincmagazine.com/civis/viewtopic.php?p=30793325#p30793325:3n0hyzue said:curiosus[/url]":3n0hyzue]Its just Harvest Moon but with more stuff. Its well executed and I played a lot of the SNES version of Harvest Moon, I wish it had had the amount of content of Star Dew.
I wouldn't say it's just harvest moon with more stuff, because that's basically what every harvest moon game since SNES has done, with more crop types and more floors in the mine (I think there was one game with tens of thousands of floors where you could drop down a hundred at a time if you were lucky) and more bachelors and more fish to catch because that's what the fans said they wanted -- and for some reason it just felt hollow.
I think one of my problems with modern harvest moon games is that you're under so much stress to get this thing done by this season so you can unlock something in another season or you'll have to wait another year. If you don't get your crush to marry you by a certain year they'll marry someone else and you'll be alone. This game lets you take your time if you want to.
That and the festivals. I have fond memories of the tomato festival in one of the earlier harvest moon games (back to nature, I think) where everybody would get together and throw tomatoes at each other. Fun festivals like that have been completely removed in favor of more competition festivals that are purely about checking the numerical score of your chicken against some value to win a unique prize and if you don't win, you're screwed for another year because you needed that prize for the overarching do everything storyline. In Stardew Valley, every holiday has been endearing and unique and really reminded me of why I loved the early games so much.
Thanks for that... i was considering buying one of the Harvest games on 3DS to see what the original is like (and I did, in fact, buy the Game Boy Color version), but hearing this, I'll skip the 3DS versions and just play Stardew.
Now to get the creator to add co-op so I can play with some friends of mine...
Stardew Valley will launch as a single player game with plans to add 4-player co-op after release.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30794151#p30794151:w6ex08sq said:ElectricBlue[/url]":w6ex08sq]Wait till you face the existential crisis of finding out every game mechanic is basically a database query, some with a rand() function in there.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30795347#p30795347:6rncpff2 said:xizar[/url]":6rncpff2]I've seen lots and lots and lots of people equating this with Harvest Moon, a game series which I couldn't really get that into.
I've only seen a couple of people equate it with Rune Factory, a game series which I enjoyed quite a lot; Rune Factory 4 remains one of my favorite 3DS games (Forte is Best Girl), and Neverland's closure made me very sad I'd not see a RF5.
Is Stardew Valley more like Rune Factory or Harvest Moon?
It's basically Rune Factory with less emphasis on combat, and a lot better writing. I've been having fun with it. Definitely worth the price of admission.[url=http://meincmagazine.com/civis/viewtopic.php?p=30795441#p30795441:1jife358 said:TomXP411[/url]":1jife358][url=http://meincmagazine.com/civis/viewtopic.php?p=30795347#p30795347:1jife358 said:xizar[/url]":1jife358]I've seen lots and lots and lots of people equating this with Harvest Moon, a game series which I couldn't really get that into.
I've only seen a couple of people equate it with Rune Factory, a game series which I enjoyed quite a lot; Rune Factory 4 remains one of my favorite 3DS games (Forte is Best Girl), and Neverland's closure made me very sad I'd not see a RF5.
Is Stardew Valley more like Rune Factory or Harvest Moon?
From basic descriptions on the Internet, Rune Factory is Harvest Moon with more stuffs. In fact, the first version was actually titled Rune Factory: A Fantasy Harvest Moon. The Harvest Moon part was later dropped to differentiate the two products.
So the answer is... it's like both. Stardew has (primitive) combat and ore gathering in the mines, as well as fishing, foraging, random quests, and some basic story progression.
Whether you'll like it or not is pretty subjective. It's only $15, so you're not out a ton of money if you don't like it. (Also, since it's popular right now, there are likely to be a ton of streams and YouTube videos for you to check out if you're unsure.)