“You have to let me feel this!”
Ryan Green is half-shouting, half-sobbing at his wife Amy. They’re fighting over the way that Ryan is dealing with the knowledge that their son’s diagnosis will lead to a future of palliative care and grief. We never see their faces, never get more than that solitary audio clip, but it’s a powerful, poignant moment that ends with us plunging Ryan deeper into an ocean of light.
That Dragon, Cancer is not an easy game to experience. It’s a eulogy, an autobiography, a cry into the dark. It’s one family’s endeavour to make sense of a looming tragedy, to press pause on a life that is—was— running out of time. Joel, the tow-headed child at the heart of the whole endeavour, died in March last year. He would have turned seven on the game’s January 12 launch.
Told through fourteen interactive vignettes, That Dragon, Cancer opens innocuously enough, with an idyllic forest and the player in control of a duck. We’re left to swim and peck at offerings of bread as voiceovers play. Here, we learn that Joel has difficulties with speech, the result of aggressive cancer treatments. Despite the gravity of the information, its delivery feels light. Neither Ryan nor his family members cry. They speak softly. They chuckle. There’s a sense of quiet gratitude permeating the sequence. Like they’re thankful for the few words that Joel can grasp, like they’re happy Joel is even alive.
And they are. (They were.) At 12 months, Joel was diagnosed with an atypical teratoid rhabdoid tumor. He was expected to live four months. He survived another four years.

Loading comments...