For years now, “emulation” has been a dirty word in the video game industry, regarded by many companies as nothing more than an illegal, piracy-fueling technology that represents an existential threat to the gaming business. In a passionate presentation at the Game Developers Conference this week, though, gaming historian and developer Frank Cifaldi made a well-reasoned case for the industry at large to embrace emulation as a way to capture its heritage.
“I think emulation has gotten a bad rap over the years,” Cifaldi said. “I think our industry and consumers have a really bad misconception of what emulation is. Emulation is just software that makes a computer act like a different computer.”
Cifaldi traces emulation’s bad reputation in the game industry back to a 1999 Macworld conference keynote by the late Steve Jobs. Saying that he wanted to make the Mac “the best game machine in the world,” Jobs introduced the Connectix Virtual Game Station, a $49 piece of third-party software that “turns your Mac into a Sony PlayStation.”
Not only was this the first emulator to run PlayStation games at playable speed, but it was the first emulator to run contemporary games that were widely available on store shelves at the time (previous console emulators had been focused on older, defunct system that were easier to emulate at acceptable speed). Soon after, a usable N64 emulator appeared on the Internet with support for 17 games, including the months-old The Legend of Zelda: The Ocarina of Time.
“This is when you really started seeing emulation in the headlines,” Cifaldi notes. “Before this, emulation was primarily a grey market way to relive the past… not something industry took notice of. Then, all of a sudden, people could [easily] download games that were on stores shelves for free.” (While Virtual Game Station only worked with legitimate PlayStation game discs, hackers soon worked around that limitation).


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